SAudioReactiveMaterial
Index
Properties Index
| Property Name |
|---|
bool Enabled get set |
SMaterial Target get set |
SMaterial OriginalMaterial get set |
SMaterial TargetMaterial get set |
Properties
Enabled
bool Enabled get set
Returns true if the Audio Reactive Material Enabled.
- Lua
Space.Host.ExecutingObject.AudioReactiveMaterial.Enabled = false
- Lua
--clicking this object will Enable/Disable it's Audio Reactive Material component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactiveMaterial
OnClick = function()
component.Enabled = not component.Enabled
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)
Target
SMaterial Target get set
Property Description
- Lua
Space.Host.ExecutingObject.AudioReactiveMaterial.Target = AMaterial
OriginalMaterial
SMaterial OriginalMaterial get set
Property Description
- Lua
Space.Host.ExecutingObject.AudioReactiveMaterial.OriginalMaterial = AMaterial
TargetMaterial
SMaterial TargetMaterial get set
Property Description
- Lua
Space.Host.ExecutingObject.AudioReactiveMaterial.TargetMaterial = AMaterial
GameObject
SGameObject GameObject get
Returns a reference to the GameObject of this component.
- Lua
theGameObject = Space.Host.ExecutingObject.AudioReactiveMaterial.GameObject