SAvatarAppearance
Index
Functions Index
| Function Name |
|---|
| void LoadOutfit (int outfitID) |
| void ResetOutfit () |
| void ResetOutfitToTemplate (int outfitID) |
| float GetSlider (SAppearanceSlider slider) |
| float GetHeight () |
| SColor GetSkinTone () |
| SColor GetEyeTone () |
Properties Index
| Property Name |
|---|
long OutfitID get |
SGameObject Skeleton get |
bool Loaded get |
SGameObject GameObject get |
Functions
LoadOutfit
void LoadOutfit (int outfitID)
Changes the current Avatar's outfit to outfitID. For a player Avatar, this only works on white-label grid. For NPC avatars, this works on all grids.
| Parameter | Type | Description |
|---|---|---|
- Lua
Space.Host.ExecutingObject.AvatarAppearance.LoadOutfit(160)
- Lua
--this script toggles between 3 different outfits when NPC Statue object is clicked
--[Object needs to have an NPC Statue component]
outfits = {4134388, 4134385, 4134386}
currentOutfit = 0
thisObject = Space.Host.ExecutingObject
function OnClickFunction()
if currentOutfit == #outfits then
currentOutfit = 1
else
currentOutfit = currentOutfit + 1
end
thisObject.AvatarAppearance.LoadOutfit(outfits[currentOutfit])
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
ResetOutfit
void ResetOutfit ()
Changes the current Avatar's outfit and resets it to outfitID 0. For a player Avatar, this only works on white-label grid. For NPC avatars, this works on all grids.
- Lua
Space.Host.ExecutingObject.AvatarAppearance.ResetOutfit()
- Lua
--this script makes a UIButton reset an NPC statue outfit when clicked
--[UIButton object needs to be linked in scripting runtime references with name "button1"]
--[Object needs to have an NPC Statue component]
thisObject = Space.Host.ExecutingObject
refButton = Space.Host.GetReference("button1")
function OnClickFunction()
thisObject.AvatarAppearance.ResetOutfit()
end
refButton.UIButton.OnClick(OnClickFunction)
ResetOutfitToTemplate
void ResetOutfitToTemplate (int outfitID)
Changes the current Avatar's outfit to outfitID only if the player running this code already owns that outfit. For a player Avatar, this only works on white-label grid. For NPC avatars, this works on all grids.
| Parameter | Type | Description |
|---|---|---|
- Lua
Space.Host.ExecutingObject.AvatarAppearance.ResetOutfitToTemplate(10001)
- Lua
--this script toggles between 3 different outfits when NPC Statue object is clicked
--[Object needs to have an NPC Statue component]
--For this function, the player needs to own this outfit. Use LoadOutfit if player might not own it
outfits = {4134388, 4134385, 4134386}
currentOutfit = 0
thisObject = Space.Host.ExecutingObject
function OnClickFunction()
if currentOutfit == #outfits then
currentOutfit = 1
else
currentOutfit = currentOutfit + 1
end
thisObject.AvatarAppearance.ResetOutfitToTemplate(outfits[currentOutfit])
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
GetSlider
float GetSlider (int slider)
Return the value of Appearance Sliders.
| Parameter | Type | Description |
|---|---|---|
| slider | int | 1= Asian, 2= European, 3= African, 4= FaceShape, 5= FaceWidth, 6= FaceLength, 7= ForeheadShape, 8= ForeheadDepth, 9= CheekHeight, 10= CheekWidth, 11= JawShape, 12= JawWidth, 13= JawHeight, 14= EyebrowHeight, 15= EyebrowDepth, 16= EyeHeight, 17= EyeSpacing, 18= EyeSize, 19= EyeWidth, 20= EyeballSize, 21= EyeInside, 22= EyeOutside, 23= EyelashLength, 24= NoseWidth, 25= NoseDepth, 26= NoseHeight, 27= NoseShape, 28= NoseTipShape, 29= NostrilWidth, 30= MouthWidth, 31= MouthHeight, 32= MouthDepth, 33= UpperLipWidth, 34= UpperLipThickness, 35= LowerLipWidth, 36= LowerLipThickness, 37= Smile, 38= EarHeight, 39= EarWidth, 40= Earlobe, 41= EarShape, 42= Muscular, 43= Toned, 44= Grand, 45= Lean, 46= SkullHeight, 47= SkullWidth, 48= SkullDepth, 49= NeckThickness, 50= ShoulderThickness, 51= UpperArmThickness, 52= ForearmThickness, 53= WristSize, 54= ElbowThin, 55= HandThickness, 56= HandTone, 