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STrailRenderer

Index​

Functions Index​

Function Name
void Clear ()
SVector GetPosition (int index)

Properties Index​

Property Name
bool Enabled get set
bool ReceiveShadows get set
bool IsVisible get
bool CastShadows get set
bool MotionVectors get set
bool UseLightProbes get set
float Time get set
float StartWidth get set
float EndWidth get set
float WidthMultiplier get set
SColor StartColor get set
SColor EndColor get set
bool Autodestruct get set
int NumCornerVertices get set
int NumCapVertices get set
float MinVertexDistance get set
int TextureMode get set
int Alignment get set
int PositionCount get
SGameObject GameObject get

Functions​

Clear​

void Clear ()

Function Description

ParameterTypeDescription
Space.Host.ExecutingObject.TrailRenderer.Clear()

GetPosition​

SVector GetPosition (int index)

Get the position of a vertex in the trail.

ParameterTypeDescription
vectorPos = Space.Host.ExecutingObject.TrailRenderer.GetPosition(0)

Properties​

Enabled​

bool Enabled get set

Whether this TrailRenderer component is Enabled.

Space.Host.ExecutingObject.TrailRenderer.Enabled = true
--Clicking the object Enables/Disables the Trail Renderer component on this object
--[Add "trailrenderer" reference to the Scripting Runtime component]

thisGameObject = Space.Host.ExecutingObject
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer


OnClick = function()
trailrenderer.Enabled = not trailrenderer.Enabled
end


thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)

ReceiveShadows​

bool ReceiveShadows get set

Does this object receive shadows?

Space.Host.ExecutingObject.TrailRenderer.ReceiveShadows = true
--Make a UIToggle disable/enable the Receive Shadows feature of a Trail Renderer
--[Add "toggle" and "trailrenderer" references to the Scripting Runtime component]

thisGameObject = Space.Host.ExecutingObject

toggle = Space.Host.GetReference("toggle").UIToggle
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer

toggle.IsOn = trailrenderer.ReceiveShadows --make toggle start at correct state

OVC = function()
if toggle.IsOn then
trailrenderer.ReceiveShadows = true
else
trailrenderer.ReceiveShadows = false
end
end

toggle.OnValueChanged(OVC)

IsVisible​

bool IsVisible get

Is this renderer visible in any camera?

Space.Log(Space.Host.ExecutingObject.TrailRenderer.IsVisible)

CastShadows​

bool CastShadows get set

Does the trail cast a shadow when a shadow-casting Light shines on it?

Space.Host.ExecutingObject.TrailRenderer.CastShadows = true
--Make a UIToggle disable/enable the Cast Shadows feature of a Trail Renderer
--[Add "toggle" and "trailrenderer" references to the Scripting Runtime component]

thisGameObject = Space.Host.ExecutingObject

toggle = Space.Host.GetReference("toggle").UIToggle
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer

toggle.IsOn = trailrenderer.CastShadows --make toggle start at correct state

OVC = function()
if toggle.IsOn then
trailrenderer.CastShadows = true
else
trailrenderer.CastShadows = false
end
end

toggle.OnValueChanged(OVC)

MotionVectors​

bool MotionVectors get set

Set whether to use motion vectors to track this Renderer’s per-pixel, screen-space motion from one frame to the next. You can use this information to apply post-processing effects such as motion blur.

Space.Host.ExecutingObject.TrailRenderer.MotionVectors = true
--Make a UIToggle disable/enable the Motion Vectors feature of a Trail Renderer
--[Add "toggle" and "trailrenderer" references to the Scripting Runtime component]

thisGameObject = Space.Host.ExecutingObject

toggle = Space.Host.GetReference("toggle").UIToggle
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer

toggle.IsOn = trailrenderer.MotionVectors --make toggle start at correct state

OVC = function()
if toggle.IsOn then
trailrenderer.MotionVectors = true
else
trailrenderer.MotionVectors = false
end
end

toggle.OnValueChanged(OVC)

UseLightProbes​

bool UseLightProbes get set

Enable Light Probes on the trail.

