SUIScrollbar
Index
Functions Index
| Function Name |
|---|
| void OnValueChanged (Closure callback) |
Properties Index
| Property Name |
|---|
float Size get set |
float Value get set |
int NumberOfSteps get set |
SColor NormalColor get set |
SColor HighlightedColor get set |
SColor PressedColor get set |
SColor DisabledColor get set |
float ColorMultiplier get set |
SGameObject GameObject get |
OnValueChanged
void OnValueChanged (Closure callback)
Handling for when the scrollbar value is changed.
| Parameter | Type | Description |
|---|---|---|
- Lua
function OCV()
--
end
Space.Host.ExecutingObject.UIScrollbar.OnValueChanged(OCV)
Properties
Size
float Size get set
The size of the scrollbar handle where 1 means it fills the entire scrollbar.
- Lua
Space.Host.ExecutingObject.UIScrollbar.Size = 0.1
Value
float Value get set
The current value of the scrollbar, between 0 and 1.
- Lua
Space.Host.ExecutingObject.UIScrollbar.Value = 0.5
NumberOfSteps
int NumberOfSteps get set
Property Description
- Lua
Space.Host.ExecutingObject.UIScrollbar.NumberOfSteps = 2
NormalColor
SColor NormalColor get set
Property Description
- Lua
Space.Host.ExecutingObject.UIScrollbar.NormalColor = Color.Red
HighlightedColor
SColor HighlightedColor get set
Property Description
- Lua
Space.Host.ExecutingObject.UIScrollbar.HighlightedColor = Color.Red
PressedColor
SColor PressedColor get set
Property Description
- Lua
Space.Host.ExecutingObject.UIScrollbar.PressedColor = Color.Red
DisabledColor
SColor DisabledColor get set
Property Description
- Lua
Space.Host.ExecutingObject.UIScrollbar.DisabledColor = Color.Red
ColorMultiplier
float ColorMultiplier get set
Property Description
- Lua
Space.Host.ExecutingObject.UIScrollbar.ColorMultiplier = Color.Red
GameObject
SGameObject GameObject get
Property Description
- Lua
theGameObject = Space.Host.ExecutingObject.UIScrollbar.GameObject