SSkinnedMeshRenderer
Index
Functions Index
float GetBlendShapeWeight (int index)
void SetBlendShapeWeight (int index, float value)
Properties Index
SResource Mesh get set
bool IsVisible get
bool Enabled get set
SMaterial Material get set
SMaterial SharedMaterial get set
SMaterial[] Materials get set
SMaterial[] SharedMaterials get set
SVector BoundsMax get
SVector BoundsMin get
Functions
GetBlendShapeWeight
float GetBlendShapeWeight (int index)
Return the value of BlendShapeWeight.
Space.Host.ExecutingObject.SkinnedMeshRenderer.GetBlendShapeWeight(0)SetBlendShapeWeight
void SetBlendShapeWeight (int index, float value)
Set the value to the BlendShapeWeight.
Space.Host.ExecutingObject.SkinnedMeshRenderer.SetBlendShapeWeight(0)Properties
Mesh
SResource Mesh get set
Return the mesh.
Space.Host.ExecutingObject.SkinnedMeshRenderer.Mesh = Space.GetResource("resourceName")IsVisible
bool IsVisible get
Property Description
isVisible = Space.Host.ExecutingObject.SkinnedMeshRenderer.IsVisibleEnabled
bool Enabled get set
To check if the SkinnedMeshRenderer component is Enabled or not.
Space.Host.ExecutingObject.SkinnedMeshRenderer.Enabled = true--clicking this object will Enable/Disable an object's SkinnedMeshRenderer component
--[Add "skinnedmeshrenderer" reference to scripting runtime component]
thisGameObject = Space.Host.ExecutingObject
skinnedmeshrenderer = Space.Host.GetReference("skinnedmeshrenderer").SkinnedMeshRenderer
OnClick = function()
skinnedmeshrenderer.Enabled = not skinnedmeshrenderer.Enabled
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)Material
SMaterial Material get set
Property Description
Space.Host.ExecutingObject.SkinnedMeshRenderer.Material = Space.GetResource("ResourceName").AsMaterialSharedMaterial
SMaterial SharedMaterial get set
Property Description
Space.Host.ExecutingObject.SkinnedMeshRenderer.SharedMaterial = Space.GetResource("ResourceName").AsMaterialMaterials
SMaterial[] Materials get set
Property Description
Space.Host.ExecutingObject.SkinnedMeshRenderer.Materials = {Space.GetResource("1stResourceName").AsMaterial, Space.GetResource("2ndResourceName").AsMaterial}SharedMaterials
SMaterial[] SharedMaterials get set
Property Description
Space.Host.ExecutingObject.SkinnedMeshRenderer.SharedMaterials = {Space.GetResource("1stResourceName").AsMaterial, Space.GetResource("2ndResourceName").AsMaterial}BoundsMax
SVector BoundsMax get
Property Description
vectorBoundsMax = Space.Host.ExecutingObject.SkinnedMeshRenderer.BoundsMaxBoundsMin
SVector BoundsMin get
Property Description
vectorBoundsMin = Space.Host.ExecutingObject.SkinnedMeshRenderer.BoundsMinGameObject
SGameObject GameObject get
Property Description
theGameObject = Space.Host.ExecutingObject.SkinnedMeshRenderer.GameObject