SJointLimits
Index
Functions Index
Properties Index
float Min get
set
float Max get
set
float Bounciness get
set
float BounceMinVelocity get
set
float ContactDistance get
set
Functions
ToString
override string ToString ()
Returns this SJointLimits's properties as a string
LimitsString = Space.Host.ExecutingObject.HingeJoint.Limits.ToString()
--the below script will make a UI Text element display this GameObjects Hinge Joint Limits' properties
--[Add "thetext" and "thehingejoint" reference to the Scripting Runtime component]
thisObject = Space.Host.ExecutingObject
text = Space.Host.GetReference("thetext").UIText
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
function OnUpdateFunction()
limits = hingejoint.Limits
text.Text = limits.ToString()
end
thisObject.OnUpdate(OnUpdateFunction)
New
static SJointLimits New (float min, float max, float bounciness, float bounceMinVelocity, float contactDistance)
Creates a new SJoinLimits with the given min, max, bounciness, bounceMinVelocity and contactDistance.
Limits = Space.Host.ExecutingObject.HingeJoint.Limits.New((1,2,3,4,5))
--the below script will change all Hinge Joint Limits properties to 0 when clicked
--[Add "thehingejoint" reference to the Scripting Runtime component]
thisObject = Space.Host.ExecutingObject
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
function OnClickFunction()
limits = hingejoint.Limits
hingejoint.Limits = limits.New(0,0,0,0,0)
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
Properties
Min
float Min get
set
The lower angular limit (in degrees) of the joint.
LimitsMin = Space.Host.ExecutingObject.HingeJoint.Limits.Min
--the below script will make a slider change a Hinge Joint Limits Min property
--[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]
slider = Space.Host.GetReference("theslider").UISlider
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
OVC = function()
limits = hingejoint.Limits
limits.Min = (slider.Value * 10.0) -- from 0.0 to 10.0
hingejoint.Limits = limits
end
slider.OnValueChanged(OVC)
Max
float Max get
set
The upper angular limit (in degrees) of the joint.
LimitsMax= Space.Host.ExecutingObject.HingeJoint.Limits.Max
--the below script will make a slider change a Hinge Joint Limits Max property
--[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]
slider = Space.Host.GetReference("theslider").UISlider
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
OVC = function()
limits = hingejoint.Limits
limits.Max = (slider.Value * 10.0) -- from 0.0 to 10.0
hingejoint.Limits = limits
end
slider.OnValueChanged(OVC)
Bounciness
float Bounciness get
set
Determines the size of the bounce when the joint hits it's limit. Also known as restitution.
LimitsBounciness = Space.Host.ExecutingObject.HingeJoint.Limits.Bounciness
--the below script will make a slider change a Hinge Joint Limits Bounciness property
--[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]
slider = Space.Host.GetReference("theslider").UISlider
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
OVC = function()
limits = hingejoint.Limits
limits.Bounciness = (slider.Value * 1.0) -- from 0.0 to 1.0
hingejoint.Limits = limits
end
slider.OnValueChanged(OVC)
BounceMinVelocity
float BounceMinVelocity get
set
The minimum impact velocity which will cause the joint to bounce.
LimitsBounceMinVelocity = Space.Host.ExecutingObject.HingeJoint.Limits.BounceMinVelocity
--the below script will make a slider change a Hinge Joint Limits BounceMinVelocity property
--[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]
slider = Space.Host.GetReference("theslider").UISlider
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
OVC = function()
limits = hingejoint.Limits
limits.BounceMinVelocity = (slider.Value * 10.0) -- from 0.0 to 10.0
hingejoint.Limits = limits
end
slider.OnValueChanged(OVC)
ContactDistance
float ContactDistance get
set
Distance inside the limit value at which the limit will be considered to be active by the solver.
LimitsContactDistance = Space.Host.ExecutingObject.HingeJoint.Limits.ContactDistance
--the below script will make a slider change a Hinge Joint Limits Contact Distance property
--[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]
slider = Space.Host.GetReference("theslider").UISlider
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
OVC = function()
limits = hingejoint.Limits
limits.ContactDistance = (slider.Value * 10.0) -- from 0.0 to 10.0
hingejoint.Limits = limits
end
slider.OnValueChanged(OVC)