SAnimationState
Index
Properties Index
Property Name
bool Enabled get set
float Length get
string Name get
float NormalizedSpeed get set
float NormalizedTime get set
float Speed get set
float Time get set
float Weight get set
Properties
Enabled
bool Enabled get set
Is this Animation State enabled?
SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
SAnimationState.Enabled = falseLength
float Length get
Returns the length of current animation.
SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
length = SAnimationState.LengthName
string Name get
Returns the name of current animation.
SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
name = SAnimationState.NameNormalizedSpeed
float NormalizedSpeed get set
Returns the normalized speed of current animation.
SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
normalizedSpeed = SAnimationState.NormalizedSpeedNormalizedTime
float NormalizedTime get set
Returns the normalized time of current animation.
SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
normalizedTime = SAnimationState.NormalizedTimeSpeed
float Speed get set
The playback speed of the animation. 1.0 is normal playback speed.
SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
SAnimationState.Speed = 0.5Time
float Time get set
Returns the Time of current animation.
SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
SAnimationState.Time = 0.5Weight
float Weight get set
Returns the Weight of current animation.
SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
SAnimationState.Weight = 0.5