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On this page
  • Overview
  • Breakroom Tour Cameras user controls
  • Setting up the Breakroom Tour Cameras
  • Overview of the system components
  • Activating and deactivating individual tour cameras
  • Editing individual tour cameras
  • Positioning tour cameras
  • Using the "Move Object to Camera" button to move tour cameras
  • Customizing a tour camera focal point
  • Configuring the Breakroom Tour Cameras
  • Configuring intro and outro transitions and the Breakroom interface
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  1. CREATING CUSTOM EXPERIENCES
  2. Exploring the Breakroom Toolkit

Breakroom Tour Cameras

Breakroom's built-in tour camera system can help you boost visitor engagement and streamline the orientation process. Read on for information about designing custom tours of your Region.

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Last updated 6 months ago

Overview

The Breakroom Tour Camera system allows users with advanced permissions to implement customized visual tours of any Region. This powerful tool can be used to highlight networking areas, visually illustrate the steps necessary to complete a task, or generate excitement about the various activities available in a particular Region—the possibilities are endless.

Breakroom Tour Cameras user controls

Setting up the Breakroom Tour Cameras

To place a Breakroom Tour Cameras object in your Region, follow the quick-start steps below.

  1. Click the Inventory button in the bottom right toolbar.

  2. Search for the Breakroom Tour Cameras object in your Inventory, and drag the item into your Region.

  3. Click the Save button to store your changes, and the Close button to exit the Region Editor.

Overview of the system components

The Breakroom Tour Cameras object contains several preconfigured cameras. You can use one or all of these cameras to create your custom Region tour—the choice is up to you.

You can locate the individual cameras by following the steps below.

  1. In the Objects window, search for the Breakroom Tour Cameras object. Click the > arrow located to the left of its name to expand it.

  2. Locate the Cameras object. Click the > arrow located to the left of its name to expand it.

Each camera type offers a unique approach to viewing your Region.

Camera type
Behavior

Orbit

Performs a close-end 360° orbit around a center focal point.

Wide Orbit

Performs a wider 360° orbit around a center focal point.

Zoom In

"Pushes in" along a fixed track.

Zoom Out

"Pulls out" along a fixed track.

Pan Right

Shifts from left to right along a fixed track.

Pan Left

Shifts from right to left along a fixed track.

Activating and deactivating individual tour cameras

Each camera in the Breakroom Camera Tour object can be activated or deactivated as necessary. If a camera is active, then its "view" will be included in your custom tour. If a camera is deactivated, it will not be included in your custom tour.

To activate a camera, click the eye icon located to the right of its name in the Objects window. (When active, the eye icon will appear bright white.) To deactivate a camera, click the eye icon again (when deactivated, the camera's name and its icon set will appear grayed out).

Editing individual tour cameras

The Breakroom Tour Cameras can be edited in a variety of ways to achieve dramatic effects.

Positioning tour cameras

Here we see a close-up of the Pan Left Camera, with arrows indicating the direction the camera is facing and the path it will follow. The camera's track is highlighted in green.

Here we see the Zoom Out Camera, with icons indicating the camera focus point (the mountain) and the path and direction the camera will travel (down the highlighted green track, pulling away from its starting point).

Here we see the Orbit Camera, where the camera focus point (the mountain) will remain in the center. The camera will circle this focus point.

To edit the position of individual cameras in your Region, follow these steps.

  1. In the Objects window, search for the Breakroom Tour Cameras object. Click the > arrow located to the left of its name to expand it.

  2. Locate the Cameras object. Click the > arrow located to the left of its name to expand it.

  3. Click on the name of the individual tour camera you want to position in order to highlight it.

  4. Click the Save button to store your changes, and the Close button to exit the Region Editor.

You can test your chosen placement and effects by clicking the Take Tour button located in the Start Here panel.

Using the "Move Object to Camera" button to move tour cameras

For this portion of the tutorial, we will refer to the individual tour camera object that you want to move as the tour camera, and your own user camera as the working camera.

Each tour camera type will react differently to the position of your working camera.

Tour camera type
"Move Object to Camera" behavior

Orbit/Wide Orbit Cameras

The camera focus will snap to the location of your working camera.

Zoom In Camera

The camera track's start point will snap to the location of your working camera.

Zoom Out Camera

The camera track's end point will snap to the location of your working camera.

