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  • CREATING CUSTOM EXPERIENCES
    • Branding tools
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    • Using the Region Editor
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    • Understanding the conference system
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  • RELEASE NOTES
    • Breakroom SDK
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On this page
  • Overview
  • Introduction to the Breakroom Games components
  • Leaderboard
  • Setting up the Leaderboard object
  • Using the Leaderboard object
  • Taskboard
  • Setting up the Taskboard object
  • Using the Taskboard object
  • Rewards
  • Setting up a Rewards object
  • Using a Rewards object
  • Findable
  • Setting up a Findable object
  • Customizing a Findable collider
  • Using a Findable object
  • Clickable
  • Setting up a Clickable object
  • Using a Clickable object
  • Sittable
  • Setting up a Sittable object
  • Using a Sittable object
  • Photo Booth
  • Setting up a Photo Booth object
  • Customizing the Photo Booth object
  • Using a Photo Booth object
  • Tour Camera
  • Setting up the Breakroom Tour Cameras
  • Using the Breakroom Tour Cameras
  • Explorer
  • Setting up the Explorer object
  • Using the Explorer object
  • Sightseeing
  • Setting up the Sightseeing object
  • Using the Sightseeing object
  • Trivia
  • Setting up a Trivia object
  • Using a Trivia object
  • Sample Breakroom Games Region walkthrough
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  1. CREATING CUSTOM EXPERIENCES
  2. Exploring the Breakroom Toolkit

Breakroom Games

Breakroom's easy-install gamification system brings the fun to you! Set up trivia nights, reward your most intrepid virtual explorers, and create magical moments of connection.

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Last updated 3 months ago

Overview

The Breakroom Games system allows you to fill your Regions with activities and minigames that your users can complete for points. The system includes several required and optional components, which can be combined in order to:

  • Encourage and reward exploration

  • Create obstacle courses and scavenger hunts

  • Host trivia competitions

  • Foster engagement with social media

In order for the Breakroom Games components to work, users with appropriate or permissions will need to place them in a Region and edit their components. The instructions provided below presume an advanced working knowledge of Breakroom. Please consult our documentation if you need help and virtual objects, or editing the .

Introduction to the Breakroom Games components

Before we walk through a sample Breakroom Games installation, it’s important to identify the individual system components and describe how they function. For your convenience, we've included video tutorials and text-based instructions for working with each system component.

Leaderboard

The Breakroom Games Leaderboard object displays the ten highest scores for a single game in the Region, as well as the individual viewer’s personal score. A single game can consist of one or more activity and minigame objects (for example, a Leaderboard may show scores for a single Trivia object, or it may show the combined scores for ten separate Clickable objects set up for a scavenger hunt).

Setting up the Leaderboard object


  1. Open the Region Editor by clicking the Edit Region button at the bottom of your screen.

  2. In the Objects window, locate the Breakroom Games Leaderboard object you want to edit. (Tip: You can use the search field at the top of the window to search for a specific object.) Click on the object name to launch the Inspector window.

  3. In the Inspector window, locate the RoomFurniture component. Expand this component by clicking the > arrow located to the left of its name.

  4. In the Game field, enter the name of the game you want to track.

  5. Click the Save button to store your changes, and the Close button to exit the Region Editor.

Each Breakroom Games Leaderboard object you set up will track points for a single game. It is important to emphasize that a single game can consist of one or more activity and minigame objects. You can set up multiple leaderboards within a Region, all tracking the same game (for ease of reference) or tracking different games.

For example, you may wish to set up a leaderboard to track a clickable scavenger hunt in one section of your Region, and a separate leaderboard to track trivia points in a pub on the other side of the Region. To differentiate these games, you might enter the name Scavenger Hunt into the game objects and leaderboards associated with the hunt, and the name Trivia into the game objects and leaderboards associated with the trivia.

Using the Leaderboard object

If you look at the Breakroom Games Leaderboard object, you will see the top ten scores for the game the leaderboard is set up to track, as well as your personal score in the top right corner.

