SPostProcessVolume
Index
Properties Index
Property Name
bool Enabled get set
bool IsGlobal get set
float? BlendDistance get set
float?? Weight get set
float Priority get set
SGameObject GameObject get
Properties
Enabled
bool Enabled get set
Enable or disable post effect volume.
Space.Host.ExecutingObject.PostProcessVolume.Enabled = true--clicking this object will Enable/Disable it's Post Process Volume component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.PostProcessVolume
OnClick = function()
component.Enabled = not component.Enabled
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)IsGlobal
bool IsGlobal get set
Should this volume be applied to the whole scene?
Space.Host.ExecutingObject.PostProcessVolume.IsGlobal = trueBlendDistance
float? BlendDistance get set
The outer distance to start blending from. A value of 0 means no blending and the volume overrides will be applied immediately upon entry.
Space.Host.ExecutingObject.PostProcessVolume.BlendDistance = 0Weight
float?? Weight get set
The total weight of this volume in the scene. 0 means it won't do anything, 1 means full effect.
Space.Host.ExecutingObject.PostProcessVolume.Weight = 1Priority
float Priority get set
The volume priority in the stack. Higher number means higher priority. Negative values are supported.
Space.Host.ExecutingObject.PostProcessVolume.Priority = 100GameObject
SGameObject GameObject get
Property Description
theGameObject = Space.Host.ExecutingObject.PostProcessVolume.GameObject