SUISlider
Index
Functions Index
void OnValueChanged (Closure callback)
Properties Index
bool Enabled get set
bool Interactable get set
int Direction get set
float MinValue get set
float MaxValue get set
bool WholeNumbers get set
float Value get set
float NormalizedValue get set
SColor NormalColor get set
SColor HighlightedColor get set
SColor PressedColor get set
SColor DisabledColor get set
float ColorMultiplier get set
SGameObject GameObject get
Functions
OnValueChanged
void OnValueChanged (Closure callback)
Callback executed when the value of the slider is changed.
function ValueChanged()
--
end
Space.Host.ExecutingObject.UISlider.OnValueChanged(ValueChanged)--This script will make moving a slider control the Master Volume
--and also update a text field with the current Master Volume
--[You need to add the slider and text field as a reference]
slider = Space.Host.GetReference("Slider").UISlider
textField = Space.Host.GetReference("Text Field").UIText
OnValueChanged = function()
Space.UI.MasterVolume = slider.NormalizedValue * 100
textField.Text = Space.UI.MasterVolume
end
slider.OnValueChanged(OnValueChanged)Properties
Enabled
bool Enabled get set
Whether this Slider component is Enabled or not
Space.Host.ExecutingObject.UISlider.Enabled = false --clicking this object will toggle a Sliders's Enabled status
thisGameObject = Space.Host.ExecutingObject
slider = Space.Host.GetReference("slider").UISlider
--make sure to add this reference to the Scripting Runtime component
OnClick = function()
slider.Enabled = not slider.Enabled
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)Interactable
bool Interactable get set
Use to enable or disable the ability to interact with the slider.
Space.Host.ExecutingObject.UISlider.Interactable = true--clicking this object will toggle a Sliders's Interactable status
thisGameObject = Space.Host.ExecutingObject
slider = Space.Host.GetReference("slider").UISlider
--make sure to add this reference to the Scripting Runtime component
OnClick = function()
slider.Interactable = not slider.Interactable
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)Direction
int Direction get set
The direction of the slider (0 to 4). 0 Left To Right, 1 Right To Left, 2 Bottom To Top, 3 Top To Bottom
Space.Host.ExecutingObject.UISlider.Direction = 1MinValue
float MinValue get set
The minimum allowed value of the slider.
Space.Host.ExecutingObject.UISlider.MinValue = 10MaxValue
float MaxValue get set
The maximum allowed value of the slider.
Space.Host.ExecutingObject.UISlider.MaxValue = 20WholeNumbers
bool WholeNumbers get set
Should the value only be allowed to be whole numbers?
Space.Host.ExecutingObject.UISlider.WholeNumbers = true--clicking this object will toggle a Sliders's Whole Numbers status
thisGameObject = Space.Host.ExecutingObject
slider = Space.Host.GetReference("slider").UISlider
--make sure to add this reference to the Scripting Runtime component
OnClick = function()
slider.WholeNumbers = not slider.WholeNumbers
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)Value
float Value get set
The current value of the slider.
Space.Host.ExecutingObject.UISlider.Value = 20NormalizedValue
float NormalizedValue get set
The current value of the slider normalized into a value between 0 and 1.
Space.Host.ExecutingObject.UISlider.NormalizedValue = 0.5--This script will make moving a slider control the Master Volume
--and also update a text field with the current Master Volume
--(example: custom UI)
--[You need to add the slider and text field as a reference]
slider = Space.Host.GetReference("Slider").UISlider
textField = Space.Host.GetReference("Text Field").UIText
OnValueChanged = function()
Space.UI.MasterVolume = slider.NormalizedValue * 100
textField.Text = Space.UI.MasterVolume
end
slider.OnValueChanged(OnValueChanged)NormalColor
SColor NormalColor get set
The normal color.
Space.Host.ExecutingObject.UISlider.NormalColor = Color.RedHighlightedColor
SColor HighlightedColor get set
The color of the control when it is highlighted.
Space.Host.ExecutingObject.UISlider.HighlightedColor = Color.RedPressedColor
SColor PressedColor get set
The color of the control when it is pressed.
Space.Host.ExecutingObject.UISlider.PressedColor = Color.RedDisabledColor
SColor DisabledColor get set
The color of the control when it is disabled.
lSpace.Host.ExecutingObject.UISlider.DisabledColor = Color.RedColorMultiplier
float ColorMultiplier get set
This multiplies the tint color for each transition by its value.
Space.Host.ExecutingObject.UISlider.ColorMultiplier = 1.2GameObject
SGameObject GameObject get
Property Description
theGameObject = Space.Host.ExecutingObject.UISlider.GameObject