Taskboard

The Breakroom Games Taskboard object shows all activity and minigame objects associated with a single game, sorted by name and category, and indicates whether the individual viewer has completed those activities. The Taskboard also contains administrative control buttons for resetting and reloading game and user data.

Setting up the Taskboard object


  1. Open the Region Editor by clicking the Edit Region button at the bottom of your screen.

  2. In the Objects window, locate the Breakroom Games Taskboard object you want to edit. (Tip: You can use the search field at the top of the window to search for a specific object.) Click on the object name to launch the Inspector window.

  3. In the Inspector window, locate the RoomFurniture component. Expand this component by clicking the > arrow located to the left of its name.

  4. In the Game field, enter the name of the game you want to track.

  5. Click the Save button to store your changes, and the Close button to exit the Region Editor.

  6. Click the Reload Game button on the Breakroom Games Taskboard.

Each Breakroom Games Taskboard object you set up will track the activity and minigame objects associated with a single game. It is important to emphasize that a single game can consist of one or more activity and minigame objects. You can set up multiple taskboards within a region, all tracking the same game (for ease of reference) or tracking different games.

Using the Taskboard object

Most users only need to look at the Taskboard object in order to use it. When game tasks are completed, a green check mark will appear in the box associated with that task.

Button
Function

Reset Myself

Resets your personal score for the game in question.

Reset Game

Resets any shared game data (e.g. the current trivia question).

Reload Game

Reloads the entire game and its components. Does not delete user data (e.g. points earned).

Rewards

Setting up a Rewards object


  1. Open the Region Editor by clicking the Edit Region button at the bottom of your screen.

  2. In the Objects window, locate the Breakroom Games Reward object you want to edit. (Tip: You can use the search field at the top of the window to search for a specific object.) Click on the object name to launch the Inspector window.

  3. In the Inspector window, locate the RoomFurniture component. Expand this component by clicking the > arrow located to the left of its name.

    1. In the Game field, enter the name of the game you want to track.

    2. In the Name field, enter the name of your reward activity (e.g. Reach 10 Points, Find 50 Keys).

    3. In the Points field, enter the number of points you would like to award users for completing the reward activity (optional).

    4. In the Points To Unlock field, enter the number of points users must accumulate to earn the reward.

  4. Click the Save button to store your changes, and the Close button to exit the Region Editor.

Using a Rewards object

Most users will interact with the Reward object in a passive manner. Once they have met the specified point threshold, they will earn the reward.

Findable

Breakroom Games Findable objects are generic, transparent objects that can be placed anywhere in a Region. Findables are triggered by avatar proximity, and can be used to create scavenger hunts or obstacle courses. You can highlight these objects with glowing particles for ease of discovery, or make them completely invisible.

Setting up a Findable object


  1. Open the Region Editor by clicking the Edit Region button at the bottom of your screen.

  2. In the Objects window, locate the Breakroom Games Findable object you want to edit. (Tip: You can use the search field at the top of the window to search for a specific object.) Click on the object name to launch the Inspector window.

  3. In the Inspector window, locate the RoomFurniture component. Expand this component by clicking the > arrow located to the left of its name.

    1. In the Game field, enter the name of the game that includes the findable activity.

    2. In the Name field, enter the name of the findable activity (this will be listed on the game Taskboard).

    3. In the Points field, enter the number of points you would like to award users for completing the findable activity (optional).

    4. Check the Secret option if you want to turn off the location particles and glow for the findable. This will render the findable completely invisible.

  4. Click the Save button to store your changes, and the Close button to exit the Region Editor.

Customizing a Findable collider

Findables are triggered by avatar proximity. You can customize the proximity range of a Breakroom Games Findable object by changing the size and shape of its collider. To do so, follow these steps.

  1. Open the Region Editor by clicking the Edit Region button at the bottom of your screen.

  2. In the Objects window, locate the Breakroom Games Findable object you want to edit. (Tip: You can use the search field at the top of the window to search for a specific object.) Click the > arrow located to the left of the object name to expand it.

