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Breakroom
Breakroom
  • Welcome to Breakroom
  • GETTING STARTED
    • Helpful terms
    • UI tour
    • Keyboard shortcuts
    • Customizing your avatar
      • Choosing a starter avatar
      • Editing avatars in the Outfit window
      • Using the Sine Wave Shop
    • Controlling your avatar
    • Controlling your camera
    • Communicating with other users
    • Using the conference system
      • Troubleshooting audio and video issues
    • Using Breakroom for Training
    • Settings
    • Language and accessibility
    • Reporting issues
  • EXPLORING BREAKROOM
    • Region navigation tools
    • Bookmarks and teleport invites
    • Using the Explore window
    • Using the Meetings window
    • Networking with other users
      • People
      • Groups
    • Snapshots
  • BUILDING NEW WORLDS
    • Breakroom Dashboard tour
    • Creating and managing Regions
    • Default Landing and Orientation Regions
    • Region settings
    • Region template descriptions
  • CREATING CUSTOM EXPERIENCES
    • Branding tools
    • UI customization options
    • Filtering the Sine Wave Shop
    • Selecting default avatars
      • Default avatar collections
    • Using the Region Editor
      • Editing and moving objects
      • Editing terrain and sky
      • The Region Editor ADVANCED window
    • Exploring the Breakroom Toolkit
      • Breakroom Video Player
      • Breakroom Web Browser
      • Breakroom Image Viewer
      • Breakroom Info Kiosk
      • Breakroom Teleport Portal
      • Breakroom Web Collab
      • Breakroom Note Board
      • Breakroom Games
      • Breakroom Reactives
      • Breakroom Orientation Quest
      • Breakroom Tour Cameras
      • Conference rooms and booths
      • Add-on seats
      • Breakroom Start Here UI
      • Breakroom Basic Emojis
      • Breakroom 360° Video Player
    • Managing your Media Library
  • OPENING THE DOORS
    • Seats and concurrency
    • Creating and managing user accounts
      • World-level user permissions
      • Region-level user permissions
      • Single sign-on
      • Eventbrite integration
    • World Stream
      • Purchasing and managing World Credits
      • Pre-allocation campaigns
      • World Stream viewer toolbars
      • World Stream keyboard shortcuts
      • Troubleshooting World Stream issues on Chrome
      • Troubleshooting World Stream issues on macOS
    • Desktop viewers
    • Privacy Policies, EULAs, and data collection
    • Analytics
    • Toggling World availability
  • RUNNING YOUR EVENT
    • Understanding the conference system
      • Voice zones, zone types, and conference permissions
      • Voice chat and spatial audio
    • Customizing the conference system components
      • Adding breakout areas
      • Creating custom voice zones
      • Setting up Presenter and Audience zones
      • Designating triage zones
      • Troubleshooting duplicate zone errors
      • The RoomFurniture component
    • Setting up Breakroom for Training courses
    • Moderator tools
      • Broadcast messages
      • Crowd management
      • Audience questions
      • Raised hands
      • Presentation controls
      • Hidden UI toggle
      • Participation
      • Audio streams
  • TIPS FOR SUCCESS
    • Region Editor best practices
    • Onboarding new users
  • ADVANCED TUTORIALS
    • Uploading your own Region
      • Installing Unity and the Breakroom SDK
      • Reducing poly counts on CAD files
      • Uploading a Region from Unity to Breakroom
      • Creating and uploading custom chairs
      • Testing items on the preview server
      • Pushing items to the live server
      • Installing the conference system components
    • Uploading your own virtual objects
    • Uploading your own virtual clothing
    • Creating and copying avatar shapes
    • Installing the Quest System
    • Registration and grid APIs
    • Video streaming
    • Sinespace scripting documentation
  • HELP
    • Where to find support
    • Tutorial video playlists
      • Platform basics
      • Dashboard
      • Moderator tools
      • Breakroom Games
      • Creator Core
      • Breakroom for Training - Students
      • Breakroom for Training - Instructors
      • Breakroom for Training - Dashboard and Backend
    • Account management
    • System requirements
    • Troubleshooting network ports and firewalls
  • RELEASE NOTES
    • Breakroom SDK
    • Breakroom Viewer
    • Breakroom Dashboard
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On this page
  • SDK version: 2021.7.7.13756
  • Features
  • Improvements
  • Fixes
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  1. RELEASE NOTES

Breakroom SDK

Release notes for Breakroom SDK v2021.7.7.13756.

