SModularVehicle
Index
Functions Index
void ForceSetOwner (int newOwner, int vehicleId)
void ForceActivate ()
void ForceDeactivate ()
void SuppressTimeout ()
void OverrideOnClick (Closure onClick)
Properties Index
float VerticalInput get set
float HorizontalInput get set
float StrafeInput get set
float DepthInput get set
bool IgnoreUserInput get set
SAvatar Driver get
SGameObject GameObject get
Functions
ForceSetOwner
void ForceSetOwner (int newOwner, int vehicleId)
Force player of the id owned this vehicle, but only between this spawned vehicle. But it seems the new owner can’t drive on this vehicle.
Space.Host.ExecutingObject.Vehicle.ForceSetOwner(AvatarID)ForceActivate
void ForceActivate ()
Force player drive on this vehicle
Space.Host.ExecutingObject.Vehicle.ForceActivate()ForceDeactivate
void ForceDeactivate ()
Force player out of the vehicle.
Space.Host.ExecutingObject.Vehicle.ForceDeactivate()SuppressTimeout
void SuppressTimeout ()
Disable the vehicle automatic respawn
Space.Host.ExecutingObject.Vehicle.SuppressTimeout()OverrideOnClick
void OverrideOnClick (Closure onClick)
Add onClick method to this vehicle,onClick have to be a closure.
Space.Host.ExecutingObject.Vehicle.OverrideOnClick(NewOnClickFunction)Properties
VerticalInput
float VerticalInput get set
Force vertical offset value, it would be added to vertical control and never set to zero.
Space.Host.ExecutingObject.Vehicle.VerticalInput = 0.5HorizontalInput
float HorizontalInput get set
Force horizontal offset value, it would be added to horizontal control and never set to zero.
Space.Host.ExecutingObject.Vehicle.HorizontalInput = 0.5StrafeInput
float StrafeInput get set
Force strafe offset value,it would be added to strafe control and never set to zero.
Space.Host.ExecutingObject.Vehicle.StrafeInput = 0.5DepthInput
float DepthInput get set
Force depth offset value, it would be added to depth control and never set to zero.
Space.Host.ExecutingObject.Vehicle.DepthInput = 0.5IgnoreUserInput
bool IgnoreUserInput get set
If this option is enabled, user input would be ignored until disable this.
Space.Host.ExecutingObject.Vehicle.IgnoreUserInput = trueDriver
SAvatar Driver get
Get the player avatar component.
DriverAvatar = Space.Host.ExecutingObject.Vehicle.DriverGameObject
SGameObject GameObject get
Returns the GameObject of this Vehicle component.
VehicleGameObject = Space.Host.ExecutingObject.Vehicle.GameObject