  3. Click the Save button to store your changes, and the Close button to exit the Region Editor.

Findables are a great way to set up an obstacle course for your users. Set out some pillars with Findable objects on top, and challenge your users to jump between them! Create rings in the sky with Findable objects inside, and see if your users can nail those sudden 90° turns while in flight! Also, did you know that the Points property associated with any activity or minigame object can be 0, as well as a negative number? That means you can set up a Findable object that "awards" negative points for an additional dose of drama!

Using a Findable object

To use a Findable object, all users need to do is move their avatar through its proximity collider. This can be done while walking, running, or flying.

Clickable

Breakroom Games Clickable objects are generic, transparent objects that can be placed over another object to turn it into a clickable activity. This functionality is ideal for creating scavenger hunts. You can highlight these objects with glowing particles for ease of discovery, or make them completely invisible.

Setting up a Clickable object


  1. Open the Region Editor by clicking the Edit Region button at the bottom of your screen.

  2. In the Objects window, locate the Breakroom Games Clickable object you want to edit. (Tip: You can use the search field at the top of the window to search for a specific object.) Click on the object name to launch the Inspector window.

  3. In the Inspector window, locate the RoomFurniture component. Expand this component by clicking the > arrow located to the left of its name.

    1. In the Game field, enter the name of the game that includes the clickable activity.

    2. In the Name field, enter the name of the clickable activity (this will be listed on the game Taskboard).

    3. In the Points field, enter the number of points you would like to award users for completing the clickable activity (optional).

    4. Check the Secret option if you want to turn off the location particles and glow for the clickable. This will render the clickable completely invisible.

  4. Click the Save button to store your changes, and the Close button to exit the Region Editor.

Using a Clickable object

To use a Clickable object, users just need to click on it.

Sittable

Breakroom Games Sittable objects are generic, transparent objects that turn the simple action of sitting down into a gamified activity. Both furniture and vehicle seats will work with sittables, allowing you to reward users for attending meetings or participating in fun rallies. You can highlight these objects with glowing particles for ease of discovery, or make them completely invisible.

Setting up a Sittable object


  1. Open the Region Editor by clicking the Edit Region button at the bottom of your screen.

  2. In the Objects window, locate the Breakroom Games Sittable object you want to edit. (Tip: You can use the search field at the top of the window to search for a specific object.) Click on the object name to launch the Inspector window.

  3. In the Inspector window, locate the RoomFurniture component. Expand this component by clicking the > arrow located to the left of its name.

    1. In the Game field, enter the name of the game that includes the sitting activity.

    2. In the Name field, enter the name of the sitting activity (this will be listed on the game Taskboard).

    3. In the Points field, enter the number of points you would like to award users for completing the sitting activity (optional).

    4. Check the Secret option if you want to turn off the location particles and glow for the sittable. This will render the sittable completely invisible.

    5. In the Seat field, enter the name of the seat(s) you would like users to sit on. (See below.)

    6. In the Time field, enter the amount of time users will need to sit in the seat to successfully complete the activity. (Note: Partial times are not recorded. Users must sit in the seat for the full duration in order to complete the activity.)

  4. Click the Save button to store your changes, and the Close button to exit the Region Editor.

When setting up the Breakroom Games Sittable, you must specify which seats qualify for the activity. Because seats can be nested in Breakroom, you can either name a specific seat or refer to a broad grouping of seats.

Using a Sittable object

To use a Sittable object, users just need to sit on a qualifying seat for the specified time duration.

Photo Booth

Setting up a Photo Booth object


  1. Open the Region Editor by clicking the Edit Region button at the bottom of your screen.

  2. In the Objects window, locate the Breakroom Photo Booth object you want to edit. (Tip: You can use the search field at the top of the window to search for a specific object.) Click on the object name to launch the Inspector window.

  3. In the Inspector window, locate the RoomFurniture component. Expand this component by clicking the > arrow located to the left of its name.

    1. In the Game field, enter the name of the game that includes the photo booth activity.

    2. In the Name field, enter the name of the photo booth activity (this will be listed on the game Taskboard).

    3. In the Points field, enter the number of points you would like to award users for completing the photo booth activity (optional).

