SAvatar
Index
Properties Index
| Property |
|---|
int ID get |
Vector3 Position get |
Vector3 Velocity get |
Quaternion Rotation get |
string Username get |
string Title get |
Properties
ID
int ID get
Avatar's ID
- Lua
ID = Space.Scene.Avatars[1].ID
- Lua
--server script that prints a list of IDs of players online whenever someone joins
function OnAvatarJoin(id)
local numOfAvatars = Space.Scene.ConnectedAvatars
for num =1 , numOfAvatars, 1 do
Space.Log(Space.Scene.Avatars[num].ID)
end
end
Position
Vector3 Position get
Avatar's position
- Lua
ID = Space.Scene.Avatars[1].Position
- Lua
--server script that prints a list of Positions of players online whenever someone joins
function OnAvatarJoin(id)
local numOfAvatars = Space.Scene.ConnectedAvatars
for num =1 , numOfAvatars, 1 do
Space.Log(Space.Scene.Avatars[num].Position)
end
end
Velocity
Vector3 Velocity get
Avatar's Velocity
- Lua
ID = Space.Scene.Avatars[1].Velocity
- Lua
--server script that prints a list of Velocitys of players online whenever someone joins
function OnAvatarJoin(id)
local numOfAvatars = Space.Scene.ConnectedAvatars
for num =1 , numOfAvatars, 1 do
Space.Log(Space.Scene.Avatars[num].Velocity)
end
end
Rotation
Quaternion Rotation get
Avatar's Rotation
- Lua
ID = Space.Scene.Avatars[1].Quaternion
- Lua
--server script that prints a list of Rotations of players online whenever someone joins
function OnAvatarJoin(id)
local numOfAvatars = Space.Scene.ConnectedAvatars
for num =1 , numOfAvatars, 1 do
Space.Log(Space.Scene.Avatars[num].Rotation)
end
end
Username
string Username get
Avatar's Username
- Lua
ID = Space.Scene.Avatars[1].Username
- Lua
--server script that prints a list of Usernames of players online whenever someone joins
function OnAvatarJoin(id)
local numOfAvatars = Space.Scene.ConnectedAvatars
for num =1 , numOfAvatars, 1 do
Space.Log(Space.Scene.Avatars[num].Username)
end
end
Title
string Title get
Avatar's Title
- Lua
ID = Space.Scene.Avatars[1].Title
- Lua
--server script that prints a list of Titles of players online whenever someone joins
function OnAvatarJoin(id)
local numOfAvatars = Space.Scene.ConnectedAvatars
for num =1 , numOfAvatars, 1 do
Space.Log(Space.Scene.Avatars[num].Title)
end
end