SPhysicsHit
Index
Properties Index
Property
Properties
Object
this = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
hitGameObject = hit.Objectthis = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
hitGameObject = hit.Objectexample 2this = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
hitPosition = hit.Positionthis = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
hitNormal = hit.Normalthis = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
hitUV = hit.UVthis = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
hitUV2 = hit.UV2this = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
hitDistance = hit.Distancethis = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
hitContainsHit = hit.ContainsHit