    4. Check the Secret option if you want to turn off the location particles and glow for the photo booth.

  4. Click the Save button to store your changes, and the Close button to exit the Region Editor.

Customizing the Photo Booth object

By default, the Breakroom Photo Booth object includes two seats. This means that two users must sit on it and take a photo in order to complete the activity. You can make any photo booth a one-seater by following these steps.

  1. Open the Region Editor by clicking the Edit Region button at the bottom of your screen.

  2. In the Objects window, locate the Breakroom Photo Booth object you want to edit. (Tip: You can use the search field at the top of the window to search for a specific object.) Click the > arrow located to the left of the object name to expand it.

  3. Locate the Person 1 and Person 2 seats. To disable one of these, click the eye icon located to the right of its name.

  4. Click the Save button to store your changes, and the Close button to exit the Region Editor.

Using a Photo Booth object

Tour Camera

Setting up the Breakroom Tour Cameras


  1. Open the Region Editor by clicking the Edit Region button at the bottom of your screen.

  2. In the Objects window, locate the Breakroom Tour Cameras object you want to edit. (Tip: You can use the search field at the top of the window to search for a specific object.) Click on the object name to launch the Inspector window.

  3. In the Inspector window, locate the RoomFurniture component. Expand this component by clicking the > arrow located to the left of its name.

    1. In the Game field, enter the name of the game that includes the tour activity.

    2. In the Name field, enter the name of the tour activity (this will be listed on the game Taskboard).

    3. In the Points field, enter the number of points you would like to award users for completing the tour activity (optional).

  4. Click the Save button to store your changes, and the Close button to exit the Region Editor.

Using the Breakroom Tour Cameras

Explorer

The Breakroom Games Explorer object is a generic activity that rewards players for walking, running, or flying a certain distance during the same login session in the same Region.

Setting up the Explorer object


  1. Open the Region Editor by clicking the Edit Region button at the bottom of your screen.

  2. In the Objects window, locate the Breakroom Games Explorer object you want to edit. (Tip: You can use the search field at the top of the window to search for a specific object.) Click on the object name to launch the Inspector window.

  3. In the Inspector window, locate the RoomFurniture component. Expand this component by clicking the > arrow located to the left of its name.

    1. In the Game field, enter the name of the game that includes the explorer activity.

    2. In the Name field, enter the name of the explorer activity (this will be listed on the game Taskboard).

    3. In the Points field, enter the number of points you would like to award users for completing the explorer activity (optional).

    4. In the Distance field, enter the number of meters you want users to cover during the explorer activity.

    5. Check the While Flying option if you want flight distance to count toward the explorer activity.

    6. Check the While Walking option if you want walking distance to count toward the explorer activity.

    7. Check the While Running option if you want running distance to count toward the explorer activity.

  4. Click the Save button to store your changes, and the Close button to exit the Region Editor.

Using the Explorer object

To complete an explorer task, users simply need to walk, run, or fly the distance indicated by the Explorer object settings. Please note that if a user logs out before earning a reward, their progress toward that reward will not be saved (i.e. if a user walks 50/100 meters and logs out, they will start at 0 meters when they log in again). Any large abrupt movement will be treated as a teleport and the meters for it will not be calculated.

Sightseeing

Setting up the Sightseeing object


  1. Open the Region Editor by clicking the Edit Region button at the bottom of your screen.

  2. In the Objects window, locate the Breakroom Games Sightseeing object you want to edit. (Tip: You can use the search field at the top of the window to search for a specific object.) Click on the object name to launch the Inspector window.

  3. In the Inspector window, locate the RoomFurniture component. Expand this component by clicking the > arrow located to the left of its name.

    1. In the Game field, enter the name of the game that includes the sightseeing activity.

    2. In the Name field, enter the name of the sightseeing activity (this will be listed on the game Taskboard).

    3. In the Points field, enter the number of points you would like to award users for completing the sightseeing activity (optional).

    4. In the Zone Name field, enter the zone name keyword you would like to count toward the sightseeing activity. (E.g. all zones that have Breakout in their name, all zones that have Pavilion in their name, etc. As long as the keyword appears somewhere in the zone name, the rest of the zone name doesn't matter.)

