SUIToggle
Index
Functions Index
void OnValueChanged (Closure callback)
Properties Index
bool Enabled get set
bool Interactable get set
bool IsOn get set
SColor NormalColor get set
SColor HighlightedColor get set
SColor PressedColor get set
SColor DisabledColor get set
float ColorMultiplier get set
SGameObject GameObject get
Functions
OnValueChanged
void OnValueChanged (Closure callback)
Binds a function to be triggered when value of the UIToggle changes.
function ovc()
--
end
Space.Host.ExecutingObject.UIToggle.OnValueChanged(ovc)--This script will make a UI Toggle show/hide the Notification Button
--[You need to add an object with UI Toggle as a reference (scripting runtime)]
toggle = Space.Host.GetReference("Toggle").UIToggle
OnValueChanged = function()
if toggle.IsOn then
Space.UI.ShowNotificationButton= true
else
Space.UI.ShowNotificationButton= false
end
end
toggle.OnValueChanged(OnValueChanged)Properties
Enabled
bool Enabled get set
Whether the UIToggle is Enabled
Space.Host.ExecutingObject.UIToggle.Enabled = true--clicking this object will toggle a Toggles's Enabled status
thisGameObject = Space.Host.ExecutingObject
toggle = Space.Host.GetReference("toggle").UIToggle
--make sure to add this reference to the Scripting Runtime component
OnClick = function()
toggle.Enabled = not toggle.Enabled
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)Interactable
bool Interactable get set
Whether the UIToggle is Interactable
Space.Host.ExecutingObject.UIToggle.Interactable = true--clicking this object will toggle a Toggles's Interactable status
thisGameObject = Space.Host.ExecutingObject
toggle = Space.Host.GetReference("toggle").UIToggle
--make sure to add this reference to the Scripting Runtime component
OnClick = function()
toggle.Interactable= not toggle.Interactable
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)IsOn
bool IsOn get set
Whether the UIToggle is toggled On
Space.Host.ExecutingObject.UIToggle.IsOn = true--This script will make a UI Toggle show/hide the Notification Button
--[You need to add an object with UI Toggle as a reference (scripting runtime)]
toggle = Space.Host.GetReference("Toggle").UIToggle
OnValueChanged = function()
if toggle.IsOn then
Space.UI.ShowNotificationButton= true
else
Space.UI.ShowNotificationButton= false
end
end
toggle.OnValueChanged(OnValueChanged)NormalColor
SColor NormalColor get set
The normal color.
Space.Host.ExecutingObject.UIToggle.NormalColor = Color.RedHighlightedColor
SColor HighlightedColor get set
The color of the control when it is highlighted.
Space.Host.ExecutingObject.UIToggle.HighlightedColor = Color.RedPressedColor
SColor PressedColor get set
The color of the control when it is pressed.
Space.Host.ExecutingObject.UIToggle.PressedColor = Color.RedDisabledColor
SColor DisabledColor get set
The color of the control when it is disabled.
Space.Host.ExecutingObject.UIToggle.DisabledColor = Color.RedColorMultiplier
float ColorMultiplier get set
This multiplies the tint color for each transition by its value.
Space.Host.ExecutingObject.UIToggle.ColorMultiplier = 1.2GameObject
SGameObject GameObject get
Property Description
theGameObject = Space.Host.ExecutingObject.UIToggle.GameObject