Pan Right/Left Cameras

The camera track's center point will snap to the location of your working camera.

To position a tour camera using the "Move Object to Camera" function, follow these steps.

  1. In the Objects window, search for the Breakroom Tour Cameras object. Click the > arrow located to the left of its name to expand it.

  2. Locate the Cameras object. Click the > arrow located to the left of its name to expand it.

  3. Locate the individual tour camera you want to edit, and click on its name in order to highlight it.

  4. Leaving the tour camera selected, move your working camera into position.

  5. Click the "Move Object to Camera" button. The tour camera will snap into place.

  6. Click the Save button to store your changes, and the Close button to exit the Region Editor.

Customizing a tour camera focal point

Some individual Breakroom Tour Cameras offer the ability to position the camera focal point independent of the camera track. By changing the relation of the camera's focal point with its animated track, you can achieve unique customized effects.

To position a tour camera's focal point and track independently of one another, follow the steps below.

  1. In the Objects window, search for the Breakroom Tour Cameras object. Click the > arrow located to the left of its name to expand it.

  2. Locate the Cameras object. Click the > arrow located to the left of its name to expand it.

  3. Click on the individual tour camera you want to edit in order to highlight it.

  4. Click the > arrow located to the left of the individual tour camera to expand it. (Note: Not all Breakroom Tour Cameras include a modifiable focal point.)

  5. Click on the Focus or Track object to highlight it. A translation gizmo will superimpose over your chosen object.

  6. Click the Save button to store your changes, and the Close button to exit the Region Editor.

Configuring the Breakroom Tour Cameras

In addition to editing their physical placement, there are a number of transition and speed options available within each tour camera object. By modifying these, you can add additional interest and drama to your custom Region tour.

To locate these options, follow the steps below.

  1. In the Objects window, search for the Breakroom Tour Cameras object. Click the > arrow located to the left of its name to expand it.

  2. Locate the Cameras object. Click the > arrow located to the left of its name to expand it.

  3. In the Inspector window, click the > arrow located to the left of the ScriptingData component.

All of the options under the ScriptingData component can be manually edited by keying words or values into their respective fields. Here's a quick reference chart to get you started.

ScriptingData camera option
Purpose or result

Speed

By default, each tour camera takes 5 seconds to move along its associated track. By editing the multiplier value in this field, you can change how fast that individual camera travels during your tour. (For example, entering a value of 0.5 would halve the default speed. The camera would then take 10 seconds to travel along its track.)

FOV (Field of View)

FOV refers to how much of the Region an individual tour camera can see, or how focused that camera is on a particular object or scene. The default value is 50. The lower the number, the more focused the camera will be. If you "pull out" the camera too much (beyond a field value of 70-75), you may see a fisheye distortion.

Caption

You can use this field to enter a caption for each individual camera view, which will then be displayed at the bottom of the screen. If this field is blank, no words will appear at the bottom of the screen.

Order

This option refers to the camera order in your final tour. The default value is 1, which means that all cameras have the same priority. Therefore, they will be played in the same order as they appear in the Objects window. You can manually order your chosen tour cameras by assigning them individual numbers, or you can create priority groups that will then play in the order in which they appear in the Objects window. (E.g. all priority 1s play first, then all priority 2s, etc.).

Transition

Here you can change how each tour camera transitions into the one that follows. Transition options are described in more detail below.

Loops (only on Orbit Cameras)

This value refers to the number of times the camera travels along its circular track, and defaults to 1. You can edit this value to make the camera complete multiple loops (ex: 3) or partial loops (ex: 0.5, which would be a 180° arc).

Currently, Breakroom Tour Cameras support eight different transition types.

Transition
Effect

Fade White

A blended fade into the next scene through a white screen.

Fade Black

Same as above, but with a black screen.

Wipe White

A horizontal wipe into the next scene through a white screen.

Wipe Black

Same as above, but with a black screen.

Door White

A close shot into the middle, then opening up from the middle into the next scene, through a white background.

Door Black

Same as above, but with a black background.

Spin White

A spinning effect into the next scene through a white screen.

Spin Black

Same as above, but with a black screen.

Once you're satisfied, click the Save button to store your changes and the Close button to exit the Region Editor.