    5. In the Zone Count field, enter the number of zones you would like users to visit in order to complete the sightseeing activity.

  4. Click the Save button to store your changes, and the Close button to exit the Region Editor.

Using the Sightseeing object

To complete the sightseeing activity, users need to visit the correct number of zones that meet the keyword criteria.

Trivia

The Breakroom Games Trivia object is a trivia minigame where a Quizmaster initiates questions that can then be answered by anyone in the Region. Points are awarded based on question difficulty.

Setting up a Trivia object


  1. Open the Region Editor by clicking the Edit Region button at the bottom of your screen.

  2. In the Objects window, locate the Breakroom Games Trivia object you want to edit. (Tip: You can use the search field at the top of the window to search for a specific object.) Click on the object name to launch the Inspector window.

  3. In the Inspector window, locate the RoomFurniture component. Expand this component by clicking the > arrow located to the left of its name.

    1. In the Game field, enter the name of the game that includes the trivia minigame.

    2. In the Name field, enter the name of the trivia minigame (this will be listed on the game Taskboard).

    3. In the Easy Points field, enter the number of points you would like to award users for correctly answering an easy question (optional).

    4. In the Medium Points field, enter the number of points you would like to award users for correctly answering a medium question (optional).

    5. In the Hard Points field, enter the number of points you would like to award users for correctly answering a hard question (optional).

  4. Click the Save button to store your changes, and the Close button to exit the Region Editor.

Using a Trivia object

Quizmaster

  • The trivia question category

  • The question format

  • The question difficulty

  • How much time users have to answer the question

The Quizmaster can then click the GO! button to begin the trivia round. When the trivia game is over, clicking the Close Quizmaster button will dismiss the Quizmaster panel.

Trivia participants

Within the timeframe specified by the Quizmaster, all users are permitted to answer the active trivia question. Users must click on their preferred response, and will not have the ability to change their answer. All correct answers will be rewarded. This means that theoretically, a trivia game could end with everyone being a winner!

Sample Breakroom Games Region walkthrough

Now that we understand the different Breakroom Games system components and how they work together, let's take a look at some sample games set up in a Region.

When a user looks at the Leaderboard object, they will see the ten highest scores for the game. Their own score is displayed on the ribbon located in the top right-hand corner, even if their name doesn't appear in the top ten list.

All of the activity and minigame objects listed on the Taskboard object, as well as the associated Leaderboard object, have Upward Con specified as their object Game property. This game name is what ties the objects together, ensuring that they work as a unit.

It is important to note that some Breakroom Games objects allow you to enter an activity name as well as a game name. Here you can see that for the statue clickable, the Game property is set to Upward Con. However, the Name property is set to Find Our Logo Statue. This activity name appears on the Taskboard, so users can more easily understand the steps they need to take to complete an activity.

Notice that both trivia Reward objects have their Game property set to Trivia Night, and both have been set up to award points for reaching a certain point threshold. This, of course, is completely optional, and rewards may simply be standalone achievements.

In your Inventory, you'll see the Breakroom Games Leaderboard represented by this icon:

After the Breakroom Games Leaderboard object in your Region, you will need to edit its . The steps below are provided for easy reference.

Click the Objects Button to launch the .

Click the Reload Game button on the appropriate .

In your Inventory, you'll see the Breakroom Games Taskboard represented by this icon:

After the Breakroom Games Taskboard object in your Region, you will need to edit its . The steps below are provided for easy reference.

Click the Objects Button to launch the .

To build on the example given , after you set up two separate games in your region (named Trivia and Scavenger Hunt, respectively), you may want to add two different taskboards set to track the tasks associated with those games.

Users with appropriate or permissions can access additional administrative functions through the Taskboard object.

The Breakroom Games Reward object is a generic reward system that unlocks after a player reaches a certain point threshold. Currently the Reward object can only be used as a simple “completion” indicator, but in the future you will be able to reward your players with achievements and .

Like the and , each Reward object can be set up to track a single game. This means that only points earned on activities and minigames associated with that game will count toward the reward. Multiple Reward objects can be set up for the same game.

