SCloth
Index
Properties Index
float BendingStiffness get set
float CollisionMassScale get set
bool EnableContinuousCollision get set
bool Enabled get set
SVector ExternalAcceleration get set
float Friction get set
SVector RandomAcceleration get set
float StretchingStiffness get set
bool UseGravity get set
SGameObject GameObject get
Properties
BendingStiffness
float BendingStiffness get set
Bending stiffness of cloth.
Space.Host.ExecutingObject.Cloth.BendingStiffness = 0.5CollisionMassScale
float CollisionMassScale get set
Increase the mass of colliding particles.
Space.Host.ExecutingObject.Cloth.CollisionMassScale = 0.5EnableContinuousCollision
bool EnableContinuousCollision get set
Enable continuous collision to improve collision stability.
Space.Host.ExecutingObject.Cloth.EnableContinuousCollision = trueEnabled
bool Enabled get set
Enable or disable components.
Space.Host.ExecutingObject.Cloth.Enabled = false--clicking this object will Enable/Disable it's Cloth component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.Cloth
OnClick = function()
component.Enabled = not component.Enabled
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)ExternalAcceleration
SVector ExternalAcceleration get set
A constant external acceleration applied to the cloth.
Space.Host.ExecutingObject.Cloth.ExternalAcceleration = Vector.New(2,4,5)Friction
float Friction get set
Return the friction of the cloth when colliding with the character.
Space.Host.ExecutingObject.Cloth.Friction = 0.8RandomAcceleration
SVector RandomAcceleration get set
A constant external acceleration applied to the cloth.
Space.Host.ExecutingObject.Cloth.RandomAcceleration = Vector.New(2,4,5)StretchingStiffness
float StretchingStiffness get set
Stretching stiffness of the cloth.
Space.Host.ExecutingObject.Cloth.StretchingStiffness = 0.6UseGravity
bool UseGravity get set
Stretching stiffness of the cloth.
Space.Host.ExecutingObject.Cloth.UseGravity = trueGameObject
SGameObject GameObject get
Property Description
theGameObject = Space.Host.ExecutingObject.Cloth.GameObject