SAudioReactiveParticleSystem
Index
Properties Index
bool Enabled get
set
SGameObject Target get
set
bool Position get
set
SVector MinPosition get
set
SVector MaxPosition get
set
bool Rotation get
set
SVector MinRotation get
set
SVector MaxRotation get
set
bool Scale get
set
SVector MinScale get
set
SVector MaxScale get
set
Properties
Enabled
bool Enabled get
set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.Enabled = true
--clicking this object will Enable/Disable it's Audio Reactive Particle System component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactiveParticleSystem
OnClick = function()
component.Enabled = not component.Enabled
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)
Target
SGameObject Target get
set
Property Description
targetGameObject = Space.Host.ExecutingObject.AudioReactiveParticleSystem.Target
Position
bool Position get
set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.Position = true
MinPosition
SVector MinPosition get
set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MinPosition = Vector.New(0,0,0)
MaxPosition
SVector MaxPosition get
set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MaxPosition = Vector.New(10,10,10)
Rotation
bool Rotation get
set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.Rotation = true
MinRotation
SVector MinRotation get
set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MinRotation = Vector.New(0,0,0)
MaxRotation
SVector MaxRotation get
set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MaxRotation = Vector.New(10,10,10)
Scale
bool Scale get
set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.Scale = true
MinScale
SVector MinScale get
set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MinScale = Vector.New(1,1,1)
MaxScale
SVector MaxScale get
set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MaxScale = Vector.New(1.2,1.2,1.2)
GameObject
SGameObject GameObject get
Returns a reference to the GameObject of this component.
theGameObject = Space.Host.ExecutingObject.AudioReactiveParticleSystem.GameObject