57= FingerWidth, 58= BustProximity, 59= BustSize, 60= ChestDepth, 61= PectoralSize, 62= PectoralHeight, 63= AbdomenMiddle, 64= AbdomenDepth, 65= WaistWidth, 66= HipSize, 67= GlutesSize, 68= GlutesHeight, 69= LoveHandles, 70= ThighSize, 71= KneeTone, 72= ShinSize, 73= AnkleTone, 74= FootThickness, 75= FootTone, 76= ToeWidth, 77= HeadSize, 78= NeckSize, 79= ShoulderSize, 80= UpperArmSize, 81= ForearmSize, 82= HandSize, 83= SpineSize, 84= ChestSize, 85= UpperLegSize, 86= LowerLegSize, 87= FeetSize, 88= ToesSize, 89= HeadPosition, 90= NeckLength, 91= ForearmLength, 92= HandPosition, 93= SpineLength, 94= ChestLength, 95= UpperLegLength, 96= LowerLegLength, 97= FeetLength, 98= ToesLength, 99= ShoulderHeight, 100= ShoulderWidth, 101= FeetFloorOffset |
- Lua
FaceLength = Space.Host.ExecutingObject.AvatarAppearance.GetSlider(AppearanceSlider.FaceLength)
- Lua
--this script updates a UIText with the current Face Length of the npc
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("thetext").UIText --Add this object with UIText component as reference in Scripting Runtime
OnUpdateFunction = function()
uiText.Text = thisObject.AvatarAppearance.GetSlider(AppearanceSlider.FaceLength)
end
thisObject.OnUpdate(OnUpdateFunction)
GetHeight
float GetHeight ()
Return height of avatar.
- Lua
height = Space.Host.ExecutingObject.AvatarAppearance.GetHeight()
- Lua
--this script updates a UIText with the height of this NPC statue
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("thetext").UIText --Add this object with UIText component as reference in Scripting Runtime
OnUpdateFunction = function()
uiText.Text = thisObject.AvatarAppearance.GetHeight()
end
thisObject.OnUpdate(OnUpdateFunction)
GetSkinTone
SColor GetSkinTone ()
Return skin tone of avatar.
- Lua
SkinTone = Space.Host.ExecutingObject.AvatarAppearance.GetSkinTone()
- Lua
--this script updates a UIText with the current Skin Tone of the npc
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("thetext").UIText --Add this object with UIText component as reference in Scripting Runtime
OnUpdateFunction = function()
uiText.Text = thisObject.AvatarAppearance.GetSkinTone().ToString()
end
thisObject.OnUpdate(OnUpdateFunction)
GetEyeTone
SColor GetEyeTone ()
Return eye tone of avatar.
- Lua
EyeTone = Space.Host.ExecutingObject.AvatarAppearance.GetEyeTone()
- Lua
--this script updates a UIText with the current Eye Tone of the npc
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("thetext").UIText --Add this object with UIText component as reference in Scripting Runtime
OnUpdateFunction = function()
uiText.Text = thisObject.AvatarAppearance.GetEyeTone().ToString()
end
thisObject.OnUpdate(OnUpdateFunction)
Properties
OutfitID
long OutfitID get
Return the current outfit id.
- Lua
outfitID= Space.Host.ExecutingObject.AvatarAppearance.OutfitID
- Lua
--this script updates a UIText with the current outfit ID of the npc
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("thetext").UIText --Add this object with UIText component as reference in Scripting Runtime
OnUpdateFunction = function()
uiText.Text = thisObject.GameObject.AvatarAppearance.OutfitID
end
thisObject.OnUpdate(OnUpdateFunction)
Skeleton
SGameObject Skeleton get
Return the GameObject of avatar skeleton.
- Lua
playerSkeleton = Space.Host.ExecutingObject.AvatarAppearance.Skeleton
Loaded
bool Loaded get
Returns true if the avatar is full loaded.
- Lua
isLoaded= Space.Host.ExecutingObject.AvatarAppearance.Loaded
- Lua
--this script updates a UIText with the loading status of the npc
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("thetext").UIText --Add this object with UIText component as reference in Scripting Runtime
OnUpdateFunction = function()
uiText.Text = thisObject.AvatarAppearance.Loaded
end
thisObject.OnUpdate(OnUpdateFunction)
GameObject
SGameObject GameObject get
Property Description
- Lua
npcGameObject = Space.Host.ExecutingObject.AvatarAppearance.GameObject