SSkinnedMeshRenderer
Index
Functions Index
float GetBlendShapeWeight (int index)
void SetBlendShapeWeight (int index, float value)
Properties Index
SResource Mesh get
set
bool IsVisible get
bool Enabled get
set
SMaterial Material get
set
SMaterial SharedMaterial get
set
SMaterial[] Materials get
set
SMaterial[] SharedMaterials get
set
SVector BoundsMax get
SVector BoundsMin get
Functions
GetBlendShapeWeight
float GetBlendShapeWeight (int index)
Return the value of BlendShapeWeight.
Space.Host.ExecutingObject.SkinnedMeshRenderer.GetBlendShapeWeight(0)
SetBlendShapeWeight
void SetBlendShapeWeight (int index, float value)
Set the value to the BlendShapeWeight.
Space.Host.ExecutingObject.SkinnedMeshRenderer.SetBlendShapeWeight(0)
Properties
Mesh
SResource Mesh get
set
Return the mesh.
Space.Host.ExecutingObject.SkinnedMeshRenderer.Mesh = Space.GetResource("resourceName")
IsVisible
bool IsVisible get
Property Description
isVisible = Space.Host.ExecutingObject.SkinnedMeshRenderer.IsVisible
Enabled
bool Enabled get
set
To check if the SkinnedMeshRenderer component is Enabled or not.
Space.Host.ExecutingObject.SkinnedMeshRenderer.Enabled = true
--clicking this object will Enable/Disable an object's SkinnedMeshRenderer component
--[Add "skinnedmeshrenderer" reference to scripting runtime component]
thisGameObject = Space.Host.ExecutingObject
skinnedmeshrenderer = Space.Host.GetReference("skinnedmeshrenderer").SkinnedMeshRenderer
OnClick = function()
skinnedmeshrenderer.Enabled = not skinnedmeshrenderer.Enabled
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)
Material
SMaterial Material get
set
Property Description
Space.Host.ExecutingObject.SkinnedMeshRenderer.Material = Space.GetResource("ResourceName").AsMaterial
SharedMaterial
SMaterial SharedMaterial get
set
Property Description
Space.Host.ExecutingObject.SkinnedMeshRenderer.SharedMaterial = Space.GetResource("ResourceName").AsMaterial
Materials
SMaterial[] Materials get
set
Property Description
Space.Host.ExecutingObject.SkinnedMeshRenderer.Materials = {Space.GetResource("1stResourceName").AsMaterial, Space.GetResource("2ndResourceName").AsMaterial}
SharedMaterials
SMaterial[] SharedMaterials get
set
Property Description
Space.Host.ExecutingObject.SkinnedMeshRenderer.SharedMaterials = {Space.GetResource("1stResourceName").AsMaterial, Space.GetResource("2ndResourceName").AsMaterial}
BoundsMax
SVector BoundsMax get
Property Description
vectorBoundsMax = Space.Host.ExecutingObject.SkinnedMeshRenderer.BoundsMax
BoundsMin
SVector BoundsMin get
Property Description
vectorBoundsMin = Space.Host.ExecutingObject.SkinnedMeshRenderer.BoundsMin
GameObject
SGameObject GameObject get
Property Description
theGameObject = Space.Host.ExecutingObject.SkinnedMeshRenderer.GameObject