SAudioReactiveBase
Index
Properties Index
bool Enabled get set
int BandMin get set
int BandMax get set
float BPMWindow get set
float LimitIncrease get set
float LimitDecrease get set
float MinValue get set
float MaxValue get set
int Mode get set
virtual float Power get
Properties
Enabled
bool Enabled get set
Whether the Audio Reactive component is enabled or not.
Space.Host.ExecutingObject.AudioReactive.Enabled = false--clicking this object will Enable/Disable it's Audio Reactive Base component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactive
OnClick = function()
component.Enabled = not component.Enabled
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)BandMin
int BandMin get set
The Band Min property of an Audio Reactive component.
Space.Host.ExecutingObject.AudioReactive.BandMin= 1--the below script will make a slider change an Audio Reactive Component's Band Min property
--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]
slider = Space.Host.GetReference("theslider").UISlider
ar = Space.Host.GetReference("theaudioreactive").AudioReactive
OVC = function()
ar.BandMin = (slider.Value * 12.0) -- from 0 to 12
end
slider.OnValueChanged(OVC)BandMax
int BandMax get set
The Band Max property of an Audio Reactive component.
Space.Host.ExecutingObject.AudioReactive.BandMax= 11--the below script will make a slider change an Audio Reactive Component's Band Max property
--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]
slider = Space.Host.GetReference("theslider").UISlider
ar = Space.Host.GetReference("theaudioreactive").AudioReactive
OVC = function()
ar.BandMax = (slider.Value * 12.0) -- from 0 to 12
end
slider.OnValueChanged(OVC)BPMWindow
float BPMWindow get set
The BPM Window property of an Audio Reactive component.
Space.Host.ExecutingObject.AudioReactive.BPMWindow= 5--the below script will make a slider change an Audio Reactive Component's BPM Window property
--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]
slider = Space.Host.GetReference("theslider").UISlider
ar = Space.Host.GetReference("theaudioreactive").AudioReactive
OVC = function()
ar.BPMWindow = (slider.Value * 50) - 50 -- from -50 to 50
end
slider.OnValueChanged(OVC)LimitIncrease
float LimitIncrease get set
The Limit Increase property of an Audio Reactive component.
Space.Host.ExecutingObject.AudioReactive.LimitIncrease= 1--the below script will make a slider change an Audio Reactive Component's Limit Increase property.
--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]
slider = Space.Host.GetReference("theslider").UISlider
ar = Space.Host.GetReference("theaudioreactive").AudioReactive
OVC = function()
ar.LimitIncrease= (slider.Value * 50) - 50 -- from -50 to 50
end
slider.OnValueChanged(OVC)LimitDecrease
float LimitDecrease get set
The Limit Decrease property of an Audio Reactive component.
Space.Host.ExecutingObject.AudioReactive.LimitDecrease= 3--the below script will make a slider change an Audio Reactive Component's Limit Decrease property.
--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]
slider = Space.Host.GetReference("theslider").UISlider
ar = Space.Host.GetReference("theaudioreactive").AudioReactive
OVC = function()
ar.LimitDecrease= (slider.Value * 50) - 50 -- from -50 to 50
end
slider.OnValueChanged(OVC)MinValue
float MinValue get set
The Min Value property of an Audio Reactive component.
Space.Host.ExecutingObject.AudioReactive.MinValue= 1--the below script will make a slider change an Audio Reactive Component's Min Value property.
--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]
slider = Space.Host.GetReference("theslider").UISlider
ar = Space.Host.GetReference("theaudioreactive").AudioReactive
OVC = function()
ar.MinValue= (slider.Value * 50) - 50 -- from -50 to 50
end
slider.OnValueChanged(OVC)MaxValue
float MaxValue get set
The Max Value property of an Audio Reactive component.
Space.Host.ExecutingObject.AudioReactive.MaxValue= 3--the below script will make a slider change an Audio Reactive Component's Max Value property.
--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]
slider = Space.Host.GetReference("theslider").UISlider
ar = Space.Host.GetReference("theaudioreactive").AudioReactive
OVC = function()
ar.MaxValue= (slider.Value * 50) - 50 -- from -50 to 50
end
slider.OnValueChanged(OVC)Mode
int Mode get set
The Mode property of an Audio Reactive component. Band is 0, and BMP is 1.
Space.Host.ExecutingObject.AudioReactive.Mode= 1--clicking this object will toggle between it's two Audio Reactive Modes
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactive
OnClick = function()
if component.Mode == 0 then
component.Mode = 1
else
component.Mode = 0
end
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)Power
float Power get
Property Description
Space.Host.ExecutingObject.AudioReactive.Power = 1GameObject
SGameObject GameObject get
Returns a reference to the GameObject of this component.
theGameObject = Space.Host.ExecutingObject.AudioReactive.GameObject