SPostProcessVolume
Index
Properties Index
| Property Name |
|---|
bool Enabled get set |
bool IsGlobal get set |
float? BlendDistance get set |
float?? Weight get set |
float Priority get set |
SGameObject GameObject get |
Properties
Enabled
bool Enabled get set
Enable or disable post effect volume.
- Lua
Space.Host.ExecutingObject.PostProcessVolume.Enabled = true
- Lua
--clicking this object will Enable/Disable it's Post Process Volume component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.PostProcessVolume
OnClick = function()
component.Enabled = not component.Enabled
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)
IsGlobal
bool IsGlobal get set
Should this volume be applied to the whole scene?
- Lua
Space.Host.ExecutingObject.PostProcessVolume.IsGlobal = true
BlendDistance
float? BlendDistance get set
The outer distance to start blending from. A value of 0 means no blending and the volume overrides will be applied immediately upon entry.
- Lua
Space.Host.ExecutingObject.PostProcessVolume.BlendDistance = 0
Weight
float?? Weight get set
The total weight of this volume in the scene. 0 means it won't do anything, 1 means full effect.
- Lua
Space.Host.ExecutingObject.PostProcessVolume.Weight = 1
Priority
float Priority get set
The volume priority in the stack. Higher number means higher priority. Negative values are supported.
- Lua
Space.Host.ExecutingObject.PostProcessVolume.Priority = 100
GameObject
SGameObject GameObject get
Property Description
- Lua
theGameObject = Space.Host.ExecutingObject.PostProcessVolume.GameObject