SJointLimits
Index
Functions Index
| Function Name |
|---|
| override string ToString () |
| static SJointLimits New (float min, float max, float bounciness, float bounceMinVelocity, float contactDistance) |
Properties Index
| Property Name |
|---|
float Min get set |
float Max get set |
float Bounciness get set |
float BounceMinVelocity get set |
float ContactDistance get set |
Functions
ToString
override string ToString ()
Returns this SJointLimits's properties as a string
| Parameter | Type | Description |
|---|---|---|
- Lua
LimitsString = Space.Host.ExecutingObject.HingeJoint.Limits.ToString()
- Lua
--the below script will make a UI Text element display this GameObjects Hinge Joint Limits' properties
--[Add "thetext" and "thehingejoint" reference to the Scripting Runtime component]
thisObject = Space.Host.ExecutingObject
text = Space.Host.GetReference("thetext").UIText
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
function OnUpdateFunction()
limits = hingejoint.Limits
text.Text = limits.ToString()
end
thisObject.OnUpdate(OnUpdateFunction)
New
static SJointLimits New (float min, float max, float bounciness, float bounceMinVelocity, float contactDistance)
Creates a new SJoinLimits with the given min, max, bounciness, bounceMinVelocity and contactDistance.
| Parameter | Type | Description |
|---|---|---|
- Lua
Limits = Space.Host.ExecutingObject.HingeJoint.Limits.New((1,2,3,4,5))
- Lua
--the below script will change all Hinge Joint Limits properties to 0 when clicked
--[Add "thehingejoint" reference to the Scripting Runtime component]
thisObject = Space.Host.ExecutingObject
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
function OnClickFunction()
limits = hingejoint.Limits
hingejoint.Limits = limits.New(0,0,0,0,0)
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
Properties
Min
float Min get set
The lower angular limit (in degrees) of the joint.
- Lua
LimitsMin = Space.Host.ExecutingObject.HingeJoint.Limits.Min
- Lua
--the below script will make a slider change a Hinge Joint Limits Min property
--[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]
slider = Space.Host.GetReference("theslider").UISlider
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
OVC = function()
limits = hingejoint.Limits
limits.Min = (slider.Value * 10.0) -- from 0.0 to 10.0
hingejoint.Limits = limits
end
slider.OnValueChanged(OVC)
Max
float Max get set
The upper angular limit (in degrees) of the joint.
- Lua
LimitsMax= Space.Host.ExecutingObject.HingeJoint.Limits.Max
- Lua
--the below script will make a slider change a Hinge Joint Limits Max property
--[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]
slider = Space.Host.GetReference("theslider").UISlider
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
OVC = function()
limits = hingejoint.Limits
limits.Max = (slider.Value * 10.0) -- from 0.0 to 10.0
hingejoint.Limits = limits
end
slider.OnValueChanged(OVC)
Bounciness
float Bounciness get set
Determines the size of the bounce when the joint hits it's limit. Also known as restitution.
- Lua
LimitsBounciness = Space.Host.ExecutingObject.HingeJoint.Limits.Bounciness
- Lua
--the below script will make a slider change a Hinge Joint Limits Bounciness property
--[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]
slider = Space.Host.GetReference("theslider").UISlider
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
OVC = function()
limits = hingejoint.Limits
limits.Bounciness = (slider.Value * 1.0) -- from 0.0 to 1.0
hingejoint.Limits = limits
end
slider.OnValueChanged(OVC)
BounceMinVelocity
float BounceMinVelocity get set
The minimum impact velocity which will cause the joint to bounce.
- Lua
LimitsBounceMinVelocity = Space.Host.ExecutingObject.HingeJoint.Limits.BounceMinVelocity
- Lua
--the below script will make a slider change a Hinge Joint Limits BounceMinVelocity property
--[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]
slider = Space.Host.GetReference("theslider").UISlider
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
OVC = function()
limits = hingejoint.Limits
limits.BounceMinVelocity = (slider.Value * 10.0) -- from 0.0 to 10.0
hingejoint.Limits = limits
end
slider.OnValueChanged(OVC)
ContactDistance
float ContactDistance get set
Distance inside the limit value at which the limit will be considered to be active by the solver.
- Lua
LimitsContactDistance = Space.Host.ExecutingObject.HingeJoint.Limits.ContactDistance
- Lua
--the below script will make a slider change a Hinge Joint Limits Contact Distance property
--[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]
slider = Space.Host.GetReference("theslider").UISlider
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
OVC = function()
limits = hingejoint.Limits
limits.ContactDistance = (slider.Value * 10.0) -- from 0.0 to 10.0
hingejoint.Limits = limits
end
slider.OnValueChanged(OVC)