SJointSpring
Index
Functions Index
| Function Name |
|---|
| override string ToString () |
| static SJointSpring New (float spring, float damper, float targetPosition) |
Properties Index
| Property Name |
|---|
float Spring get |
float Damper get |
float TargetPosition get |
Functions
ToString
override string ToString ()
Returns this SJointSpring's properties as a string
| Parameter | Type | Description |
|---|---|---|
- Lua
SpringString = Space.Host.ExecutingObject.HingeJoint.Spring.ToString()
- Lua
--the below script will make a UI Text element display this GameObjects Hinge Joint Spring properties
--[Add "thetext" and "thehingejoint" reference to the Scripting Runtime component]
thisObject = Space.Host.ExecutingObject
text = Space.Host.GetReference("thetext").UIText
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
function OnUpdateFunction()
spring = hingejoint.Spring
text.Text = spring.ToString()
end
thisObject.OnUpdate(OnUpdateFunction)
New
static SJointSpring New (float spring, float damper, float targetPosition)
Creates a new SJointSpring with the given spring, damper, targetPosition.
| Parameter | Type | Description |
|---|---|---|
- Lua
Motor= Space.Host.ExecutingObject.HingeJoint.Spring.New(1,2,3)
- Lua
--the below script will change all Hinge Joint Spring properties to 0 when clicked
--[Add "thehingejoint" reference to the Scripting Runtime component]
thisObject = Space.Host.ExecutingObject
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
function OnClickFunction()
spring = hingejoint.Spring
hingejoint.Spring = spring .New(0,0,0)
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
Properties
Spring
float Springget
The spring forces used to reach the target position.
- Lua
SpringSpring= Space.Host.ExecutingObject.HingeJoint.Spring.Spring
- Lua
--the below script will make a slider change a Hinge Joint Spring Spring property
--[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]
slider = Space.Host.GetReference("theslider").UISlider
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
OVC = function()
spring = hingejoint.Spring
spring.Spring = (slider.Value * 10.0) -- from 0.0 to 10.0
hingejoint.Spring= spring
end
slider.OnValueChanged(OVC)
Damper
float Damperget
The damper force uses to dampen the spring.
- Lua
SpringDamper= Space.Host.ExecutingObject.HingeJoint.Spring.Damper
- Lua
--the below script will make a slider change a Hinge Joint Spring Damper property
--[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]
slider = Space.Host.GetReference("theslider").UISlider
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
OVC = function()
spring = hingejoint.Spring
spring.Damper = (slider.Value * 10.0) -- from 0.0 to 10.0
hingejoint.Spring = spring
end
slider.OnValueChanged(OVC)
TargetPosition
float TargetPositionget
The target position the joint attempts to reach.
- Lua
SpringTargetPosition = Space.Host.ExecutingObject.HingeJoint.Spring.TargetPosition
- Lua
--the below script will make a slider change a Hinge Joint Spring TargetPosition property
--[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]
slider = Space.Host.GetReference("theslider").UISlider
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
OVC = function()
spring = hingejoint.Spring
spring.TargetPosition = (slider.Value * 10.0) -- from 0.0 to 10.0
hingejoint.Spring = spring
end
slider.OnValueChanged(OVC)