SAudioReactiveParticleSystem
Index
Properties Index
| Property Name |
|---|
bool Enabled get set |
SGameObject Target get set |
bool Position get set |
SVector MinPosition get set |
SVector MaxPosition get set |
bool Rotation get set |
SVector MinRotation get set |
SVector MaxRotation get set |
bool Scale get set |
SVector MinScale get set |
SVector MaxScale get set |
Properties
Enabled
bool Enabled get set
Property Description
- Lua
Space.Host.ExecutingObject.AudioReactiveParticleSystem.Enabled = true
- Lua
--clicking this object will Enable/Disable it's Audio Reactive Particle System component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactiveParticleSystem
OnClick = function()
component.Enabled = not component.Enabled
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)
Target
SGameObject Target get set
Property Description
- Lua
targetGameObject = Space.Host.ExecutingObject.AudioReactiveParticleSystem.Target
Position
bool Position get set
Property Description
- Lua
Space.Host.ExecutingObject.AudioReactiveParticleSystem.Position = true
MinPosition
SVector MinPosition get set
Property Description
- Lua
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MinPosition = Vector.New(0,0,0)
MaxPosition
SVector MaxPosition get set
Property Description
- Lua
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MaxPosition = Vector.New(10,10,10)
Rotation
bool Rotation get set
Property Description
- Lua
Space.Host.ExecutingObject.AudioReactiveParticleSystem.Rotation = true
MinRotation
SVector MinRotation get set
Property Description
- Lua
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MinRotation = Vector.New(0,0,0)
MaxRotation
SVector MaxRotation get set
Property Description
- Lua
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MaxRotation = Vector.New(10,10,10)
Scale
bool Scale get set
Property Description
- Lua
Space.Host.ExecutingObject.AudioReactiveParticleSystem.Scale = true
MinScale
SVector MinScale get set
Property Description
- Lua
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MinScale = Vector.New(1,1,1)
MaxScale
SVector MaxScale get set
Property Description
- Lua
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MaxScale = Vector.New(1.2,1.2,1.2)
GameObject
SGameObject GameObject get
Returns a reference to the GameObject of this component.
- Lua
theGameObject = Space.Host.ExecutingObject.AudioReactiveParticleSystem.GameObject