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SCapsuleCollider

Index​

Properties Index​

Property Name
SVector Center get set
int Direction get set
float Height get set
float Radius get set
bool Enabled get set
bool IsTrigger get set

Properties​

Center​

SVector Center get set

The center of the capsule, measured in the object's local space.

Center = Space.Host.ExecutingObject.CapsuleCollider.Center
--clicking this object moves it's Capsule Collider's center one unit upwards

thisObject = Space.Host.ExecutingObject

OnClick = function()
center = thisObject.CapsuleCollider.Center

thisObject.CapsuleCollider.Center = Vector.New(center.X,center.Y + 1, center.Z)

end

thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)

Direction​

int Direction get set

The direction of the capsule.

Direction = Space.Host.ExecutingObject.CapsuleCollider.Direction
--clicking this object increases it's Capsule Collider's direction by one unit

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.CapsuleCollider.Direction

thisObject.CapsuleCollider.Direction = thisObject.CapsuleCollider.Direction + 1

end

thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)

Height​

float Height get set

The height of the capsule measured in the object's local space.

Space.Host.ExecutingObject.CapsuleCollider.Height = 5.0
--clicking this object increases it's Capsule Collider's height by one unit

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.CapsuleCollider.Height

thisObject.CapsuleCollider.Height= thisObject.CapsuleCollider.Height+ 1.0

end

thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)

Radius​

float Radius get set

The radius of the capsule.

Radius = Space.Host.ExecutingObject.CapsuleCollider.Radius
--clicking this object increments it's Capsule Collider's radius by one unit

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.CapsuleCollider.Radius = thisObject.CapsuleCollider.Radius + 1

end

thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)

Enabled​

bool Enabled get set

Enabled Colliders will collide with other Colliders, disabled Colliders won't.

Space.Host.ExecutingObject.CapsuleCollider.Enabled = false
--clicking this object toggles it's Capsule Collider On/Off

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.CapsuleCollider.Enabled = not thisObject.CapsuleCollider.Enabled

end

thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)

IsTrigger​

bool IsTrigger get set

Is the collider a trigger?

Space.Host.ExecutingObject.CapsuleCollider.IsTrigger = false
--clicking this object toggles it's Capsule Collider between being a Collider vs Trigger Collider

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.CapsuleCollider.IsTrigger = not thisObject.CapsuleCollider.IsTrigger

end

thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)

GameObject​

SGameObject GameObject get

Returns a reference to the GameObject of this component.

theGameObject = Space.Host.ExecutingObject.CapsuleCollider.GameObject