SAnimationState
Index
Properties Index
| Property Name |
|---|
bool Enabled get set |
float Length get |
string Name get |
float NormalizedSpeed get set |
float NormalizedTime get set |
float Speed get set |
float Time get set |
float Weight get set |
Properties
Enabled
bool Enabled get set
Is this Animation State enabled?
- Lua
SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
SAnimationState.Enabled = false
Length
float Length get
Returns the length of current animation.
- Lua
SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
length = SAnimationState.Length
Name
string Name get
Returns the name of current animation.
- Lua
SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
name = SAnimationState.Name
NormalizedSpeed
float NormalizedSpeed get set
Returns the normalized speed of current animation.
- Lua
SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
normalizedSpeed = SAnimationState.NormalizedSpeed
NormalizedTime
float NormalizedTime get set
Returns the normalized time of current animation.
- Lua
SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
normalizedTime = SAnimationState.NormalizedTime
Speed
float Speed get set
The playback speed of the animation. 1.0 is normal playback speed.
- Lua
SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
SAnimationState.Speed = 0.5
Time
float Time get set
Returns the Time of current animation.
- Lua
SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
SAnimationState.Time = 0.5
Weight
float Weight get set
Returns the Weight of current animation.
- Lua
SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
SAnimationState.Weight = 0.5