SBrowserSurface
Index
Functions Index
| Function Name |
|---|
| void SetURL (string url) |
| void Back () |
| void Forward () |
| void Reload () |
| void RegisterFunction (string name, Closure function) |
| void CallFunction (string name, string argument) |
| void OnURLChanged (Closure e) |
Properties Index
| Property Name |
|---|
bool Networked get set |
bool Muted get set |
bool CanGoBack get |
bool CanGoForward get |
bool EnableInput get set |
float Zoom get set |
Functions
SetURL
void SetURL (string url)
Sets the URL for the browser frame, and navigates to it.
| Parameter | Type | Description |
|---|---|---|
| url | string | A standard URL recognized by Chromium, such as https://www.youtube.com. |
- Lua
Space.Host.ExecutingObject.Browser.SetURL('https://www.youtube.com')
- Lua
--the below scipt makes this object set Browser URL according to what's written in text field
--(Example: Set URL button)
--[Required: This object needs a Browser and InputField objects to be added as reference to references section in Scripting Runtime component]
thisGameObject = Space.Host.ExecutingObject
webBrowser = Space.Host.GetReference("Browser")
urlField = Space.Host.GetReference("URL Field")
OnClick = function()
webBrowser.Browser.SetURL(urlField.UIInputField.Text)
end
urlField.UIInputField.Text = "https://www.youtube.com"
thisGameObject.AddClickable()
thisGameObject.Clickable.Tooltip = "Click to set URL"
thisGameObject.Clickable.OnClick(OnClick)
Back
void Back ()
Equivalent to hitting the 'back' button within the browser.
- Lua
Space.Host.ExecutingObject.Browser.Back()
- Lua
--the below scipt makes this object a clickable that navigates Back
--(Example: Browser navigation )
--[Required: Browser surface object needs to be added as a reference to the Scripting Runtime component]
thisGameObject = Space.Host.ExecutingObject
browser = Space.Host.GetReference("Browser Surface Object").Browser
OnClick = function()
browser.Back()
end
thisGameObject.AddClickable()
thisGameObject.Clickable.Tooltip = "Click to Enable/Disable browser Input"
thisGameObject.Clickable.OnClick(OnClick)
Forward
void Forward ()
Equivalent to hitting the 'forward' button within the browser.
- Lua
Space.Host.ExecutingObject.Browser.Forward()
- Lua
--the below scipt makes this object a clickable that navigates Forward
--(Example: Browser navigation )
--[Required: Browser surface object needs to be added as a reference to the Scripting Runtime component]
thisGameObject = Space.Host.ExecutingObject
browser = Space.Host.GetReference("Browser Surface Object").Browser
OnClick = function()
browser.Forward()
end
thisGameObject.AddClickable()
thisGameObject.Clickable.Tooltip = "Click to Enable/Disable browser Input"
thisGameObject.Clickable.OnClick(OnClick)
Reload
void Reload ()
Refreshes and reloads the current webpage.
- Lua
Space.Host.ExecutingObject.Browser.Reload()
- Lua
--the below scipt makes this object a clickable that reloads the page
--(Example: Browser navigation )
--[Required: Browser surface object needs to be added as a reference to the Scripting Runtime component]
thisGameObject = Space.Host.ExecutingObject
browser = Space.Host.GetReference("Browser Surface Object").Browser
OnClick = function()
browser.Reload()
end
thisGameObject.AddClickable()
thisGameObject.Clickable.Tooltip = "Click to Enable/Disable browser Input"
thisGameObject.Clickable.OnClick(OnClick)
RegisterFunction
void RegisterFunction (string name, Closure function)
Allows a JavaScript function that exists in the browser to be called by our code.
| Parameter | Type | Description |
|---|---|---|
| name | string | The name of the JavaScript function we want to register. The function name should start with "sinespace__". |
- Lua
Space.Host.ExecutingObject.Browser.RegisterFunction("sinespace__TestFunction", )
CallFunction
void CallFunction (string name, string argument)
Calls a JS function in the browser with a single argument. The function name must begin with the characters "sinespace_".
| Parameter | Type | Description |
|---|---|---|
- Lua
Space.Host.ExecutingObject.Browser.CallFunction()
OnURLChanged
void OnURLChanged (Closure e)
Binds a function to be called whenever the URL of the Browser Surface changes
| Parameter | Type | Description |
|---|---|---|
- Lua
Space.Host.ExecutingObject.Browser.OnURLChanged(aFunction)
- Lua
--the below scipt makes this object clear the an InputField whenever URL changes
--(Example: URL Bar)
--[Required: This object needs a Browser and InputField objects to be added as reference to references section in Scripting Runtime component]
thisGameObject = Space.Host.ExecutingObject
webBrowser = Space.Host.GetReference("Browser")
urlField = Space.Host.GetReference("URL Field")
OnURLChanged ()
urlField.UIInputField.Text = " "
end
webBrowser.Browser.OnURLChanged(OnURLChanged)
Properties
Networked
bool Networked get set
Should changes to this browser be streamed to other clients within the area?.
