Uploading your own Region
Harness the power of Breakroom's SDK and the Unity game engine to upload your own 3D models and scenes as Regions in your Breakroom World.
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Harness the power of Breakroom's SDK and the Unity game engine to upload your own 3D models and scenes as Regions in your Breakroom World.
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If you have access to Unity developer resources, you can download the and upload custom Regions and furniture items to Breakroom. This section contains illustrated guides outlining each step of the process.
If you'd like to build and upload your own custom Region, here's a quick guide to getting started:
When you the Breakroom SDK, you may notice that certain tools and menus refer to Sinespace, Sinespace components, or the Sinespace SDK. This is normal and has no effect on performance.
The instructions provided in this section presume an advanced working knowledge of Breakroom, virtual assets, and third-party 3D software. Please consult our documentation if you need help and virtual objects, or editing the .
Only can upload custom items to Breakroom.
the Breakroom SDK into a clean Unity project.
your 3D scene or 3D model into a Breakroom/Sinespace scene in Unity. (If you are using large CAD files of buildings or machinery, you may need to reduce the size of those files using .)
the scene or 3D model to your Breakroom World, using the Sinespace Virtual Goods component in Unity.
Test your scene or 3D model on the , and push it to the once you're ready.
Once you successfully upload a custom Region, it will appear as a Region template option on your Dashboard. You can a copy and turn it into a , , or . After the custom Region is live in your World, you can install the required . You can then configure the screens, voice zones, and other components to work with the layout of your .