SRect
Index
Functions Index
Properties Index
Functions
Contains
bool Contains (SVector point) bool Contains (SVector point, bool allowInverse)
Returns true if the x and y components of point is a point inside this rectangle. If allowInverse is present and true, the width and height of the Rect are allowed to take negative values (ie, the min value is greater than the max), and the test will still work.
newRect=Rect.New(0,0,150,150)
otherRect = Rect.New(0,0,150,150)
isContains = newRect.Contains(otherRect)
--or
isContains = newRect.Contains(otherRect , true)
Overlaps
bool Overlaps (SRect other) bool Overlaps (SRect other, bool allowInverse)
Returns true if the other rectangle overlaps this one. If allowInverse is present and true, the widths and heights of the Rects are allowed to take negative values (ie, the min value is greater than the max), and the test will still work.
newRect=Rect.New(0,0,150,150)
otherRect = Rect.New(0,0,150,150)
isOverlapping = newRect.Overlaps(otherRect)
--or
isOverlapping = newRect.Overlaps(otherRect , true)
Equals
bool Equals (SRect other)
Returns true if the rectangles are the same.
newRect=Rect.New(0,0,150,150)
otherRect = Rect.New(0,0,150,150)
AreEqual = newRect.Equals(otherRect)
ToString
string ToString (string format) string ToString ()
Returns string for this Rect.
newRect=Rect.New(0,0,150,150)
otherRect = Rect.New(0,0,150,150)
AreEqual = newRect.Equals(otherRect)
New
static SRect New (float x, float y, float width, float height)
Constructs a new SRect
newRect=Rect.New(0,0,150,150)
Properties
X
float X get
set
Property Description
newRect=Rect.New(0,0,150,150)
newRect.X = 10.0
Y
float Y get
set
Property Description
newRect=Rect.New(0,0,150,150)
newRect.Y = 10.0
Width
float Width get
set
Property Description
newRect=Rect.New(0,0,150,150)
newRect.Width = 10.0
Height
float Height get
set
Property Description
newRect=Rect.New(0,0,150,150)
newRect.Height = 10.0
Position
SVector Position get
The X and Y position of the rectangle.
newRect=Rect.New(50,50,150,150)
positionVector = newRect.position
Center
SVector Center get
The position of the center of the rectangle.
newRect = Rect.New(50,50,150,150)
VectorCenter = newRect.Center
Min
SVector Min get
The position of the minimum corner of the rectangle.
newRect=Rect.New(0,0,150,150)
vectorMin = newRect.Min
Max
SVector Max get
The position of the maximum corner of the rectangle.
newRect=Rect.New(0,0,150,150)
vectorMax = newRect.Max
Size
SVector Size get
The width and height of the rectangle.
newRect=Rect.New(0,0,150,150)
vectorSize = newRect.Size
XMin
float XMin get
The minimum X coordinate of the rectangle.
newRect=Rect.New(0,0,150,150)
floatXMin = newRect.XMin
YMin
float YMin get
The minimum Y coordinate of the rectangle.
newRect=Rect.New(0,0,150,150)
floatYMin = newRect.YMin
XMax
float XMax get
The maximum Y coordinate of the rectangle.
newRect=Rect.New(0,0,150,150)
floatXMax = newRect.XMax
YMax
float YMax get
The maximum Y coordinate of the rectangle.
newRect=Rect.New(0,0,150,150)
floatYMax = newRect.YMax
Left
float Left get
Property Description
newRect=Rect.New(0,0,150,150)
floatLeft = newRect.Left
Right
float Right get
Property Description
newRect=Rect.New(0,0,150,150)
floatRight = newRect.Right
Top
float Top get
Property Description
newRect=Rect.New(0,0,150,150)
floatTop = newRect.Top
Bottom
float Bottom get
Property Description
newRect=Rect.New(0,0,150,150)
floatBottom = newRect.Bottom