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SCollider

Index

Properties Index

Property Name
bool Enabled get set
bool IsTrigger get set
SGameObject GameObject get

Properties

Enabled

bool Enabled get set

Enable or disable the collider.

Space.Host.ExecutingObject.Collider.Enabled= false
--clicking this object toggles it's Collider On/Off

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.Collider.Enabled = not thisObject.Collider.Enabled

end

thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)

IsTrigger

bool IsTrigger get set

Set Collider as a trigger.

Space.Host.ExecutingObject.Collider.IsTrigger = true
--clicking this object toggles it's collider between being a Collider vs Trigger Collider

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.Collider.IsTrigger = not thisObject.Collider.IsTrigger

end

thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)

GameObject

SGameObject GameObject get

Property Description

theGameObject = Space.Host.ExecutingObject.Collider.GameObject