SUICanvas
Index
Properties Index
| Property Name |
|---|
bool IsRootCanvas get |
float ScaleFactor get set |
float ReferencePixelsPerUnit get set |
bool PixelPerfect get set |
float PlaneDistance get set |
int SortingOrder get set |
int TargetDisplay get set |
float NormalizedSortingGridSize get set |
SGameObject GameObject get |
Properties
IsRootCanvas
bool IsRootCanvas get
The avoidance radius for the agent.
- Lua
IsRootCanvas = Space.Host.ExecutingObject.UICanvas.IsRootCanvas
ScaleFactor
float ScaleFactor get set
Scales all UI elements in the Canvas by this factor.
- Lua
Space.Host.ExecutingObject.UICanvas.ScaleFactor = 2.0
ReferencePixelsPerUnit
float ReferencePixelsPerUnit get set
If a sprite has this "Pixels Per Unit" setting, then one pixel in the sprite will cover one unit in the UI.
- Lua
Space.Host.ExecutingObject.UICanvas.ReferencePixelsPerUnit = 50.0
PixelPerfect
bool PixelPerfect get set
Should the UI be rendered without antialiasing for precision?
- Lua
Space.Host.ExecutingObject.UICanvas.PixelPerfect = true
PlaneDistance
float PlaneDistance get set
The distance at which the UI plane should be placed in front of the camera.
- Lua
Space.Host.ExecutingObject.UICanvas.PlaneDistance = 2.0
SortingOrder
int SortingOrder get set
Canvas' order within a sorting layer.
- Lua
Space.Host.ExecutingObject.UICanvas.SortingOrder = 2.0
TargetDisplay
int TargetDisplay get set
For Overlay mode, display index on which the UI canvas will appear.
- Lua
Space.Host.ExecutingObject.UICanvas.TargetDisplay = 1
NormalizedSortingGridSize
float NormalizedSortingGridSize get set
The normalized grid size that the canvas will split the renderable area into.
- Lua
Space.Host.ExecutingObject.UICanvas.NormalizedSortingGridSize = 5.0
GameObject
SGameObject GameObject get
Property Description
- Lua
theGameObject = Space.Host.ExecutingObject.UICanvas.GameObject