SCloth
Index
Properties Index
float BendingStiffness get
set
float CollisionMassScale get
set
bool EnableContinuousCollision get
set
bool Enabled get
set
SVector ExternalAcceleration get
set
float Friction get
set
SVector RandomAcceleration get
set
float StretchingStiffness get
set
bool UseGravity get
set
SGameObject GameObject get
Properties
BendingStiffness
float BendingStiffness get
set
Bending stiffness of cloth.
Space.Host.ExecutingObject.Cloth.BendingStiffness = 0.5
CollisionMassScale
float CollisionMassScale get
set
Increase the mass of colliding particles.
Space.Host.ExecutingObject.Cloth.CollisionMassScale = 0.5
EnableContinuousCollision
bool EnableContinuousCollision get
set
Enable continuous collision to improve collision stability.
Space.Host.ExecutingObject.Cloth.EnableContinuousCollision = true
Enabled
bool Enabled get
set
Enable or disable components.
Space.Host.ExecutingObject.Cloth.Enabled = false
--clicking this object will Enable/Disable it's Cloth component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.Cloth
OnClick = function()
component.Enabled = not component.Enabled
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)
ExternalAcceleration
SVector ExternalAcceleration get
set
A constant external acceleration applied to the cloth.
Space.Host.ExecutingObject.Cloth.ExternalAcceleration = Vector.New(2,4,5)
Friction
float Friction get
set
Return the friction of the cloth when colliding with the character.
Space.Host.ExecutingObject.Cloth.Friction = 0.8
RandomAcceleration
SVector RandomAcceleration get
set
A constant external acceleration applied to the cloth.
Space.Host.ExecutingObject.Cloth.RandomAcceleration = Vector.New(2,4,5)
StretchingStiffness
float StretchingStiffness get
set
Stretching stiffness of the cloth.
Space.Host.ExecutingObject.Cloth.StretchingStiffness = 0.6
UseGravity
bool UseGravity get
set
Stretching stiffness of the cloth.
Space.Host.ExecutingObject.Cloth.UseGravity = true
GameObject
SGameObject GameObject get
Property Description
theGameObject = Space.Host.ExecutingObject.Cloth.GameObject