SAudioReactiveMaterial
Index
Properties Index
Property Name
bool Enabled get
set
SMaterial Target get
set
SMaterial OriginalMaterial get
set
SMaterial TargetMaterial get
set
Properties
Enabled
bool Enabled get
set
Returns true if the Audio Reactive Material Enabled.
Space.Host.ExecutingObject.AudioReactiveMaterial.Enabled = false
--clicking this object will Enable/Disable it's Audio Reactive Material component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactiveMaterial
OnClick = function()
component.Enabled = not component.Enabled
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)
Target
SMaterial Target get
set
Property Description
Space.Host.ExecutingObject.AudioReactiveMaterial.Target = AMaterial
OriginalMaterial
SMaterial OriginalMaterial get
set
Property Description
Space.Host.ExecutingObject.AudioReactiveMaterial.OriginalMaterial = AMaterial
TargetMaterial
SMaterial TargetMaterial get
set
Property Description
Space.Host.ExecutingObject.AudioReactiveMaterial.TargetMaterial = AMaterial
GameObject
SGameObject GameObject get
Returns a reference to the GameObject of this component.
theGameObject = Space.Host.ExecutingObject.AudioReactiveMaterial.GameObject