SWebService
Set up your web service
To setup your server for communication with space, in the root of your domain, on the port you are using, place a file named 'sinewave.space.scripting.txt' containing 'SPACE_OK'. E.g. http://somewhere.com/sinewave.space.scripting.txt - if this file is not present, you will be unable to use scripting to communicate with the domain. Note: you should use HTTPS for all API calls if you want these to work reliably in WebGL. You may also need to implement a CORS policy in your webserver headers.
Index
Functions Index
Functions
Get
void Get (string url, Closure onComplete, Table headers=null, float timeout=0)
Performs a HTTP[S] GET against URL and returns the contents as a SWebResponse
function OnResponseFunction(responseData)
--
end
Space.WebServices.Get('A URL', OnResponseFunction)
-- Example: Retrieve user-specific data from your integration endpoint
local userID = "User123" -- Typically retrieved dynamically, e.g., from Space.Scene.CurrentUser
local serviceID = "CRMApp" -- Identifier for the integrated service or application
local sentData = "http://www.yourdomain.net/getIntegrationData.php?id=" .. userID .. "&service=" .. serviceID
-- Callback function to handle the API response
local response = function(data)
if data.Error == nil then
Space.Log(data.Response) -- Log the successful response
else
Space.Log(data.Error) -- Log any error returned by the API
end
end
-- Make a GET request to your integration API
Space.WebServices.Get(sentData, response)
-- Parse the response to extract and use relevant integration data
Post
void Post (string url, string data, Closure onComplete, Table headers=null, float timeout=0)
Performs a HTTP[S] POST against URL using data as a post string and returns the contents as a SWebResponse
function OnResponseFunction(responseData)
--
end
Space.WebServices.Post('A URL', OnResponseFunction)
local userID = "AvatarID"
local gameID = "GameID"
local url = "http://www.yourdomain.net/getGameData.php"
local sentData = "id=" .. userID .. "&game=" .. gameID
local response = function(data)
if data.Error == nil then
Space.Log(data.Response)
else
Space.Log(data.Error)
end
end
Space.WebServices.Post(url, sentData, response)
-- Like the example above, just using http(s) post method.
GetImage
SResource GetImage (string url, Closure onComplete=null, Table header=null, float timeout=0)
Returns a valid SResource for a image on a remote domain that can be used via e.g. SMaterial. While the image loads, it will be a white pixel that will be substituted with the real image once loaded.
resourceImage = Space.WebServices.GetImage('An Image URL')
image = "mrlee.jpg"
server = "https://middleware.systems/"
obj = Space.Host.GetReference("dispobj")
resrc = Space.WebServices.GetImage(server .. "mrlee.jpg")
obj.Renderer.Material.SetTexture("_MainTex", resrc)
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