Space.Host.ExecutingObject.TrailRenderer.UseLightProbes = true
--Make a UIToggle disable/enable the Light Probes feature of a Trail Renderer
--[Add "toggle" and "trailrenderer" references to the Scripting Runtime component]

thisGameObject = Space.Host.ExecutingObject

toggle = Space.Host.GetReference("toggle").UIToggle
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer

toggle.IsOn = trailrenderer.UseLightProbes --make toggle start at correct state

OVC = function()
if toggle.IsOn then
trailrenderer.UseLightProbes = true
else
trailrenderer.UseLightProbes = false
end
end

toggle.OnValueChanged(OVC)

Time​

float Time get set

How long does the trail take to fade out. (seconds)

Space.Host.ExecutingObject.TrailRenderer.Time = 10
--Make a slider change the Trail Renderer's Time
--[Add "slider" and "trailrenderer" references to the Scripting Runtime component]

thisGameObject = Space.Host.ExecutingObject

slider = Space.Host.GetReference("slider").UISlider
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer


OVC = function()
trailrenderer.Time = slider.Value * 10 --0 to 10
end

slider.OnValueChanged(OVC)

StartWidth​

float StartWidth get set

The width of the trail at the spawning point. A width of 1 corresponds to 1 unit in the game world.

Space.Host.ExecutingObject.TrailRenderer.StartWidth = 1.1
--Make a slider change the Trail Renderer's Start Width
--[Add "slider" and "trailrenderer" references to the Scripting Runtime component]

thisGameObject = Space.Host.ExecutingObject

slider = Space.Host.GetReference("slider").UISlider
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer


OVC = function()
trailrenderer.StartWidth = slider.Value * 10 --0 to 10
end

slider.OnValueChanged(OVC)

EndWidth​

float EndWidth get set

The width of the trail at the end of the trail. A width of 1 corresponds to 1 unit in the game world.

Space.Host.ExecutingObject.TrailRenderer.EndWidth = 0.1
--Make a slider change the Trail Renderer's End Width
--[Add "slider" and "trailrenderer" references to the Scripting Runtime component]

thisGameObject = Space.Host.ExecutingObject

slider = Space.Host.GetReference("slider").UISlider
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer


OVC = function()
trailrenderer.EndWidth = slider.Value * 10 --0 to 10
end

slider.OnValueChanged(OVC)

WidthMultiplier​

float WidthMultiplier get set

Set an overall multiplier that is applied to the TrailRenderer.widthCurve to get the final width of the trail.

Space.Host.ExecutingObject.TrailRenderer.WidthMultiplier = 2
--Make a slider change the Trail Renderer's Width Multiplier
--[Add "slider" and "trailrenderer" references to the Scripting Runtime component]

thisGameObject = Space.Host.ExecutingObject

slider = Space.Host.GetReference("slider").UISlider
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer


OVC = function()
trailrenderer.WidthMultiplier = slider.Value * 10 --0 to 10
end

slider.OnValueChanged(OVC)

StartColor​

SColor StartColor get set

Set the color at the start of the trail.

Space.Host.ExecutingObject.TrailRenderer.StartColor = Color.Black
--makes UIButton open a color picker to change TrailRenderer's Start Color
--[Add "button" and "trailrenderer" references to the Scripting Runtime component]

button = Space.Host.GetReference("button").UIButton
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer
originalColor = trailrenderer.StartColor

OnChange = function(SColor)
trailrenderer.StartColor = SColor
end

OnSelect = function(SColor)
trailrenderer.StartColor = SColor
end

OnCancel = function()
trailrenderer.StartColor = originalColor
end

OnClick = function()
Space.Dialogues.ColorPicker("title","okbutton", OnChange, OnSelect, OnCancel, originalColor)
end


button.OnClick(OnClick)

EndColor​

SColor EndColor get set

Set the color at the end of the trail.

Space.Host.ExecutingObject.TrailRenderer.EndColor = Color.Red
--makes UIButton open a color picker to change TrailRenderer's End Color
--[Add "button" and "trailrenderer" references to the Scripting Runtime component]

button = Space.Host.GetReference("button").UIButton
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer
originalColor = trailrenderer.EndColor

OnChange = function(SColor)
trailrenderer.EndColor = SColor
end

OnSelect = function(SColor)
trailrenderer.EndColor = SColor
end

OnCancel = function()
trailrenderer.EndColor = originalColor
end

OnClick = function()
Space.Dialogues.ColorPicker("title","okbutton", OnChange, OnSelect, OnCancel, originalColor)
end


button.OnClick(OnClick)

Autodestruct​

bool Autodestruct get set

Does the GameObject of this Trail Renderer auto destruct?