In your Inventory, you'll see the Breakroom Games Reward object represented by this icon:

After the Breakroom Games Reward object in your Region, you will need to edit its . The steps below are provided for easy reference.

As with all invisible system objects, we recommend editing the to place the Breakroom Games Reward object at 0,0,0. This keeps things tidy in your Region!

Click the Objects Button to launch the .

Click the Reload Game button on the appropriate .

In your Inventory, you'll see the Breakroom Games Findable object represented by this icon:

After the Breakroom Games Findable object in your Region, you will need to edit its . The steps below are provided for easy reference.

Click the Objects Button to launch the .

Click the Reload Game button on the appropriate .

Click the Objects Button to launch the .

Click on the Findable Collider component to highlight it. the Findable Collider to meet your specifications.

Click the Reload Game button on the appropriate .

In your Inventory, you'll see the Breakroom Games Clickable object represented by this icon:

After the Breakroom Games Clickable object in your Region, you will need to edit its . The steps below are provided for easy reference.

Click the Objects Button to launch the .

Click the Reload Game button on the appropriate .

In your Inventory, you'll see the Breakroom Games Sittable object represented by this icon:

After the Breakroom Games Sittable object in your Region, you will need to edit its . The steps below are provided for easy reference.

Click the Objects Button to launch the .

Click the Reload Game button on the appropriate .

In the image above, a has been expanded in the Objects window to reveal its individual stools. If you enter the term Breakroom into the Sittable object's Name field, then users may sit on any stool in order to complete the activity. However, if you enter the term Breakroom Stool (11), then only that specific stool will qualify. If you have multiple copies of Breakroom Stool (11) in your Region, both seats will qualify.

Photo Booths can be set up so that one or two users are required to complete the activity. You can highlight these objects with glowing particles for ease of discovery, or make them completely invisible. Peppering your region with Photo Booths incentivizes use of Breakroom's , which also gives users the opportunity to share their virtual photos on social media.

In your Inventory, you'll see the Breakroom Photo Booth object represented by this icon:

After the Breakroom Photo Booth object in your Region, you will need to edit its . The steps below are provided for easy reference.

Click the Objects Button to launch the .

Click the Reload Game button on the appropriate .

Click the Objects Button to launch the .

Click the Reload Game button on the appropriate .

To successfully complete a photo booth activity, one or two users must click on the seat icons and take a snapshot using Breakroom's .

can also be turned into an activity by entering any value into the object Game property. This encourages users to take your Region tour and learn more about your Breakroom World.

In your Inventory, you'll see the Breakroom Tour Cameras object represented by this icon:

Our documentation includes detailed information about installing and editing the . After setting up your tour, you will need to edit the camera's to make it work with the Breakroom Games system. The steps below are provided for easy reference.

Click the Objects Button to launch the .

Click the Reload Game button on the appropriate .

To complete the tour task, users will need to click the Take Tour button in the . Please note that activity requirements will not be met if users stop the tour prematurely.

In your Inventory, you'll see the Breakroom Games Explorer object represented by this icon:

After the Breakroom Games Explorer object in your Region, you will need to edit its . The steps below are provided for easy reference.

As with all invisible system objects, we recommend editing the to place the Breakroom Games Reward object at 0,0,0. This keeps things tidy in your Region!

Click the Objects Button to launch the .

Click the Reload Game button on the appropriate .

The Breakroom Games Sightseeing object is a generic activity that allows players to be rewarded for visiting a certain number of unique or . This activity requires that the be set up in the same Region.

In your Inventory, you'll see the Breakroom Games Sightseeing object represented by this icon:

After the Breakroom Games Sightseeing object in your Region, you will need to edit its . The steps below are provided for easy reference.

As with all invisible system objects, we recommend editing the to place the Breakroom Games Reward object at 0,0,0. This keeps things tidy in your Region!

Click the Objects Button to launch the .

Click the Reload Game button on the appropriate .

In your Inventory, you'll see the Breakroom Games Trivia object represented by this icon:

After the Breakroom Games Trivia object in your Region, you will need to edit its . The steps below are provided for easy reference.

Click the Objects Button to launch the .