SDK version: 2021.7.7.13756

Features

  • Added new Lua functions with options for Audio Reactive Light/Animation/Material/Transform/Particle components.

  • Server scripts now have support for Script libraries (requires processing server change to be deployed)

  • Added support for changing uploaded UI element colours to match the application via Lua script.

  • Added support to disable crouching/flying/jumping/running via script.

  • Added Space.TypeName(obj) to scripting.

  • Added SScript.Session to scripting. Returns a unique ID each time the viewer is started which remains consistent throughout the viewer during that time.

  • Added SShared.SetSuperGlobal / GetSuperGlobal - similar to SetGlobal/GetGlobal except these values will persist between scenes when teleporting.

  • Added OnApplicationQuit event for Lua.

  • Added SAvatar.SynchroniseState() which forces a network synchronization of the player state: It is useful in cases when you have blocked avatar movement or similar events which may block the avatar from transmitting a script-driven update. Only works once per 5 seconds.

  • Added SScript.TrackingAllowed(string key) & SScript.TrackingRequest(string key, string reason, Action<bool> callback); only usable on white label grids. Handles GPDR & similar prompts.

  • Added Space.Input.CursorInUI

  • Added onComplete Closure to SWebservice.GetImage. Added a way to get the Width and Height of Texture2D

  • Added SAvatar.TeleportToNextEvent, so the creator can Teleport user to the next event which will start in a defined time.

  • Added StartRecording ,StopRecording and StringToHash. Added a function transfer message based on SignalR, for sharing messages between different regions/shards.

  • Added Space.Grid to Lua SDK for accessing grid information on white labels.

  • Added AttachmentHelper to Lua API.

  • Added Space.Chat.JoinGridVoice

  • Added SAvatar.JobTitle and SAvatar.Company. AnalyticsEvent and SAnalyticsEvent. Added Space.Version which returns the revision number of a release.

  • Added OpenDevicePicker in SUI and Furioos.

  • Added SGameObject.OnParticleCollision.

  • Added SVideos for allowing videos to be uploaded to Sinespace.

  • Added SUIInputField.ActivateInputField() SUIInputField.DeactivateInputField() SUIInputField.Select()

  • Added a method and Lua interface to link playerID and VirtualGoodID.

  • Added Space.Scene.OnEditModeAdd and Space.Scene.OnEditMoveRemove. BlockMovement status would memorise the placement of the SAvatar object.

  • Added the Lua interface for GetCurrentAnimatorStateInfo

  • Added a new class for AnimatorStateInfo. Fixed null reference to make STween usable.

  • Added Cancel() function to stop a running tween in STween.

  • Added SGameObject.AddAnimator(). Fixed an issue where OnStateChange event in EmbeddedVideo does not pass the correct new state when transitioning from Stopped to Play

  • Added SGraphicRaycaster and SUIRaycastResult for raycasting UI elements.

  • Added StartFly and EndFly for player avatar control.

  • Added SAvatar.Gender which returns "Male" or "Female".

  • Added Scripting Resources component for attaching resources to objects without a runtime.

  • Added MouseX and MouseY in SInput.Enable to read the right stick value with these properties.

  • Added SGameObject.Networking to Lua SDK to access new SimpleNetworking component.

  • Added Boolean as option to ScriptDataVariableType and PublicScriptVariableType

  • Added an Avatar property to Clothing Item Settings for replacing the built-in animation skeleton layout in built-in-human avatars.

  • Added SContentSizeFitter. Added EnableInput API for block or enable browser's input.

  • Added WASM support for scripting.

  • Added C headers for scripting API which can be used with emscripten to compile WASM which can be loaded by the script engine.

  • ToolTipHint component added to allow tooltips to be added to any UI element automatically. Includes Lua scripting support.

  • Added an option in the scene save settings feature where users can select whether the fog will affect the skybox. The default will be false.

  • Added more animation Override slots for cloth items.

  • Added a new component "Attachment Control" - this component is designed to be used on Attached clothing items, it will show or hide the item, depending on whether it is attached to the player. This can be used, for example, to hide canvases that should only be seen by the player who owns the item.

  • Quest Designer: Added an option in quest designer which can show other avatars in quest conversation

  • Browser Surface: Added mute/unmute function for BrowserSurface, and a Lua function for the same.

  • Added an option for ultra skin for avatars and the option to activate it.

  • Creator Settings: Added a warning if you delete the Editor Default Resources folder in the editor pack

  • Added FrameCount and IsPlaying in SEmbeddedVideo.