Space.Host.ExecutingObject.TrailRenderer.Autodestruct = true
--Make a UIToggle disable/enable the Autodestruct feature of a Trail Renderer
--[Add "toggle" and "trailrenderer" references to the Scripting Runtime component]

thisGameObject = Space.Host.ExecutingObject

toggle = Space.Host.GetReference("toggle").UIToggle
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer

toggle.IsOn = trailrenderer.Autodestruct --make toggle start at correct state

OVC = function()
if toggle.IsOn then
trailrenderer.Autodestruct = true
else
trailrenderer.Autodestruct = false
end
end

toggle.OnValueChanged(OVC)

NumCornerVertices​

int NumCornerVertices get set

Set this to a value greater than 0, to get rounded corners between each segment of the trail.

Space.Host.ExecutingObject.TrailRenderer.NumCornerVertices = 2
--Make a slider change the Trail Renderer's Number of Corner Vertices
--[Add "slider" and "trailrenderer" references to the Scripting Runtime component]

thisGameObject = Space.Host.ExecutingObject

slider = Space.Host.GetReference("slider").UISlider
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer


OVC = function()
trailrenderer.NumCornerVertices = slider.Value * 90 --0 to 90
end

slider.OnValueChanged(OVC)

NumCapVertices​

int NumCapVertices get set

Set this to a value greater than 0, to get rounded corners on each end of the trail.

Space.Host.ExecutingObject.TrailRenderer.NumCapVertices = 3
--Make a slider change the Trail Renderer's Number of End Cap Vertices
--[Add "slider" and "trailrenderer" references to the Scripting Runtime component]

thisGameObject = Space.Host.ExecutingObject

slider = Space.Host.GetReference("slider").UISlider
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer


OVC = function()
trailrenderer.NumCapVertices = slider.Value * 90 --0 to 90
end

slider.OnValueChanged(OVC)

MinVertexDistance​

float MinVertexDistance get set

Set the minimum distance the trail can travel before a new vertex is added to it. Smaller values with give smoother trails, consisting of more vertices, but costing more performance.

Space.Host.ExecutingObject.TrailRenderer.MinVertexDistance = 1
--Make a slider change the Trail Renderer's Number of Mininum Vertex Distance
--[Add "slider" and "trailrenderer" references to the Scripting Runtime component]

thisGameObject = Space.Host.ExecutingObject

slider = Space.Host.GetReference("slider").UISlider
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer


OVC = function()
trailrenderer.MinVertexDistance = slider.Value * 10 --0 to 10
end

slider.OnValueChanged(OVC)

TextureMode​

int TextureMode get set

Choose whether the U coordinate of the trail texture is tiled or stretched. 0 Stretch, 1 Tile, 2 Distribute Per Segment, 3 Repeat Per Segment

Space.Host.ExecutingObject.TrailRenderer.TextureMode = 2
--Clicking the object toggles between TrailRenderer's 4 different Texture Modes
--[Add "trailrenderer" reference to the Scripting Runtime component]

thisGameObject = Space.Host.ExecutingObject
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer


OnClick = function()
if trailrenderer.TextureMode == 3 then
trailrenderer.TextureMode = 0
else
trailrenderer.TextureMode = trailrenderer.TextureMode + 1
end
end


thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)

Alignment​

int Alignment get set

Property Description

Space.Host.ExecutingObject.TrailRenderer.Alignment = 1
--Clicking the object toggles between TrailRenderer's View or Transform Z alignment
--[Add "trailrenderer" reference to the Scripting Runtime component]

thisGameObject = Space.Host.ExecutingObject
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer


OnClick = function()
if trailrenderer.Alignment == 0 then
trailrenderer.Alignment = 1
else
trailrenderer.Alignment = 0
end
end


thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)

PositionCount​

int PositionCount get

Get the number of line segments in the trail.

numLineSegments = Space.Host.ExecutingObject.TrailRenderer.PositionCount

GameObject​

SGameObject GameObject get

Property Description

theGameObject = Space.Host.ExecutingObject.TrailRenderer.GameObject