Click the Reload Game button on the appropriate .

Any user with or higher (hereafter referred to as the Quizmaster) can click the Open Quizmaster button on the Breakroom Games Trivia object. Doing so opens a panel where the Quizmaster can select:

Here we see a and a set up to track the same game (Upward Con). This game consists of an obstacle course, a single-item scavenger hunt, a photo booth, exploration activities, and a bonus reward for reaching 10 points.

Meanwhile, we also have a trivia board set up in the same Region. Notice how the , as well as the Leaderboard and Taskboard objects, all have Trivia Night specified as their object Game property. This allows the objects to function together, and also sets this minigame apart as a separate game, with its own scoring and rewards system. Points earned in this trivia minigame will not appear on the Upward Con leaderboard, and vice versa.

On the Taskboard object, you can also see that we have set up two separate rewards just for the trivia game. This is accomplished by setting out multiple and editing their RoomFurniture component properties to meet your specifications.

To help keep things organized, it's important to remember that you can customize any object's Display Name in the . This can make it easier to locate objects in the Objects window. Here, for example, we can see that the two trivia rewards are named "Breakroom Games Reward Trivia" and "Breakroom Games Reward Trivia 2," respectively. The Leaderboard and Taskboard objects also have Trivia appended to their Display Names, making them easy to recognize.

positioning
RoomFurniture component
positioning
RoomFurniture component
World-
Region-level
positioning
RoomFurniture component
positioning
RoomFurniture component
Edit
positioning
RoomFurniture component
positioning
RoomFurniture component
Breakroom Add-on Stools object
Snapshot feature
positioning
RoomFurniture component
Snapshot feature
Breakroom Tour Cameras
Breakroom Tour Cameras
RoomFurniture component
Start Here UI
positioning
RoomFurniture component
breakout areas
voice zones
conference system
positioning
RoomFurniture component
positioning
RoomFurniture component
Region Moderator permissions
Breakroom Games Taskboard object
above
Leaderboard
Taskboard objects
Breakroom Games Taskboard object
Breakroom Games Taskboard object
Breakroom Games Taskboard object
Breakroom Games Taskboard object
Breakroom Games Taskboard object
Breakroom Games Taskboard object
Breakroom Games Taskboard object
Breakroom Games Taskboard object
Breakroom Games Taskboard object
Breakroom Games Taskboard object
Breakroom Games Taskboard object
Breakroom Games Leaderboard object
Breakroom Games Taskboard object
Breakroom Games Trivia object
Breakroom Games Reward objects
World-
Region-level
installing
positioning
RoomFurniture component
Objects window
Objects window
Objects window
Objects window
Objects window
Objects window
Objects window
Objects window
Objects window
Objects window
Objects window
Objects window
Objects window
Inspector window
Transform component
Transform component
Transform component
Silver
Pictured: The Inspector window for the Breakroom Games Leaderboard object.
Pictured: The Inspector window for the Breakroom Games Taskboard object.
Pictured: The Inspector window for the Breakroom Games Reward object.
Pictured: A Breakroom Games Findable object nestled in a group of bushes.
Pictured: The Inspector window for the Breakroom Games Findable object.
Pictured: A Findable object viewed through the Region Editor. Notice that the object is expanded in the Objects window and that the Findable Collider is highlighted in green.
Pictured: A Breakroom Games Clickable object superimposed on a statue.
Pictured: The Inspector window for the Breakroom Games Clickable object.
A Breakroom Games Sittable object placed on a table.
Pictured: The Inspector window for the Breakroom Games Sittable object.
Pictured: The Objects window, with a Breakroom Addon Stools set expanded and highlighted.
Pictured: The Inspector window for the Breakroom Games Photo Booth object.
Pictured: A Breakroom Photo Booth object expanded in the Object window.
Pictured: The Breakroom Tour Cameras object set up within a Region.
Pictured: The Inspector window for the Breakroom Tour Cameras object.
Pictured: The Inspector window for the Breakroom Games Explorer object.
Pictured: The Inspector window for the Breakroom Games Sightseeing object.
Pictured: The Inspector window for the Breakroom Games Trivia object.