Creating and uploading custom chairs
In Breakroom, seating isn't just meant to be attractive—it's functional. Learn how to create custom chairs that can interface with Breakroom's gesture and camera systems.
Overview
Creating an empty game object

Importing your chair model into Unity

Adding the chair model to the Hierarchy

Adding the Seat Position component

Adding animations to the chair


Making final adjustments

Adding the Room Furniture component

Adding the Virtual Good component

Prefab and upload

Integrating custom chairs with the conference system
Useful information
Naming conventions
Multiple seat bundles
Permitting in-world editing
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