LogoLogo
Tutorial VideosScripting DocumentationLegalHome
Breakroom
Breakroom
  • Welcome to Breakroom
  • GETTING STARTED
    • Helpful terms
    • UI tour
    • Keyboard shortcuts
    • Customizing your avatar
      • Choosing a starter avatar
      • Editing avatars in the Outfit window
      • Using the Sine Wave Shop
    • Controlling your avatar
    • Controlling your camera
    • Communicating with other users
    • Using the conference system
      • Troubleshooting audio and video issues
    • Using Breakroom for Training
    • Settings
    • Language and accessibility
    • Reporting issues
  • EXPLORING BREAKROOM
    • Region navigation tools
    • Bookmarks and teleport invites
    • Using the Explore window
    • Using the Meetings window
    • Networking with other users
      • People
      • Groups
    • Snapshots
  • BUILDING NEW WORLDS
    • Breakroom Dashboard tour
    • Creating and managing Regions
    • Default Landing and Orientation Regions
    • Region settings
    • Region template descriptions
  • CREATING CUSTOM EXPERIENCES
    • Branding tools
    • UI customization options
    • Filtering the Sine Wave Shop
    • Selecting default avatars
      • Default avatar collections
    • Using the Region Editor
      • Editing and moving objects
      • Editing terrain and sky
      • The Region Editor ADVANCED window
    • Exploring the Breakroom Toolkit
      • Breakroom Video Player
      • Breakroom Web Browser
      • Breakroom Image Viewer
      • Breakroom Info Kiosk
      • Breakroom Teleport Portal
      • Breakroom Web Collab
      • Breakroom Note Board
      • Breakroom Games
      • Breakroom Reactives
      • Breakroom Orientation Quest
      • Breakroom Tour Cameras
      • Conference rooms and booths
      • Add-on seats
      • Breakroom Start Here UI
      • Breakroom Basic Emojis
      • Breakroom 360° Video Player
    • Managing your Media Library
  • OPENING THE DOORS
    • Seats and concurrency
    • Creating and managing user accounts
      • World-level user permissions
      • Region-level user permissions
      • Single sign-on
      • Eventbrite integration
    • World Stream
      • Purchasing and managing World Credits
      • Pre-allocation campaigns
      • World Stream viewer toolbars
      • World Stream keyboard shortcuts
      • Troubleshooting World Stream issues on Chrome
      • Troubleshooting World Stream issues on macOS
    • Desktop viewers
    • Privacy Policies, EULAs, and data collection
    • Analytics
    • Toggling World availability
  • RUNNING YOUR EVENT
    • Understanding the conference system
      • Voice zones, zone types, and conference permissions
      • Voice chat and spatial audio
    • Customizing the conference system components
      • Adding breakout areas
      • Creating custom voice zones
      • Setting up Presenter and Audience zones
      • Designating triage zones
      • Troubleshooting duplicate zone errors
      • The RoomFurniture component
    • Setting up Breakroom for Training courses
    • Moderator tools
      • Broadcast messages
      • Crowd management
      • Audience questions
      • Raised hands
      • Presentation controls
      • Hidden UI toggle
      • Participation
      • Audio streams
  • TIPS FOR SUCCESS
    • Region Editor best practices
    • Onboarding new users
  • ADVANCED TUTORIALS
    • Uploading your own Region
      • Installing Unity and the Breakroom SDK
      • Reducing poly counts on CAD files
      • Uploading a Region from Unity to Breakroom
      • Creating and uploading custom chairs
      • Testing items on the preview server
      • Pushing items to the live server
      • Installing the conference system components
    • Uploading your own virtual objects
    • Uploading your own virtual clothing
    • Creating and copying avatar shapes
    • Installing the Quest System
    • Registration and grid APIs
    • Video streaming
    • Sinespace scripting documentation
  • HELP
    • Where to find support
    • Tutorial video playlists
      • Platform basics
      • Dashboard
      • Moderator tools
      • Breakroom Games
      • Creator Core
      • Breakroom for Training - Students
      • Breakroom for Training - Instructors
      • Breakroom for Training - Dashboard and Backend
    • Account management
    • System requirements
    • Troubleshooting network ports and firewalls
  • RELEASE NOTES
    • Breakroom SDK
    • Breakroom Viewer
    • Breakroom Dashboard
Powered by GitBook

©2008-2024 Sine Wave Entertainment Ltd. All Rights Reserved.

On this page
  • Overview
  • The Area tab
  • The Materials tab
  • Purchasing materials in the Shop
  • Swapping materials on a Region surface
  • The Lights tab
  • The Options tab
  • The Reset Region tab
  • Reset Components button
  • Reset Materials button
  • Reset Region button
Export as PDF
  1. CREATING CUSTOM EXPERIENCES
  2. Using the Region Editor

The Region Editor ADVANCED window

Up the "wow!" factor by customizing Region features using the Region Editor Advanced window. Learn how to swap materials, toggle additional template toys, play with lighting, and reset your changes.

PreviousEditing terrain and skyNextExploring the Breakroom Toolkit

Last updated 2 months ago

Overview

Users with the appropriate or permissions can access advanced functions by clicking the Advanced button located in the . There you can control floor access, swap materials on some Region template surfaces, toggle optional Region template design features, or reset a Region back to its default configuration.

