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SUILayout

Index​

Properties Index​

Property Name
bool Enabled get set
int PaddingLeft get set
int PaddingRight get set
int PaddingTop get set
int PaddingBottom get set
string ChildAlignment get set
float Spacing get set
bool ChildControlHeight get set
bool ChildControlWidth get set
bool ChildForceExpandHeight get set
bool ChildForceExpandWidth get set
SVector GridCellSize get set
SVector GridSpacing get set
int GridConstraintCount get set
string GridConstraint get set
SGameObject GameObject get

Properties​

Enabled​

bool Enabled get set

Is this UI layout component Enabled?

Space.Host.ExecutingObject.UILayout.Enabled = false
--clicking this object will toggle a Layout's Enabled status

thisGameObject = Space.Host.ExecutingObject
layout = Space.Host.GetReference("layout").UILayout
--make sure to add this reference to the Scripting Runtime component


OnClick = function()
layout.Enabled= not layout.Enabled
end


thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)

PaddingLeft​

int PaddingLeft get set

Space reserved for the left edge of the padding during the layout phase.

Space.Host.ExecutingObject.UILayout.PaddingLeft= 2

PaddingRight​

int PaddingRight get set

Space reserved for the right edge of the padding during the layout phase.

Space.Host.ExecutingObject.UILayout.PaddingRight= 2

PaddingTop​

int PaddingTop get set

Space reserved for the top edge of the padding during the layout phase.

Space.Host.ExecutingObject.UILayout.PaddingTop= 2

PaddingBottom​

int PaddingBottom get set

Space reserved for the bottom edge of the padding during the layout phase.

Space.Host.ExecutingObject.UILayout.PaddingBottom= 2

ChildAlignment​

string ChildAlignment get set

Property Description

Space.Host.ExecutingObject.UILayout.ChildAlignment = "1"

Spacing​

float Spacing get set

The spacing to use between layout elements in the layout group.

Space.Host.ExecutingObject.UILayout.Spacing= 2

ChildControlHeight​

bool ChildControlHeight get set

Returns true if the Layout Group controls the heights of its children. Returns false if children control their own heights.

If set to false, the layout group will only affect the positions of the children while leaving the heights untouched. The heights of the children can be set via the respective RectTransforms in this case.

If set to true, the heights of the children are automatically driven by the layout group according to their respective minimum, preferred, and flexible heights. This is useful if the heights of the children should change depending on how much space is available. In this case the height of each child cannot be set manually in the RectTransform, but the minimum, preferred and flexible height for each child can be controlled by adding a LayoutElement component to it.

Space.Host.ExecutingObject.UILayout.ChildControlHeight= true

ChildControlWidth​

bool ChildControlWidth get set

Returns true if the Layout Group controls the widths of its children. Returns false if children control their own widths.

If set to false, the layout group will only affect the positions of the children while leaving the widths untouched. The widths of the children can be set via the respective RectTransforms in this case.

If set to true, the widths of the children are automatically driven by the layout group according to their respective minimum, preferred, and flexible widths. This is useful if the widths of the children should change depending on how much space is available. In this case the width of each child cannot be set manually in the RectTransform, but the minimum, preferred and flexible width for each child can be controlled by adding a LayoutElement component to it.

Space.Host.ExecutingObject.UILayout.ChildControlWidth= false

ChildForceExpandHeight​

bool ChildForceExpandHeight get set

Whether to force the children to expand to fill additional available vertical space.

Space.Host.ExecutingObject.UILayout.ChildForceExpandHeight= false

ChildForceExpandWidth​

bool ChildForceExpandWidth get set

Whether to force the children to expand to fill additional available horizontal space.

Space.Host.ExecutingObject.UILayout.ChildForceExpandWidth= false

GridCellSize​

SVector GridCellSize get set

The size to use for each cell in the grid.

Space.Host.ExecutingObject.UILayout.GridCellSize= Vector.New(1,1,0)

GridSpacing​

SVector GridSpacing get set

The spacing to use between layout elements in the grid.

Space.Host.ExecutingObject.UILayout.GridSpacing= Vector.New(1,1,0)

GridConstraintCount​

int GridConstraintCount get set

How many cells there should be along the constrained axis.

Space.Host.ExecutingObject.UILayout.GridConstraintCount= 2

GridConstraint​

string GridConstraint get set

Property Description

Space.Host.ExecutingObject.UILayout.GridConstraint = 1

GameObject​

SGameObject GameObject get

Property Description

theGameObject = Space.Host.ExecutingObject.UILayout.GridConstraint