SBoxCollider
Index
Properties Index
| Property Name |
|---|
SVector Center get set |
SVector Size get set |
bool Enabled get set |
bool IsTrigger get set |
Properties
Center
SVector Center get set
The position of the center of the Box Collider.
- Lua
Center = Space.Host.ExecutingObject.BoxCollider.Center
- Lua
--clicking this object moves it's Box Collider's center one unit upwards
thisObject = Space.Host.ExecutingObject
OnClick = function()
center = thisObject.BoxCollider.Center
thisObject.BoxCollider.Center = Vector.New(center.X,center.Y + 1, center.Z)
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)
Size
SVector Size get set
The size of the box.
- Lua
Size= Space.Host.ExecutingObject.BoxCollider.Size
- Lua
--clicking this object increases it's Box Collider's size by one unit
thisObject = Space.Host.ExecutingObject
OnClick = function()
size = thisObject.BoxCollider.Size
thisObject.BoxCollider.Size = Vector.New(size.X + 1,size.Y + 1, size.Z + 1)
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)
Enabled
bool Enabled get set
Enabled Colliders will collide with other Colliders, disabled Colliders won't.
- Lua
Space.Host.ExecutingObject.BoxCollider.Enabled = false
- Lua
--clicking this object toggles it's Box Collider On/Off
thisObject = Space.Host.ExecutingObject
OnClick = function()
thisObject.BoxCollider.Enabled = not thisObject.BoxCollider.Enabled
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)
IsTrigger
bool IsTrigger get set
Is the collider a trigger?
- Lua
Space.Host.ExecutingObject.BoxCollider.Enabled = true
- Lua
--clicking this object toggles it's Box Collider between being a Collider and Trigger Collider
thisObject = Space.Host.ExecutingObject
OnClick = function()
thisObject.BoxCollider.IsTrigger = not thisObject.BoxCollider.IsTrigger
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)
GameObject
SGameObject GameObject get
Returns a reference to the GameObject of this component.
- Lua
theGameObject = Space.Host.ExecutingObject.BoxCollider.GameObject