SUIRawImage
Index
Properties Index
| Property Name |
|---|
bool RaycastTarget get set |
bool Maskable get set |
SResource Texture get set |
SColor Color get set |
SGameObject GameObject get |
Properties
RaycastTarget
bool RaycastTarget get set
Enable Raycast Target.
- Lua
Space.Host.ExecutingObject.UIRawImage.RaycastTarget = true
Maskable
bool Maskable get set
To check if the graphic is maskable.
- Lua
Space.Host.ExecutingObject.UIRawImage.Maskable = true
Texture
SResource Texture get set
The RawImage's texture.
- Lua
Space.Host.ExecutingObject.UIRawImage.Texture = Space.GetResource("Resource Name")
Color
SColor Color get set
Base color of the Graphic.
- Lua
Space.Host.ExecutingObject.UIRawImage.Color = Color.Red
GameObject
SGameObject GameObject get
Property Description
- Lua
theGameObject = Space.Host.ExecutingObject.UIRawImage.GameObject