SPhysicsHit
Index
Properties Index
Properties
Object
SGameObject Object get
Property Description
this = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
hitGameObject = hit.Objectexample 2Position
SVector Position get
Where the physics hit occurred
this = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
hitPosition = hit.PositionNormal
SVector Normal get
The normal of the hit
this = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
hitNormal = hit.NormalUV
SVector UV get
The UV coordinates of where the hit occurred on a mesh.
This property will currently always return [0,0] due to a current bug.
this = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
hitUV = hit.UVUV2
SVector UV2 get
The UV2 coordinates of where the hit occurred on a mesh.
This property will currently always return [0,0] due to a current bug.
this = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
hitUV2 = hit.UV2Distance
float Distance get
How far down a ray or from the collider, the hit occurred
this = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
hitDistance = hit.DistanceContainsHit
bool ContainsHit get
Whether it was a hit or not
this = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
hitContainsHit = hit.ContainsHit