SCapsuleCollider
Index
Properties Index
Properties
Center
SVector Center get set
The center of the capsule, measured in the object's local space.
Center = Space.Host.ExecutingObject.CapsuleCollider.Center--clicking this object moves it's Capsule Collider's center one unit upwards
thisObject = Space.Host.ExecutingObject
OnClick = function()
center = thisObject.CapsuleCollider.Center
thisObject.CapsuleCollider.Center = Vector.New(center.X,center.Y + 1, center.Z)
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)Direction
int Direction get set
The direction of the capsule.
Direction = Space.Host.ExecutingObject.CapsuleCollider.Direction --clicking this object increases it's Capsule Collider's direction by one unit
thisObject = Space.Host.ExecutingObject
OnClick = function()
thisObject.CapsuleCollider.Direction
thisObject.CapsuleCollider.Direction = thisObject.CapsuleCollider.Direction + 1
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)Height
float Height get set
The height of the capsule measured in the object's local space.
Space.Host.ExecutingObject.CapsuleCollider.Height = 5.0--clicking this object increases it's Capsule Collider's height by one unit
thisObject = Space.Host.ExecutingObject
OnClick = function()
thisObject.CapsuleCollider.Height
thisObject.CapsuleCollider.Height= thisObject.CapsuleCollider.Height+ 1.0
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)Radius
float Radius get set
The radius of the capsule.
Radius = Space.Host.ExecutingObject.CapsuleCollider.Radius--clicking this object increments it's Capsule Collider's radius by one unit
thisObject = Space.Host.ExecutingObject
OnClick = function()
thisObject.CapsuleCollider.Radius = thisObject.CapsuleCollider.Radius + 1
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)Enabled
bool Enabled get set
Enabled Colliders will collide with other Colliders, disabled Colliders won't.
Space.Host.ExecutingObject.CapsuleCollider.Enabled = false--clicking this object toggles it's Capsule Collider On/Off
thisObject = Space.Host.ExecutingObject
OnClick = function()
thisObject.CapsuleCollider.Enabled = not thisObject.CapsuleCollider.Enabled
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)IsTrigger
bool IsTrigger get set
Is the collider a trigger?
Space.Host.ExecutingObject.CapsuleCollider.IsTrigger = false--clicking this object toggles it's Capsule Collider between being a Collider vs Trigger Collider
thisObject = Space.Host.ExecutingObject
OnClick = function()
thisObject.CapsuleCollider.IsTrigger = not thisObject.CapsuleCollider.IsTrigger
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)GameObject
SGameObject GameObject get
Returns a reference to the GameObject of this component.
theGameObject = Space.Host.ExecutingObject.CapsuleCollider.GameObject