SClickable
Index
Functions Index
| Function Name |
|---|
| void AddExtraAction (string name, string tooltip, Closure e) |
| void ClearActions () |
| void OnClick (Closure e) |
Properties Index
| Property Name |
|---|
bool Enabled get set |
string Tooltip get set |
SGameObject GameObject get |
Functions
AddExtraAction
void AddExtraAction (string name, string tooltip, Closure e)
Add a new action for the object to perform when clicked. Can be useful for providing miltuple choice of an action on click.
| Parameter | Type | Description |
|---|---|---|
- Lua
Space.Host.ExecutingObject.Clickable.AddExtraAction ("ButtonName", "Tooltip Text Here", AFunction)
ClearActions
void ClearActions ()
Removes all actions from the clickable GameObject.
- Lua
Space.Host.ExecutingObject.Clickable.ClearActions()
- Lua
hostObject = Space.Host.ExecutingObject
hostObject.AddClickable()
function ClickMe ()
Space.Log("I was clicked!")
end
function ClickAndClear ()
Space.Log("No more actions!")
hostObject.Clickable.ClearActions ()
end
hostObject.Clickable.AddExtraAction ("LogButton", "Prints I was clicked! to the console", ClickMe)
hostObject.Clickable.AddExtraAction ("ClearButton", "Clears all actions", ClickAndClear)
-- Now, when the latter option is chosen, the script clears the Clickable component of all actions.
OnClick
void OnClick (Closure e)
When clicked, the GameObject performs the required action.
| Parameter | Type | Description |
|---|---|---|
- Lua
Space.Host.ExecutingObject.Clickable.OnClick(AFunction)
- Lua
hostObject = Space.Host.ExecutingObject
hostObject.AddClickable()
deltaPos = Vector.New(0,0,1)
function MakeMeMove ()
hostObject.WorldPosition = hostObject.WorldPosition + deltaPos
end
hostObject.Clickable.OnClick (MakeMeMove);
-- Now, every time an object is clicked, it moves by 1 in the positive Z direction.
Properties
Enabled
bool Enabled get set
Enable or disable the clickable component from a GameObject.
- Lua
Space.Host.ExecutingObject.Clickable.Enabled = false
- Lua
--Clicking the object will disable the component, making it only clickable once
thisGameObject = Space.Host.ExecutingObject
OnClick = function()
thisGameObject.Clickable.Enabled = false
end
thisGameObject.AddClickable()
thisGameObject.Clickable.Tooltip = "Click to activate"
thisGameObject.Clickable.OnClick(OnClick)
Tooltip
string Tooltip get set
A hint that pops up when the mouse is hovering over the GameObject.
- Lua
Space.Host.ExecutingObject.Clickable.Tooltip = "test"
- Lua
--Clicking the object will toggle between two different tooltips
thisGameObject = Space.Host.ExecutingObject
OnClick = function()
if thisGameObject.Clickable.Tooltip == "Turn On" then
thisGameObject.Clickable.Tooltip = "Turn Off"
else
thisGameObject.Clickable.Tooltip = "Turn On"
end
end
thisGameObject.AddClickable()
thisGameObject.Clickable.Tooltip = "Turn On"
thisGameObject.Clickable.OnClick(OnClick)
GameObject
SGameObject GameObject get
Returns a reference to the GameObject of this component.
- Lua
theGameObject = Space.Host.ExecutingObject.Clickable.GameObject