SAudioReactiveParticleSystem
Index
Properties Index
Property Name
Space.Host.ExecutingObject.AudioReactiveParticleSystem.Enabled = true--clicking this object will Enable/Disable it's Audio Reactive Particle System component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactiveParticleSystem
OnClick = function()
component.Enabled = not component.Enabled
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)targetGameObject = Space.Host.ExecutingObject.AudioReactiveParticleSystem.TargetSpace.Host.ExecutingObject.AudioReactiveParticleSystem.Position = trueSpace.Host.ExecutingObject.AudioReactiveParticleSystem.MinPosition = Vector.New(0,0,0)Space.Host.ExecutingObject.AudioReactiveParticleSystem.MaxPosition = Vector.New(10,10,10)Space.Host.ExecutingObject.AudioReactiveParticleSystem.Rotation = trueSpace.Host.ExecutingObject.AudioReactiveParticleSystem.MinRotation = Vector.New(0,0,0)Space.Host.ExecutingObject.AudioReactiveParticleSystem.MaxRotation = Vector.New(10,10,10)Space.Host.ExecutingObject.AudioReactiveParticleSystem.Scale = trueSpace.Host.ExecutingObject.AudioReactiveParticleSystem.MinScale = Vector.New(1,1,1)Space.Host.ExecutingObject.AudioReactiveParticleSystem.MaxScale = Vector.New(1.2,1.2,1.2)theGameObject = Space.Host.ExecutingObject.AudioReactiveParticleSystem.GameObject