The Area tab

At this stage in Breakroom's development, this option has limited use. If you do want to change the room floor owner, follow these steps.

  1. Navigate to the Region that contains the room floor you want to reassign.

  2. Open the Advanced window by clicking the Advanced button.

  3. Click on the Area tab.

  4. Locate the room floor, and click the Edit button.

  5. Click the Save button.

The Materials tab

Purchasing materials in the Shop

  1. Click the Furniture tab located along the top of the Shop window.

  2. Click the Materials subcategory in the left-hand menu.

Swapping materials on a Region surface

To access the material swap feature, follow the steps below.

  1. Navigate to the Region you want to edit.

  2. Open the Advanced window by clicking the Advanced button.

  3. Click on the Materials tab.

  4. If there are any material-enabled surfaces in the Region, you will see them listed under this tab. To change a particular material, click the Swap Material button located to the right of the surface name.

  1. If you have materials in your Inventory, these will be displayed on the right side. Click on the material you want to use.

  2. Once you're satisfied with your changes, click the Save and Close buttons in the lower right corner of the Region Editor.

Here you can see that we have replaced the non-slip green floor with wooden decking material from the Wood Flooring Volume 1 materials pack by Trilo Byte Design. The effect is immediate, as the stage looks more organic and thus reflects the tropical environment.

The Lights tab

Like the Materials tab, the Lights tab allows you to make changes to real-time lighting fixtures. Currently, there are no Breakroom Region templates equipped with modifiable lighting.

The Options tab

Some Region templates come equipped with additional customization settings that can be toggled through the Options tab. This may include things like tree density, specific material effects, animated scenery, and more. To toggle any these settings, follow the steps below.

  1. Navigate to the Region you want to edit.

  2. Open the Advanced window by clicking the Advanced button.

  3. Click on the Options tab.

  4. Locate the setting you want to toggle, and click the relevant Enable/Disable button.

  5. Once you're satisfied with your changes, click the Save and Close buttons in the lower right corner of the Region Editor.

The Reset Region tab

The Reset Region tab can be used to revert all or part of a Region back to default settings. Clicking any of these buttons can result in dramatic and wide-ranging effects, so it's important to understand how they work.

Reset Components button

Clicking the Reset Components button will reset every component attached to every object in the Region, restoring their default settings. This includes:

Only click this button if you want to reset the components attached to every object without deleting those objects from your Region.

Reset Materials button

Reset Region button

Clicking the Reset Region button will delete all custom changes that have been made to a Region. This includes deleting any virtual items that have been added to your Region. Please think carefully before you restore a Region to its default settings.

It bears repeating—please consider the consequences before you click any of the Reset Region buttons. Using these buttons can destroy any or all custom work you have done in a Region. Your deleted work will not be recoverable.

The Area tab allows you to change who owns the Region . The room floor owner can move, delete, edit, and otherwise manage all items "filed" under that floor in the Objects window, even those set down by other people.

Open the Region Editor by clicking the Edit Region button in the .

In the panel that appears, use the Owner drop-down menu to select one of your as the new owner. If you want to revert ownership back to yourself, select "Region Owner" in the drop-down menu.

If a includes material-enabled surfaces, you can change those materials at any time through the Materials tab. This is a quick, easy way to achieve fresh visual effects using existing Region templates.

In order to swap out materials in a Region template, you will first need to purchase alternative material files. These are available through the . To open the Shop and navigate directly to the materials category, follow these steps.

Click on the Shop button located in the .

Once there, you can browse through the available files at your convenience. Please be advised that some materials come bundled in packs, while others are sold as single files. For help completing your purchase, please review our detailed .

To illustrate the effects of a material swap and create a walkthrough tutorial, we will change the 90-seat auditorium stage surface in the Region template. As you can see in the image above, the stage surface defaults to non-slip green flooring.

Open the Region Editor by clicking the Edit Region button in the .

Open the Region Editor by clicking the Edit Region button in the .

The , which affects object location and rotation

The , which can affect custom voice zones

The , which can affect custom screen setups, etc.

Clicking the Reset Materials button will restore the default materials on any material-enabled surfaces that you .

contacts
Region template
Sine Wave Shop
RoomFurniture component
ScriptingData component
have edited
World-
Region-level
Region Editor
bottom toolbar
bottom toolbar
bottom toolbar
bottom toolbar
room floor
function tray
Transform component
Shop instructions
Highlighted: The location of the Advanced button in the Region Editor function tray.
Pictured: The Area tab in the Region Editor Advanced window.
Pictured: The Materials tab in the Region Editor Advanced window.
Pictured: The Shop window, filtered to display the Furniture > Materials category.
Pictured: The standard 90-seat auditorium installed in the Breakroom Desert Island Region template.
Pictured: The Region Editor > Advanced window > Materials tab. This Region has one swappable material point.
Pictured: The same 90-seat auditorium, now with a wooden floor.
Pictured: The Options tab in the Region Editor Advanced window.
Pictured: The Reset Region tab in the Region Editor Advanced window.
Desert Island