A room item is any item that is not a full region. Common room items include chairs and other furniture items, but you might also choose to create and upload a special decor item, an avatar animation, or a 3D model (such as your company logo). Once these items are uploaded to your world, you can deploy them through the use of the Room Editor and other means.
As an example object, we will take the globe sculpture pictured above. It consists of two items -- a sphere placed on top of a cube. To merge these two items into a single item and upload it to your world, first right click on an empty area in the Hierarchy and select the Create Empty option. Rename this object to something meaningful -- for example, "My First Object."
Now drag the cube and the sphere into My First Object.
Click on My First Object, then go to the Sinespace drop-down menu. Expand it, and select Virtual Goods > Turn selection into furniture. Doing this will convert your object into a virtual good that can be uploaded to your world. You do not need to alter the Room Furniture component that was just added.
Scroll down to the Virtual Good component, where you will see a number of tabs and fields. You will need to change the options under most of these tabs.
First, fill in the required information under the Basic tab. You must specify the item's category, name, description, and brand name. This would normally be the name of your company.
Next, click on the Detail tab. The settings listed under this tab are optional, and usually can be left in their default state -- except for the Inworld Customization setting. You will need to set this to "Full."
Now click the Pricing tab. Check the box to enable the Not for Sale option.
You can skip the Icons tab, as this is only used if the item will be sold in the in-world shop.
Click the Author tab. Fill in the details that best suit your upload. If in doubt, leave the item's Unique Status as "Available Elsewhere," edit the Developer's Name field to include your name (as the world owner), and edit the Copyright field to include your company name.
Lastly, click the Upload tab. In the Grid field, add your Breakroom world's unique grid number.
Create a new folder in your Unity project. Call it "Uploads," and double-click into this new folder.
Now drag the parent object from the Hierarchy to the "Uploads" folder in the Project window.
Next, right click on this new prefab object and select the Upload to Sinespace option.
Finally, confirm the upload.
You will be asked to save the scene before the upload can proceed. We do recommend saving, as you may have other items in the scene and this will make editing the item easier in the future.
As next steps, you'll want to test your item on the preview server and then push it to the live server. You can find instructions for doing both at the links below.