SAudioReactiveParticleSystem
Index
Properties Index
bool Enabled get set
SGameObject Target get set
bool Position get set
SVector MinPosition get set
SVector MaxPosition get set
bool Rotation get set
SVector MinRotation get set
SVector MaxRotation get set
bool Scale get set
SVector MinScale get set
SVector MaxScale get set
Properties
Enabled
bool Enabled get set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.Enabled = true--clicking this object will Enable/Disable it's Audio Reactive Particle System component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactiveParticleSystem
OnClick = function()
component.Enabled = not component.Enabled
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)Target
SGameObject Target get set
Property Description
targetGameObject = Space.Host.ExecutingObject.AudioReactiveParticleSystem.TargetPosition
bool Position get set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.Position = trueMinPosition
SVector MinPosition get set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MinPosition = Vector.New(0,0,0)MaxPosition
SVector MaxPosition get set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MaxPosition = Vector.New(10,10,10)Rotation
bool Rotation get set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.Rotation = trueMinRotation
SVector MinRotation get set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MinRotation = Vector.New(0,0,0)MaxRotation
SVector MaxRotation get set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MaxRotation = Vector.New(10,10,10)Scale
bool Scale get set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.Scale = trueMinScale
SVector MinScale get set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MinScale = Vector.New(1,1,1)MaxScale
SVector MaxScale get set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MaxScale = Vector.New(1.2,1.2,1.2)GameObject
SGameObject GameObject get
Returns a reference to the GameObject of this component.
theGameObject = Space.Host.ExecutingObject.AudioReactiveParticleSystem.GameObject