Configuring intro and outro transitions and the Breakroom interface

  1. In the Inspector window, click the > arrow located to the left of the RoomFurniture component.

Here is a quickstart guide to the options contained under the RoomFurniture component.

RoomFurniture component option
Purpose or effect

Hide Interface

Randomize Cameras

If checked, enabled cameras will play in random order for each tour.

Intro Transition

Outro Transition

Once you're satisfied, click the Save button to store your changes and the Close button to exit the Region Editor.

In your inventory, you will see the Breakroom Tour Camera system represented by this icon:

In order to set up the Breakroom Tour Cameras system, users with appropriate or permissions will need to place the object in a Region and edit its sub-objects and components. The instructions provided below presume an advanced working knowledge of Breakroom. Please consult our documentation if you need help and virtual objects, or editing the .

Users can launch your custom Region tour at any time by clicking the Take Tour button in the . To exit the tour, they can press the Esc key.

If you do not have the Start Here panel installed in your Region, users will not have access to the Take Tour button. If you prefer, you can trigger your tour using a . Please note that Breakroom does not offer individualized Lua support.

Open the by clicking the Edit Region button located in the .

The primary Breakroom Tour Cameras object does not need to be located close to the areas you want to film. It can be located anywhere in your Region. For convenience and consistency, we encourage you to locate it at 0,0,0 in your Region by manually editing the .

Open the by clicking the Edit Region button located in the .

Click the Objects Button to launch the .

While the Breakroom Tour Cameras object can be placed at in your Region, the individual tour cameras must be moved into position to capture the scenes you want to include in your tour. Many of the camera types include arrows and other markers designed to help with positioning.

Open the by clicking the Edit Region button located in the .

Click the Objects Button to launch the .

Use the Region Editor's to place the tour camera where you want it. Alternatively, you can manually edit the tour camera's .

You can use the "Move Object to Camera" button located in the to snap a tour camera object to your current camera position (the that you control with your mouse and keyboard).

Open the by clicking the Edit Region button located in the .

Click the Objects Button to launch the .

Open the by clicking the Edit Region button located in the .

Click the Objects Button to launch the .

Use the Region Editor's to place the Focus and/or Track where you want them. Alternatively, you can manually edit the component or use the detailed above.

Open the by clicking the Edit Region button located in the .

Click the Objects Button to launch the .

Click on the individual tour camera you want to edit in order to highlight it. The will launch for that object.

There are additional customization options available under the attached to the primary Breakroom Tour Cameras object. To locate these options, follow the steps below.

Open the by clicking the Edit Region button located in the .

Click the Objects Button to launch the .

In the Objects window, search for the Breakroom Tour Cameras object. Click on it in order to highlight it. The will launch for that object.

If checked, this option hides thewhile the tour is playing.

This field can be changed to any of the transition options described .

This field can be changed to any of the transition options described .

World-
Region-level
installing
positioning
RoomFurniture component
Start Here panel
Lua script
RoomFurniture component
0,0,0
Breakroom UI
above
above
Region Editor
Region Editor
Region Editor
object positioning tools
live camera
Region Editor
Region Editor
object positioning tools
"Move Object to Camera" feature
Region Editor
Region Editor
bottom toolbar
bottom toolbar
bottom toolbar
bottom toolbar
bottom toolbar
bottom toolbar
bottom toolbar
Objects window
Objects window
object editing tray
Objects window
Objects window
Objects window
Inspector window
Objects window
Inspector window
Transform component
Transform values
Transform values
Pictured: The Start Here panel.
Pictured: The Region Editor, with a Breakroom Tour Cameras object highlighted.
Pictured: The Breakroom Tour Cameras > Cameras object expanded.
Pictured: Three Zoom In cameras, two of which are active.
Pictured: An individual Pan Left Camera object being positioned within a Region.
Pictured: An individual Pan Left camera.
Pictured: An individual Zoom Out camera.
Pictured: An individual Orbit Camera.
Highlighted: The location of the "Move Object to Camera" button.
Pictured: The Region Editor, with a Zoom In Camera highlighted in the Objects window. The focal point has been isolated and manually shifted to the right of the camera track.
Pictured: An example of the ScriptingData component attached to an Orbit Camera.
Pictured: The Breakroom Tour Cameras object highlighted in the Objects Window. The RoomFurniture component has been expanded.