SResource
Index
Properties Index
| Property |
|---|
string Name get |
string Type get |
string AsText get |
SGameObject AsGameObject get |
SMaterial AsMaterial get |
float TextureWidth get |
float TextureHeight get |
Properties
Name
string Name get
Returns the name of the resource as entered in the scripting runtime
- Lua
ResourceName = Space.Resources[1].Name
- Lua
--the below script will search through the Scripting Runtime's resources
--and return the first instance of an Animation Clip
--[You need to add a few resources to the scripting runtime and make one of them an animation]
resources = Space.Resources
for i = 1, #resources do
if resources[i].Type == "AnimationClip" then
Space.Log("Resource #".. i .. " is an Animation Clip. The resource name is: " .. resources[i].Name)
break
end
end
Type
string Type get
Returns the type of the resource as a string
- Lua
ResourceType = Space.GetResource("Resource Name").Type
- Lua
--the below script will search through the Scripting Runtime's resources
--and return the first instance of an Animation Clip
--[You need to add a few resources to the scripting runtime and make one of them an animation]
resources = Space.Resources
for i = 1, #resources do
if resources[i].Type == "AnimationClip" then
Space.Log("Resource #".. i .. " is an Animation Clip. The resource name is: " .. resources[i].Name)
break
end
end
AsText
string AsText get
Converts the resource's type from SResource type to string
- Lua
Text = Space.GetResource("Resource Name").AsText
AsGameObject
SGameObject AsGameObject get
Property Description
- Lua
GameObject = Space.GetResource("Resource Name").AsGameObject
AsMaterial
SMaterial AsMaterial get
Converts the resource's type from SResource to SMaterial
- Lua
Material = Space.GetResource("Resource Name").AsMaterial
TextureWidth
float TextureWidth get
Returns the Texture Width of this resource
- Lua
TextureWidth = Space.GetResource("Resource Name").TextureWidth
TextureHeight
float TextureHeight get
Returns the Texture Height of this resource
- Lua
TextureHeight = Space.GetResource("Resource Name").TextureHeight