SCollider
Index
Properties Index
| Property Name |
|---|
bool Enabled get set |
bool IsTrigger get set |
SGameObject GameObject get |
Properties
Enabled
bool Enabled get set
Enable or disable the collider.
- Lua
Space.Host.ExecutingObject.Collider.Enabled= false
- Lua
--clicking this object toggles it's Collider On/Off
thisObject = Space.Host.ExecutingObject
OnClick = function()
thisObject.Collider.Enabled = not thisObject.Collider.Enabled
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)
IsTrigger
bool IsTrigger get set
Set Collider as a trigger.
- Lua
Space.Host.ExecutingObject.Collider.IsTrigger = true
- Lua
--clicking this object toggles it's collider between being a Collider vs Trigger Collider
thisObject = Space.Host.ExecutingObject
OnClick = function()
thisObject.Collider.IsTrigger = not thisObject.Collider.IsTrigger
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)
GameObject
SGameObject GameObject get
Property Description
- Lua
theGameObject = Space.Host.ExecutingObject.Collider.GameObject