Uploading your own virtual objects
If you have a design vision for your Breakroom World, you may want to upload your own furniture, animations, and decor. Learn how to create, import, and edit room items here.
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If you have a design vision for your Breakroom World, you may want to upload your own furniture, animations, and decor. Learn how to create, import, and edit room items here.
Last updated
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A virtual object is any in-world item that is not a full Region or clothing item. Common virtual objects include chairs and other pieces of furniture, avatar animations, and 3D models (such as a company logo). Once these items are uploaded to your World, you can deploy them through the use of the Region Editor and other means.
Within our advanced documentation, you may see different words used to describe the same concept or tool. This is because Breakroom is based on the Sinespace virtual world platform. Please be aware of the following:
When you install the Breakroom SDK, you may notice that certain tools and menus refer to Sinespace, Sinespace components, or the Sinespace SDK. This is normal and has no effect on performance.
When testing and uploading virtual items, you may see documentation, menus, and buttons that refer to Breakroom Worlds as grids.
The instructions provided in this section presume an advanced working knowledge of Breakroom, virtual assets, and third-party 3D software. Please consult our documentation if you need help installing and positioning virtual objects, or editing the RoomFurniture component.
Only World Owners, World Administrators, and World Developers can upload custom items to Breakroom.
In order to follow the steps outlined below, you must already have Unity and the Breakroom SDK installed on your computer.
As an example object, let's take a look at the globe sculpture pictured above. It consists of two items—a sphere placed on top of a cube. To merge these two items into a single item and upload it to your World, first right click on an empty area in the Hierarchy panel and select Create Empty in the menu that appears. Rename this object to something meaningful—for example, "My First Object."
Now drag the cube and the sphere into this object.
Click on My First Object to highlight it, and then click on the Sinespace menu and navigate to Virtual Goods > Turn selection into furniture. Clicking this action will convert your object into a virtual good that can be uploaded to your World. You do not need to alter the Room Furniture component that was just added.
Scroll down to the Virtual Good component. To complete setup of your item, you'll need to navigate through the Virtual Good component tabs and change certain information. Here are the key steps you'll need to take.
In the Virtual Good component, under the Basic tab, you will need to select the item type and category. The category you select will influence where your item appears in your Inventory.
There are additional details under the Basic tab that you'll need to provide:
Name: The item's name
Description: A brief description of the item
Brand: Your brand name (corporate clients may want to use their company name)
Next, click on the Detail tab. The settings listed under this tab are optional, and usually can be left in their default state—except for the Inworld Customization setting. You will need to set this to Full.
Next, click on the Pricing tab. Check the box to enable the "Not for Sale" option.
You can skip the Icons tab, as this is only used if the item will be sold in the Breakroom Shop.
Click on the Author tab. Fill in the details that best suit your upload. If in doubt, leave the item's Unique Status as Available Elsewhere, edit the Developer's Name field to include your name, and edit the Copyright field to include your company name.
Lastly, click the Upload tab. In the Grid ID field, enter your Breakroom World's unique grid ID number. There are multiple places where you can obtain your grid ID number.
Finding your grid ID on Dashboard
Navigate to your Dashboard.
Look in the top left corner of the screen. You will see your world name followed by an ID number. This ID number is your grid ID.
Finding your grid ID on Curator
Navigate to your Dashboard.
Click the Advanced button at the top of the page. This will take you to Curator.
In the Curator window that appears, locate the Grid listing for your World. Your grid ID will be displayed next to the World name.
Once you have your grid ID, it can be entered into the Grid ID field under the Upload tab as shown.
Create a new folder in your Unity project by right clicking on the Project Assets panel. Call this folder "Uploads," and double click on it.
Now drag the parent object from the Hierarchy to the "Uploads" folder in the Project panel.
Next, right click on this new prefab object and select Upload to Sinespace in the menu that appears.
Finally, confirm the upload.
You will be asked to save the scene before the upload can proceed. We do recommend saving, as you may have other items in the scene and this will make editing easier in the future.
For your next steps, you'll want to test your item on the preview server and then push it to the live server. Detailed instructions can be found in the linked documentation.