Installing Unity and the Breakroom SDK
Through the combined power of Unity and the Breakroom SDK, you can create custom Regions, clothing items, 3D models, and branded promotional materials for your Breakroom World.
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Through the combined power of Unity and the Breakroom SDK, you can create custom Regions, clothing items, 3D models, and branded promotional materials for your Breakroom World.
Last updated
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If you would like to create and upload custom items to the Breakroom platform, you will need to download a compatible version of the Unity real-time development platform and install the Breakroom SDK. Instructions for downloading and installing these components can be found below.
Only World Owners, World Administrators, and World Developers can upload custom items to Breakroom.
The virtual asset files that were used to create Breakroom's Region templates (e.g., the plants, buildings, furniture, etc.) are not available for individual distribution. 3D assets for use in Unity can be purchased through the Unity Asset Store, or any other 3D content warehouse.
For the best possible development experience, we recommend that creators use Unity version 2018.4.x up to and including 2018.4.36. This software can be obtained by visiting the Unity download archive. Later versions of Unity may work, but we cannot guarantee their compatibility. Please review Breakroom's system requirements for more information.
Once you've downloaded a compatible version of Unity, launch the download assistant. Click the Next button, and follow the installation instructions. A standard install of Unity is all that is required to begin creating in Breakroom.
To begin using Unity, you will need to register for a Unity ID. You can create one during the sign-in process, or visit the Unity website in order to sign up.
Unity is free to use for individuals earning under $100K USD in revenue or funding per year. Please review all of the terms and conditions published on the Unity website.
The Breakroom SDK comes packaged as a standard .unitypackage file. You can find the file download link under the Your Apps tab on the Dashboard.
To download the SDK, click the Breakroom SDK button and save the file to your local drive. You can also copy the download link to share with collaborators who may not have access to the Dashboard.
Once you have installed Unity and signed in, you can create a new project by clicking the Create button. Give your project a name. Make sure the 3D template is selected, and then click the Create button again to start Unity.
Once Unity has fully launched, navigate to Assets > Import Package > Custom Package. This will launch a standard file import window.
Locate the Breakroom SDK file on your computer's hard drive and select it. Then click the Open button.
Next, a window will appear listing the assets that will be installed with the SDK. Click the Import button to continue the install.
During the installation process, you may see a Restart button appear. This is normal. Click the Restart button to continue the install.
Once the SDK install has completed, click on the Sinespace menu located at the top of the screen and select Install Editor Pack Settings.
Click on the Sinespace menu again and select Sign In. You will be prompted to sign in to the SDK. As a new creator, you will be required to sign up for a creator account. You can do this by clicking the Create Account button located in the Inspector panel on the right. If you have already signed up for a creator account, you can log in using your pre-existing username and password.
Mac users are required to use the native Mac uploader. To access this, click the Sinespace menu at the top of the screen and navigate to Tools > Install > Native Mac Uploader.