# SUIToolTipHint

## Index

### Properties Index

| Property Name                                   |
| ----------------------------------------------- |
| bool [**Enabled** ](#enabled)`get` `set`        |
| string [**Text** ](#text)`get` `set`            |
| SResource [**Texture** ](#texture)`get` `set`   |
| SGameObject [**GameObject** ](#gameobject)`get` |

## Properties

### Enabled

bool **Enabled** `get` `set`

*Get or set whether the tool tip component is Enabled.*

{% tabs %}
{% tab title="Lua" %}

```lua
Space.Host.ExecutingObject.UIToolTipHint.Enabled = true
```

{% endtab %}
{% endtabs %}

### Text

string **Text** `get` `set`

*Get or set the string value this tool tip displays.*

{% tabs %}
{% tab title="Lua" %}

```lua
Space.Host.ExecutingObject.UIToolTipHint.Text = "AToolTip"
```

{% endtab %}
{% endtabs %}

### Texture

[SResource](https://docs.breakroom.tech/scripting/client-scripting-api-reference/types/sresource) **Texture** `get` `set`

*Get or set the tooltip's texture.*

{% tabs %}
{% tab title="Lua" %}

```lua
Space.Host.ExecutingObject.UIToolTipHint.Texture = Space.GetResource("ResourceName")
```

{% endtab %}
{% endtabs %}

### GameObject

[SGameObject](https://docs.breakroom.tech/scripting/client-scripting-api-reference/types/sgameobject) **GameObject** `get`

*Property Description*

{% tabs %}
{% tab title="Lua" %}

```lua
theGameObject = Space.Host.ExecutingObject.UIToolTipHint.GameObject
```

{% endtab %}
{% endtabs %}