- Lua
Space.Host.ExecutingObject.Browser.Networked = true
- Lua
--the below scipt makes this object toggle Networking on it's parent browser
--(Example: browser controls)
--[Required: This object needs its parent to have the browser component]
thisGameObject = Space.Host.ExecutingObject
OnClick = function()
if thisGameObject.Parent.Browser.Networked then
thisGameObject.Parent.Browser.Networked = false
Space.Log("Browser will not be networked")
else
thisGameObject.Parent.Browser.Networked = true
Space.Log("Browser will be networked")
end
end
thisGameObject.AddClickable()
thisGameObject.Clickable.Tooltip = "Click to toggle Networking on Browser"
thisGameObject.Clickable.OnClick(OnClick)
Muted
bool Muted get set
Whether this Browser Surface is muted or not.
- Lua
Space.Host.ExecutingObject.Browser.Muted=true
- Lua
--the below scipt makes this object a clickable that mutes/unmutes a browser surface
--(Example: Browser Mute button )
--[Required: This object's parent needs to be an object with BrowserSurface component in it]
thisGameObject = Space.Host.ExecutingObject
OnClick = function()
if thisGameObject.Parent.Browser.Muted then
thisGameObject.Parent.Browser.Muted = false
Space.Log("Browser unmuted")
else
thisGameObject.Parent.Browser.Muted = true
Space.Log("Browser muted")
end
end
thisGameObject.AddClickable()
thisGameObject.Clickable.Tooltip = "Click to Mute/Unmute Browser"
thisGameObject.Clickable.OnClick(OnClick)
CanGoBack
bool CanGoBack get
Returns whether this Browser Surface can navigate back
- Lua
CanGoBack = Space.Host.ExecutingObject.Browser.CanGoBack
- Lua
--the below scipt makes this Browser object show/hide it's Forward and Back
--buttons according to wether the actions are possible or not
--(Example: browser navigation )
--[Required: This object needs the forward and back objects added to the references section in scripting runtime]
thisGameObject = Space.Host.ExecutingObject
forwardButton = Space.Host.GetReference("Forward Button")
backButton = Space.Host.GetReference("Back Button")
OnUpdate = function()
if thisGameObject.Browser.CanGoBack then
backButton.Active = true
else backButton.Active = false
end
if thisGameObject.Browser.CanGoForward then
forwardButton.Active = true
else forwardButton.Active = false
end
end
thisGameObject.OnUpdate(OnUpdate)
CanGoForward
bool CanGoForward get
Returns whether this Browser Surface can navigate forward
- Lua
CanGoForward = Space.Host.ExecutingObject.Browser.CanGoForward
- Lua
--the below scipt makes this Browser object show/hide it's Forward and Back
--buttons according to wether the actions are possible or not
--(Example: browser navigation )
--[Required: This object needs the forward and back objects added to the references section in scripting runtime]
thisGameObject = Space.Host.ExecutingObject
forwardButton = Space.Host.GetReference("Forward Button")
backButton = Space.Host.GetReference("Back Button")
OnUpdate = function()
if thisGameObject.Browser.CanGoBack then
backButton.Active = true
else backButton.Active = false
end
if thisGameObject.Browser.CanGoForward then
forwardButton.Active = true
else forwardButton.Active = false
end
end
thisGameObject.OnUpdate(OnUpdate)
EnableInput
bool EnableInput get set
Whether this Browser Surface has Input enabled or not (interactable)
- Lua
Space.Host.ExecutingObject.Browser.EnableInput = false
- Lua
--the below scipt makes this object a clickable that toggle Enable Input a browser surface
--(Example: Brower Enable Input toggle button )
--[Required: Browser surface object needs to be added as a reference to the Scripting Runtime component]
thisGameObject = Space.Host.ExecutingObject
browser = Space.Host.GetReference("Browser Surface Object").Browser
OnClick = function()
if browser.EnableInput then
browser.EnableInput = false
Space.Log("Browser input disabled")
else
browser.EnableInput = true
Space.Log("Browser input enabled")
end
end
thisGameObject.AddClickable()
thisGameObject.Clickable.Tooltip = "Click to Enable/Disable browser Input"
thisGameObject.Clickable.OnClick(OnClick)
Zoom
float Zoom get set
Set the Zoom of the browser surface (Pixel Scaling). Positive values zoom in, negative values zoom out.
- Lua
Space.Host.ExecutingObject.Browser.Zoom = 2
- Lua
--the below scipt make a slider control the zoom in of a browser surface
--(Example: browser zoom controls)
--[Required: This object needs a Browser and slider objects to be added as reference to references section in Scripting Runtime component]
slider = Space.Host.GetReference("Slider").UISlider
browser = Space.Host.GetReference("Browser")
browser.Browser.SetURL("https://www.yahoo.com")
OnValueChanged = function()
browser.Browser.Zoom = slider.NormalizedValue * 5
end
slider.OnValueChanged(OnValueChanged)
GameObject
SGameObject GameObject get
Returns a reference to the GameObject of this component.
- Lua
theGameObject = Space.Host.ExecutingObject.Browser.GameObject