SVirtualCamera
Index
Properties Index
| Property Name |
|---|
bool Enabled get set |
float FieldOfView get set |
float Dutch get set |
float NearClip get set |
float FarClip get set |
float OrthographicSize get set |
int Priority get set |
SGameObject Follow get set |
SGameObject LookAt get set |
SGameObject GameObject get |
Properties
Enabled
bool Enabled get set
Is this virtual camera enabled?
- Lua
Space.Host.ExecutingObject.VirtualCamera.Enabled = true
- Lua
--clicking this object will Enable/Disable it's Virtual Camera component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.VirtualCamera
OnClick = function()
component.Enabled = not component.Enabled
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)
FieldOfView
float FieldOfView get set
Field of view of this virtual camera.
- Lua
Space.Host.ExecutingObject.VirtualCamera.FieldOfView = 50.0
Dutch
float Dutch get set
Dutch of view of this virtual camera. In degrees.
- Lua
Space.Host.ExecutingObject.VirtualCamera.Dutch = 50.0
NearClip
float NearClip get set
The near clip plane of this virtual camera.
- Lua
Space.Host.ExecutingObject.VirtualCamera.NearClip = 50.0
FarClip
float FarClip get set
The far clip plane of this virtual camera.
- Lua
Space.Host.ExecutingObject.VirtualCamera.FarClip = 50.0
OrthographicSize
float OrthographicSize get set
The orthographic size of this virtual camera.
- Lua
Space.Host.ExecutingObject.VirtualCamera.OrthographicSize = 10.0
Priority
int Priority get set
The priority of this virtual camera. Higher priority cameras will be used over lower priority cameras when conflicted.
- Lua
Space.Host.ExecutingObject.VirtualCamera.Priority = 500
Follow
SGameObject Follow get set
The object that this virtual camera should be following.
- Lua
AReferenceToGameObject = Space.Host.GetReference("Reference Name")
Space.Host.ExecutingObject.VirtualCamera.Follow = AReferenceToGameObject
LookAt
SGameObject LookAt get set
The object that this virtual camera should be looking at.
- Lua
AReferenceToGameObject = Space.Host.GetReference("Reference Name")
Space.Host.ExecutingObject.VirtualCamera.LookAt = AReferenceToGameObject
GameObject
SGameObject GameObject get
Property Description
- Lua
theGameObject = Space.Host.ExecutingObject.VirtualCamera.GameObject