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SRectTransform

Index

Functions Index

Function Name
void SetParent (SGameObject parent, bool worldPositionStays)
void SetInsetAndSizeFromParentEdge (int edge, float inset, float size)
void SetSizeWithCurrentAnchors (bool vertical, float size)

Properties Index

Property Name
SRect Rect get
SVector anchorMin get set
SVector anchorMax get set
SVector anchoredPosition3D get set
SVector anchoredPosition get set
SVector sizeDelta get set
SVector pivot get set
SVector offsetMin get set
SVector offsetMax get set
SGameObject GameObject get

Functions

SetParent

void SetParent (SGameObject parent, bool worldPositionStays)

Set the parent of the transform.

ParameterTypeDescription
Space.Host.ExecutingObject.RectTransform.SetParent(anotherGameObject)

SetInsetAndSizeFromParentEdge

void SetInsetAndSizeFromParentEdge (int edge, float inset, float size)

Set the distance of this rectangle relative to a specified edge of the parent rectangle, while also setting its size.

ParameterTypeDescription
Space.Host.ExecutingObject.RectTransform.SetInsetAndSizeFromParentEdge(2, 3.0, 10.0)

SetSizeWithCurrentAnchors

void SetSizeWithCurrentAnchors (bool vertical, float size)

Makes the RectTransform calculated rect be a given size on the specified axis.

ParameterTypeDescription
Space.Host.ExecutingObject.RectTransform.SetSizeWithCurrentAnchors(true, 10.0)

Properties

Rect

SRect Rect get

Property Description

rect = Space.Host.ExecutingObject.RectTransform.Rect

anchorMin

SVector anchorMin get set

The normalized position in the parent RectTransform that the lower left corner is anchored to.

Space.Host.ExecutingObject.RectTransform.anchorMin= Vector.New(0.3,0.3,0)

anchorMax

SVector anchorMax get set

Property Description

Space.Host.ExecutingObject.RectTransform.anchorMax= Vector.New(0.7,0.6,0)

anchoredPosition3D

SVector anchoredPosition3D get set

Property Description

Space.Host.ExecutingObject.RectTransform.anchoredPosition3D= Vector.New(0.7,0.6,0)

anchoredPosition

SVector anchoredPosition get set

Property Description

Space.Host.ExecutingObject.RectTransform.anchoredPosition= Vector.New(0.7,0.6,0)

sizeDelta

SVector sizeDelta get set

The size of this RectTransform relative to the distances between the anchors.

Space.Host.ExecutingObject.RectTransform.sizeDelta= Vector.New(90,90,0)

pivot

SVector pivot get set

The normalized position in this RectTransform that it rotates around.

Space.Host.ExecutingObject.RectTransform.pivot= Vector.New(0.4,0.4,0)

offsetMin

SVector offsetMin get set

The offset of the lower left corner of the rectangle relative to the lower left anchor.

Space.Host.ExecutingObject.RectTransform.offsetMin= Vector.New(-50,-50,0)

offsetMax

SVector offsetMax get set

The offset of the upper right corner of the rectangle relative to the upper right anchor.

Space.Host.ExecutingObject.RectTransform.offsetMax= Vector.New(50,50,0)

GameObject

SGameObject GameObject get

Property Description

theGameObject = Space.Host.ExecutingObject.RectTransform.GameObject