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Breakroom
  • Welcome to Breakroom
  • GETTING STARTED
    • Helpful terms
    • UI tour
    • Keyboard shortcuts
    • Customizing your avatar
      • Choosing a starter avatar
      • Editing avatars in the Outfit window
      • Using the Sine Wave Shop
    • Controlling your avatar
    • Controlling your camera
    • Communicating with other users
    • Using the conference system
      • Troubleshooting audio and video issues
    • Using Breakroom for Training
    • Settings
    • Language and accessibility
    • Reporting issues
  • EXPLORING BREAKROOM
    • Region navigation tools
    • Bookmarks and teleport invites
    • Using the Explore window
    • Using the Meetings window
    • Networking with other users
      • People
      • Groups
    • Snapshots
  • BUILDING NEW WORLDS
    • Breakroom Dashboard tour
    • Creating and managing Regions
    • Default Landing and Orientation Regions
    • Region settings
    • Region template descriptions
  • CREATING CUSTOM EXPERIENCES
    • Branding tools
    • UI customization options
    • Filtering the Sine Wave Shop
    • Selecting default avatars
      • Default avatar collections
    • Using the Region Editor
      • Editing and moving objects
      • Editing terrain and sky
      • The Region Editor ADVANCED window
    • Exploring the Breakroom Toolkit
      • Breakroom Video Player
      • Breakroom Web Browser
      • Breakroom Image Viewer
      • Breakroom Info Kiosk
      • Breakroom Teleport Portal
      • Breakroom Web Collab
      • Breakroom Note Board
      • Breakroom Games
      • Breakroom Reactives
      • Breakroom Orientation Quest
      • Breakroom Tour Cameras
      • Conference rooms and booths
      • Add-on seats
      • Breakroom Start Here UI
      • Breakroom Basic Emojis
      • Breakroom 360° Video Player
    • Managing your Media Library
  • OPENING THE DOORS
    • Seats and concurrency
    • Creating and managing user accounts
      • World-level user permissions
      • Region-level user permissions
      • Single sign-on
      • Eventbrite integration
    • World Stream
      • Purchasing and managing World Credits
      • Pre-allocation campaigns
      • World Stream viewer toolbars
      • World Stream keyboard shortcuts
      • Troubleshooting World Stream issues on Chrome
      • Troubleshooting World Stream issues on macOS
    • Desktop viewers
    • Privacy Policies, EULAs, and data collection
    • Analytics
    • Toggling World availability
  • RUNNING YOUR EVENT
    • Understanding the conference system
      • Voice zones, zone types, and conference permissions
      • Voice chat and spatial audio
    • Customizing the conference system components
      • Adding breakout areas
      • Creating custom voice zones
      • Setting up Presenter and Audience zones
      • Designating triage zones
      • Troubleshooting duplicate zone errors
      • The RoomFurniture component
    • Setting up Breakroom for Training courses
    • Moderator tools
      • Broadcast messages
      • Crowd management
      • Audience questions
      • Raised hands
      • Presentation controls
      • Hidden UI toggle
      • Participation
      • Audio streams
  • TIPS FOR SUCCESS
    • Region Editor best practices
    • Onboarding new users
  • ADVANCED TUTORIALS
    • Uploading your own Region
      • Installing Unity and the Breakroom SDK
      • Reducing poly counts on CAD files
      • Uploading a Region from Unity to Breakroom
      • Creating and uploading custom chairs
      • Testing items on the preview server
      • Pushing items to the live server
      • Installing the conference system components
    • Uploading your own virtual objects
    • Uploading your own virtual clothing
    • Creating and copying avatar shapes
    • Installing the Quest System
    • Registration and grid APIs
    • Video streaming
    • Sinespace scripting documentation
  • HELP
    • Where to find support
    • Tutorial video playlists
      • Platform basics
      • Dashboard
      • Moderator tools
      • Breakroom Games
      • Creator Core
      • Breakroom for Training - Students
      • Breakroom for Training - Instructors
      • Breakroom for Training - Dashboard and Backend
    • Account management
    • System requirements
    • Troubleshooting network ports and firewalls
  • RELEASE NOTES
    • Breakroom SDK
    • Breakroom Viewer
    • Breakroom Dashboard
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On this page
  • Overview
  • Reducing poly counts in Blender
  • Recommended software
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  1. ADVANCED TUTORIALS
  2. Uploading your own Region

Reducing poly counts on CAD files

3D CAD files can open up a world of possibilities in Unity, but may need some adjustment for best performance. Learn how to reduce the polygon count of CAD files here.

PreviousInstalling Unity and the Breakroom SDKNextUploading a Region from Unity to Breakroom

Last updated 9 months ago

Overview

If you want to use a 3D CAD file to create a virtual item for Breakroom (for instance, if you have a CAD file of your corporate headquarters), you may need to reduce the polygon count to achieve optimal performance in a runtime environment. You can consult our for more information about recommended poly counts.

Reducing poly counts in Blender

You can use the Decimate modifier in Blender to lower the polygon count of your model. Start by importing your model into Blender. Select the model in the Hierarchy.

With the model selected, click the wrench icon in the bottom right panel. Click on the Add Modifier drop-down menu, and select Decimate.

In the Decimate panel, you can see that the face count for this object is currently 1,007,616. Adjust the Ratio slider to reduce the face count, and then click the Apply button.

In the picture above, you can see that the ratio has been reduced to 0.8, which is 80% of the original. This gives us an adjusted face count of 806,092.

Recommended software

In addition to Blender, there are a number of software solutions for reducing polygon count on large files. We recommend the following:

More information on using the Decimate modifier can be found in .

Blender's own documentation
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Pictured: Blender, with a high-poly model imported for use and selected.
Pictured: The location of the wrench icon and the Add Modifier menu.
Pictured: The Decimate panel, with the ratio slider and Apply button visible.
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