  • Added Space.Grid.PlayerIsAdmin for grid admin, different from region admin. White Label Only.

  • Added support for SGameObject.UILayout to modify layout groups from Lua. Added ShowSearch, ShowMailButton, and ShowClock in SUI. Add Loop and ClearRenderTexture for MediaPlayer.

  • Enabled OnParticleTrigger() in Lua SDK.

  • Added SParticle to control each particle.

  • Added Set/GetTriggerParticles in SParticleSystem.

Improvements

  • ObjectRef public variables / data variables return as SGameObject in Lua now.

  • Added the SimpleStateMachine component for creating interactive content without Lua scripts. Also accessible from scripts via Object.StateMachine.

  • Added the ScriptingEvents component for attaching Unity events to objects without a scripting runtime. Also accessible from scripts via Object.Events.

  • SChat.JoinVoice can now create spatialized zones.

  • SDialogues.OpenURL takes optional newTab parameter.

  • Added Script support for VoiceZone Components

  • Added OnUploadStart event in SPhotos and modified some code to fit SVideo.

  • Added Audio Source Lua API. (PlayClipAtPoint)

  • Added a Lua function to call the enabled region list.

  • Tweaked LUA API for LineRenderer using a 0-based index. If ScriptingRuntime's index is Lua Standard, the index will be 1-based.

  • White label scripting APIs can now be toggled on/off on a per-grid basis for those not wanting to enable them.

  • The Editor Pack will now propose to set up lightmaps for export if baked lighting is detected in the scene; prior to uploading the scene.

  • Hardened script runtime against accidental non-play mode execution

  • Changed the annotation of SaveClothingBaseInternal in order to make the ClothingItemSetting component support the multi-object editing feature.

  • When previewing the scene in Unity, it can now generate the users' avatar.

Fixes

  • Fixed scripts showing the wrong name in the System chatbox when calling Space.Log during startup.

  • Fixed an issue where Space.Input.MouseLook = true is not working

  • SWebService.GetImage source security hole is now fixed

  • SNetwork.Chat.JoinChat should now properly open a chat tab.

  • Fixed an issue where SSeat.InUse could incorrectly return 'false'.

  • SGameObject.StateMachine and SGameObject.Events should now work in Lua scripting.

  • Fixed an issue where avatars can move while playing animations by Lua.

  • Fixed an issue where images remained grey while loading on SWebService.GetImage

  • Fixed an issue with SharedPlayback being broken when using UMP to play videos.

  • Space.Scene.Find / FindID should no longer cause an exception that terminates the script if the object is not found. SUI.ShowActivityPanel should work now.

  • Chat channel joined via SChat can now exit normally when the user changes region.

  • Space.LoginTime will now return the total seconds since the user logged in.

  • ResetOutfitToTemplate will now refresh the inventory correctly.

  • Space.Log will no longer write to the player log on the live server, only the preview server. This is to minimize lag caused by synchronous log writes.

  • Space.Camera.MainCamera should now return null if the main camera is not initialized, instead of causing a fatal exception.

  • Fixed a Lua script crash when reading the custom tag. User-defined tags are unsupported.

  • Fixed a bug in SBrowserSurface, where the zoom function was not working in the BrowserSurface component. Also fixed an issue with SUISlider.Direction.

  • Fixed an issue with packaging custom .asset mesh files.

  • Fixed an issue with mesh preservation failing on temporary assets

  • Fixed an issue where emission materials on uploaded contents would have their shaders replaced.

  • Removed SNetwork.ReconnectGlobalNetwork and SNetwork.OnGlobalNetworkDisconnect

  • Fixed an issue with SChat generating invalid chat channel names.

  • SGameObject.AddClickable will now return an existing Clickable if it already exists.

  • Fixed an issue where an item cannot be uploaded if a particle is added to a virtual good.

  • Fixed an issue where two blank spaces appeared in the auto-generated Virtual Good name.

  • Fixed Steps in BranchedQuestWindow being dragged out of view, this will no longer be possible.

  • Fixed an issue in Branched Quest Window, where "Next Step" set to "End" won't automatically link to the newly created step.

  • Fixed Parts of Conversation in Quest Window not being visible on the screen.

  • Attachments can no longer be uploaded as Rigged Clothing if they have been previously attached to a bone.

  • Materials will no longer disappear when using Convert to Reweighting.

  • Fixed an issue where attachment ClothingItem doesn't work with the clothing previewer component.

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Last updated 11 months ago