Aller au contenu principal

SAudioReactiveBase

Index​

Properties Index​

Property Name
bool Enabled get set
int BandMin get set
int BandMax get set
float BPMWindow get set
float LimitIncrease get set
float LimitDecrease get set
float MinValue get set
float MaxValue get set
int Mode get set
virtual float Power get

Properties​

Enabled​

bool Enabled get set

Whether the Audio Reactive component is enabled or not.

Space.Host.ExecutingObject.AudioReactive.Enabled = false
--clicking this object will Enable/Disable it's Audio Reactive Base component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactive


OnClick = function()
component.Enabled = not component.Enabled
end


thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)

BandMin​

int BandMin get set

The Band Min property of an Audio Reactive component.

Space.Host.ExecutingObject.AudioReactive.BandMin= 1
--the below script will make a slider change an Audio Reactive Component's Band Min property
--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]

slider = Space.Host.GetReference("theslider").UISlider
ar = Space.Host.GetReference("theaudioreactive").AudioReactive


OVC = function()
ar.BandMin = (slider.Value * 12.0) -- from 0 to 12
end

slider.OnValueChanged(OVC)

BandMax​

int BandMax get set

The Band Max property of an Audio Reactive component.

Space.Host.ExecutingObject.AudioReactive.BandMax= 11
--the below script will make a slider change an Audio Reactive Component's Band Max property
--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]

slider = Space.Host.GetReference("theslider").UISlider
ar = Space.Host.GetReference("theaudioreactive").AudioReactive


OVC = function()
ar.BandMax = (slider.Value * 12.0) -- from 0 to 12
end

slider.OnValueChanged(OVC)

BPMWindow​

float BPMWindow get set

The BPM Window property of an Audio Reactive component.

Space.Host.ExecutingObject.AudioReactive.BPMWindow= 5
--the below script will make a slider change an Audio Reactive Component's BPM Window property
--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]

slider = Space.Host.GetReference("theslider").UISlider
ar = Space.Host.GetReference("theaudioreactive").AudioReactive


OVC = function()
ar.BPMWindow = (slider.Value * 50) - 50 -- from -50 to 50
end

slider.OnValueChanged(OVC)

LimitIncrease​

float LimitIncrease get set

The Limit Increase property of an Audio Reactive component.

Space.Host.ExecutingObject.AudioReactive.LimitIncrease= 1
--the below script will make a slider change an Audio Reactive Component's Limit Increase property.
--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]

slider = Space.Host.GetReference("theslider").UISlider
ar = Space.Host.GetReference("theaudioreactive").AudioReactive


OVC = function()
ar.LimitIncrease= (slider.Value * 50) - 50 -- from -50 to 50
end

slider.OnValueChanged(OVC)

LimitDecrease​

float LimitDecrease get set

The Limit Decrease property of an Audio Reactive component.

Space.Host.ExecutingObject.AudioReactive.LimitDecrease= 3
--the below script will make a slider change an Audio Reactive Component's Limit Decrease property.
--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]

slider = Space.Host.GetReference("theslider").UISlider
ar = Space.Host.GetReference("theaudioreactive").AudioReactive


OVC = function()
ar.LimitDecrease= (slider.Value * 50) - 50 -- from -50 to 50
end

slider.OnValueChanged(OVC)

MinValue​

float MinValue get set

The Min Value property of an Audio Reactive component.

Space.Host.ExecutingObject.AudioReactive.MinValue= 1
--the below script will make a slider change an Audio Reactive Component's Min Value property.
--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]

slider = Space.Host.GetReference("theslider").UISlider
ar = Space.Host.GetReference("theaudioreactive").AudioReactive


OVC = function()
ar.MinValue= (slider.Value * 50) - 50 -- from -50 to 50
end

slider.OnValueChanged(OVC)

MaxValue​

float MaxValue get set

The Max Value property of an Audio Reactive component.

Space.Host.ExecutingObject.AudioReactive.MaxValue= 3
--the below script will make a slider change an Audio Reactive Component's Max Value property.
--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]

slider = Space.Host.GetReference("theslider").UISlider
ar = Space.Host.GetReference("theaudioreactive").AudioReactive


OVC = function()
ar.MaxValue= (slider.Value * 50) - 50 -- from -50 to 50
end

slider.OnValueChanged(OVC)

Mode​

int Mode get set

The Mode property of an Audio Reactive component. Band is 0, and BMP is 1.

Space.Host.ExecutingObject.AudioReactive.Mode= 1
--clicking this object will toggle between it's two Audio Reactive Modes

thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactive


OnClick = function()
if component.Mode == 0 then
component.Mode = 1
else
component.Mode = 0
end
end


thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)

Power​

float Power get

Property Description

Space.Host.ExecutingObject.AudioReactive.Power = 1

GameObject​

SGameObject GameObject get

Returns a reference to the GameObject of this component.

theGameObject = Space.Host.ExecutingObject.AudioReactive.GameObject