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SAudioReactiveMaterial

Index​

Properties Index​

Property Name
bool Enabled get set
SMaterial Target get set
SMaterial OriginalMaterial get set
SMaterial TargetMaterial get set

Properties​

Enabled​

bool Enabled get set

Returns true if the Audio Reactive Material Enabled.

Space.Host.ExecutingObject.AudioReactiveMaterial.Enabled = false
--clicking this object will Enable/Disable it's Audio Reactive Material component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactiveMaterial


OnClick = function()
component.Enabled = not component.Enabled
end


thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)

Target​

SMaterial Target get set

Property Description

Space.Host.ExecutingObject.AudioReactiveMaterial.Target = AMaterial

OriginalMaterial​

SMaterial OriginalMaterial get set

Property Description

Space.Host.ExecutingObject.AudioReactiveMaterial.OriginalMaterial = AMaterial

TargetMaterial​

SMaterial TargetMaterial get set

Property Description

Space.Host.ExecutingObject.AudioReactiveMaterial.TargetMaterial = AMaterial

GameObject​

SGameObject GameObject get

Returns a reference to the GameObject of this component.

theGameObject = Space.Host.ExecutingObject.AudioReactiveMaterial.GameObject