SBoxCollider
Index
Properties Index
Properties
Center
SVector Center get
set
The position of the center of the Box Collider.
Center = Space.Host.ExecutingObject.BoxCollider.Center
--clicking this object moves it's Box Collider's center one unit upwards
thisObject = Space.Host.ExecutingObject
OnClick = function()
center = thisObject.BoxCollider.Center
thisObject.BoxCollider.Center = Vector.New(center.X,center.Y + 1, center.Z)
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)
Size
SVector Size get
set
The size of the box.
Size= Space.Host.ExecutingObject.BoxCollider.Size
--clicking this object increases it's Box Collider's size by one unit
thisObject = Space.Host.ExecutingObject
OnClick = function()
size = thisObject.BoxCollider.Size
thisObject.BoxCollider.Size = Vector.New(size.X + 1,size.Y + 1, size.Z + 1)
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)
Enabled
bool Enabled get
set
Enabled Colliders will collide with other Colliders, disabled Colliders won't.
Space.Host.ExecutingObject.BoxCollider.Enabled = false
--clicking this object toggles it's Box Collider On/Off
thisObject = Space.Host.ExecutingObject
OnClick = function()
thisObject.BoxCollider.Enabled = not thisObject.BoxCollider.Enabled
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)
IsTrigger
bool IsTrigger get
set
Is the collider a trigger?
Space.Host.ExecutingObject.BoxCollider.Enabled = true
--clicking this object toggles it's Box Collider between being a Collider and Trigger Collider
thisObject = Space.Host.ExecutingObject
OnClick = function()
thisObject.BoxCollider.IsTrigger = not thisObject.BoxCollider.IsTrigger
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)
GameObject
SGameObject GameObject get
Returns a reference to the GameObject of this component.
theGameObject = Space.Host.ExecutingObject.BoxCollider.GameObject