Editing avatars in the Outfit window
Bigger ears, brighter lipstick—Breakroom's avatar tools let your virtual stand-in truly stand out. You can edit your face, body shape, and other physical attributes with ease.

Overview

Breakroom's Outfit window is full of powerful, flexible tools designed to give you maximum control over your chosen avatar expression. The tables and illustrated guides below are designed to serve as a detailed walkthrough of the Outfit window's various components.

Opening the Outfit window

To open the Outfit window, click on the Outfit button located in the bottom toolbar. (You can also press Ctrl + O on your keyboard.)
Your avatar's current look will be displayed in the preview window.
You can click the X button in the top right corner to exit the Outfit window at any time. Clicking the Discard button will discard your unsaved changes and close the Outfit window, while clicking the Save button will save any changes made to your current outfit.
World Owners can disable access to the Outfit window, along with other Breakroom features. Your toolbar's appearance may differ from that shown above.

Using the camera tools

The camera tools can be found in the bottom left corner of the Outfit window. Use them to position your camera for optimum viewing while you edit your avatar or outfit.
Button
Function
Pan up
The camera will pan upward.
Pan down
The camera will pan downward.
Rotate left
The avatar will rotate left.
Rotate right
The avatar will rotate right.
Zoom in
Camera will zoom in closer to the avatar.
Zoom out
Camera will pull back from the avatar.
Legs/feet zoom button
Camera will focus on the avatar's feet.
Body zoom button
Camera will focus on the avatar's body.
Head zoom button
Camera will focus on the avatar's head/face.

Creating a new outfit

To create a new outfit or avatar, first select click the Create New Outfit button located in the top left corner of the Outfit window. You will be prompted to select either a basic masculine or feminine morphology. This will replace your current avatar with a default masculine or feminine human avatar.

Using the Appearance and Customize tabs

The location of the Appearance/Customize tab.
The Appearance and Customize tabs are nested together (their location is highlighted in the image above). The Appearance tab allows you to change your avatar's base shape (or preset), apply facial and body morphs, and choose a skin. The Customize tab allows you to make detailed, subtle changes to your human avatar's appearance.
The Appearance and Customize sub-tabs, located on the upper right side of the Outfit window.
First, we will explore the quick-deploy avatar options available to you and your users under the Appearance tab. We will then discuss how you can use the Customize tab's many tools to refine your avatar's appearance.

Choosing a preset shape

Here the "Tall" preset has been applied to a masculine avatar.
Presets are pre-designed avatar shapes. They are available under the Appearance tab, and you can use them to change your avatar's body and facial features with one click. If you purchase a preset in the Breakroom Shop, it will also appear here. Presets can be a great starting point for avatar customization.

Choosing avatar morphs

An example of a third-party morph available through the unfiltered Breakroom Shop. This morph will change the overall shape of an avatar's head.
Morphs are another way you can apply predefined body shape settings to your avatar, and can be found in the Breakroom Shop. If you own any morphs, you will find them listed under the Appearance tab. Click on a morph to apply the settings to your avatar. You can further customize a morph using the Head and Body settings available under the Customize tab.
What is the difference between a preset and a morph? Presets contain different values for the face and body shape sliders available under the Customize tab, while morphs actually change the default shape of the mesh that makes up your avatar. Imagine that you want to design a classic "gray alien" avatar with oversized, tear-shaped black eyes. If you use the Customize sliders to shape the eyes, then you have created a preset. If you use Unity to create a new mesh head shape that includes the oversized eyes, and apply that to your avatar, then you have created a morph. You can use the Customize sliders to make further adjustments to any morphs that you apply. However, to fully return to the default human shape, you will need to remove any morphs that you are wearing.

Changing your avatar's skin

A selection of skins available under the Appearance tab.
Under the Appearance tab, you will also find a list of all the skins you currently own. Simply click on a skin to apply it to your avatar.
You can further customize your skin by clicking on the Customize tab, and then clicking on the Skins tab. There you will find tools that allow you to adjust your skin's shade, shininess, and bumpiness. After you are satisfied with your custom changes, be sure to click the Save button.

Head and body customization

The Customize tab contains three sub-tabs of its own—the Head tab, the Body tab, and the Skins tab. Under each tab, you will find a number of sliders that allow you to manually change the look of your avatar's physical features. The level of detail you can achieve with these sliders is impressive, so be sure to play around and experiment.
Use the individual sliders to manually change a single aspect of your avatar's head or body. Click the Random button if you want to roll the dice and see what kind of avatar you get. If you make a mistake, you can use the Back button to undo your last change. The Reset button will reset all sliders to their default settings. Click the Save button to save your changes.

Using the Wardrobe tab

The location of the Wardrobe tab.
Clothing items and other avatar accessories can be found under the Wardrobe tab. You can expand any category by clicking on the > arrow to the right. You can also search for an item using the search field at the top.
The Wardrobe tab categories.
To apply or wear an item, select the category you needfor example, you can expand the Accessory menu to find any bracelets, glasses, and rings you own, or expand the Top menu to find a suit jacket. In the window that appears, locate the item you want to wear and click on it to add it to your avatar. Click the Save button to save your changes.
Here the "Oversized Round" glasses have been applied to an avatar.

Editing wardrobe items

An avatar item in the Wardrobe tab. The checkmark indicates that it is currently being worn.
Certain avatar accessories have features that can be edited by the user. To edit an item, wear it and then click the pencil icon in the lower right corner of the item tile.
This will call up the item editing panel. Here, for example, you have the ability to Move, Rotate, and Resize the item to better fit your avatar. You can also edit the materials, alpha (transparency), and smoothness of various parts of the item using the sliders provided. You can remove the item from your avatar by clicking the Remove button. Be sure to click the Save button to save any changes you make.
Customization options are only available if the item creator allows it. Not all items are customizable.

Using the Wearing tab

The location of the Wearing tab.
The Wearing tab lists all of the items you are currently wearing to create your outfit. Here you can quickly access these items in order to edit or remove them.
An example of how the Wearing tab may appear.

Using the Outfit list tab

The location of the Outfit List tab.
The Outfit List tab contains all of your saved outfits. Here you can switch between them, delete them, or copy the outfit ID number should you need it. The list below contains an overview of the UI.
An example of how the Outfit List may appear.
Button
Function
Add Outfit
Creates a new default human avatar for customization.
Delete
Deletes the outfit you are currently wearing.
Refresh list
Refreshes the Outfit List.
Avatar icon (male or female head)
Applies the chosen outfit to your avatar.
Copy ID
Copies the ID number that identifies that unique outfit.