# Helpful terms

<div data-with-frame="true"><figure><img src="https://1679086873-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5gOE0ivmDtuXfHroTVSx%2Fuploads%2Fxkui3vDerC50DwvkvYvG%2FBreakroom_Generic_002_2026.jpg?alt=media&#x26;token=e51fd113-880d-4a3c-9102-9779175dec40" alt="A group of teenage avatars is gathered in a dimly lit museum room, where several artifacts from world religions are displayed. They are listening to a young male teacher speak, and a few teenagers have their hands raised."><figcaption></figcaption></figure></div>

## Overview

If you're new to the Breakroom platform (or to virtual worlds in general), you'll need to master some new tech jargon. Here are some key terms that will help you understand the concepts detailed in our [Getting Started](https://docs.breakroom.tech/getting-started) section, as well as communicate with our [Customer Success Team](https://docs.breakroom.tech/help/where-to-find-support) and other Breakroom users.

## Virtual experience terms

### **World**

When Breakroom [World Owners](https://docs.breakroom.tech/opening-the-doors/creating-and-managing-user-accounts/world-level-user-permissions) purchase a subscription, we provide access to a standalone instance of Breakroom, which we call a *World*. Client Worlds are completely disconnected from one another, and users can't enter your World unless you invite them or otherwise [grant access](https://docs.breakroom.tech/opening-the-doors/creating-and-managing-user-accounts). Breakroom Worlds can contain multiple [Regions](#region).

{% hint style="info" %}
In our older technical documentation, you may see Worlds referred to as *Grids.*
{% endhint %}

### Region

Breakroom [Worlds](#world) can contain multiple *Regions*. It may be helpful to think of Regions as separate "rooms" within a World. Regions are generally disconnected from one another, but you can enable ways for users to travel between them (such as activating the [Explore window](https://docs.breakroom.tech/exploring-breakroom/using-the-explore-window) or setting up [Teleport Portals](https://docs.breakroom.tech/creating-custom-experiences/exploring-the-breakroom-toolkit/breakroom-teleport-portal)).

Breakroom offers a wide selection of [Region templates](https://docs.breakroom.tech/building-new-worlds/region-template-descriptions), which are plug-and-play areas designed to host different kinds of events—everything from conference halls to neon-lit music venues. Clients with access to 3D assets can also design [custom Regions](https://docs.breakroom.tech/advanced-tutorials/uploading-your-own-region) and upload them to their World.&#x20;

### Avatar

When you log in to Breakroom, you are given control over a graphical representation of yourself called an *avatar*. Avatars can be used to explore the virtual World and interact with other people. You can customize the way your avatar looks by selecting a [starter avatar](https://docs.breakroom.tech/getting-started/customizing-your-avatar/choosing-a-starter-avatar) or by using the tools available in the [Outfit window](https://docs.breakroom.tech/getting-started/customizing-your-avatar/editing-avatars-in-the-outfit-window).

### UI

This abbreviation stands for *user interface*, and refers to all of the menus, maps, buttons, and windows that appear on your screen. World Owners can use the [Dashboard](https://docs.breakroom.tech/creating-custom-experiences/ui-customization-options) to enable or disable specific UI elements for end users. A key part of the UI consists of Breakroom's [conference system](https://docs.breakroom.tech/getting-started/using-the-conference-system), which allows users to access voice chat, webcam and screen share, emojis, and other communication tools.

### Sinewave Shop

The [*Sinewave Shop*](https://docs.breakroom.tech/getting-started/customizing-your-avatar/using-the-sinewave-shop) allows users to browse through a content library full of avatar accessories, gestures, animations, and virtual furniture, much of it provided by community creators or by Sinewave. [World Owners](https://docs.breakroom.tech/opening-the-doors/creating-and-managing-user-accounts/world-level-user-permissions) and [World Administrators](https://docs.breakroom.tech/opening-the-doors/creating-and-managing-user-accounts/world-level-user-permissions) can [filter](https://docs.breakroom.tech/creating-custom-experiences/filtering-the-sinewave-shop) the Shop contents for end users, or [disable access](https://docs.breakroom.tech/creating-custom-experiences/ui-customization-options) to the Shop entirely.

### Inventory

Your *Inventory* contains all of your virtual belongings, such as any clothing or other accessories you've purchased to use on your avatar. Any virtual assets [you upload](https://docs.breakroom.tech/advanced-tutorials/uploading-your-own-virtual-objects) to Breakroom will also appear in your Inventory.

### Gestures

*Gestures* are [animations](https://docs.breakroom.tech/controlling-your-avatar#gestures) that can be acted out by one or more avatars. By dancing, laughing, and interacting with other users, you can enrich your virtual experience and forge connections.

## Administrative terms

### Dashboard

The *Dashboard* is a web portal that allows [World Owners](https://docs.breakroom.tech/opening-the-doors/creating-and-managing-user-accounts/world-level-user-permissions) and [World Administrators](https://docs.breakroom.tech/opening-the-doors/creating-and-managing-user-accounts/world-level-user-permissions) to customize their Breakroom World, prepare for events, and manage user accounts. Our [Dashboard tour](https://docs.breakroom.tech/building-new-worlds/breakroom-dashboard-tour) offers a concise overview of the available options.

### Seats

*Seats* are otherwise known as user licenses, and represent the number of active user accounts that a Breakroom World can accommodate. In addition to the *persistent seats* included with each Breakroom subscription, [World Owners](https://docs.breakroom.tech/opening-the-doors/creating-and-managing-user-accounts/world-level-user-permissions) and [World Administrators](https://docs.breakroom.tech/opening-the-doors/creating-and-managing-user-accounts/world-level-user-permissions) can add *temporary seats* through the use of [Daily Passes](https://docs.breakroom.tech/opening-the-doors/seats-and-concurrency).&#x20;

Each seat is assigned a specific *type*. Seat types include Administrators, Developers, etc., and correspond to different [World-level user permission levels](https://docs.breakroom.tech/opening-the-doors/creating-and-managing-user-accounts/world-level-user-permissions).

### Concurrency

*Concurrency* refers to the number of simultaneous users a Breakroom World can accommodate. Please note that a Breakroom account's concurrency cap may be different than its total [seat](#seats) count.

### Desktop applications or desktop viewers

Breakroom provides [*desktop applications*](#desktop-applications) for both Windows and macOS. When using a desktop viewer, there are no additional fees for user access. However, users will need to install the Breakroom app on a computer equipped with hardware that can [effectively render](https://docs.breakroom.tech/help/system-requirements) 3D worlds.

### World Stream

[*World Stream*](#world-stream) is a cloud-based streaming solution for users who might not have access to advanced graphics processing hardware. World Stream can be run on any supported Internet browser, so users can access Breakroom from both desktop and mobile devices. World Stream access must be purchased on a per user/per time basis using a digital currency known as [*World Credits*](https://docs.breakroom.tech/opening-the-doors/world-stream/purchasing-and-managing-world-credits)*.*&#x20;

### Breakroom Toolkit

The [*Breakroom Toolkit*](#breakroom-toolkit) consists of plug-and-play items designed to help [World Owners, Administrators, and Developers](https://docs.breakroom.tech/opening-the-doors/creating-and-managing-user-accounts/world-level-user-permissions) add branding, media, and functional engagement to Regions. The Toolkit includes media displays, collaborative tools, interactive effects, and no-code gamification.

### Conference system

Breakroom's [*conference system*](https://docs.breakroom.tech/getting-started/using-the-conference-system) consists of voice chat, webcam streaming, and screen sharing, as well as navigation, moderation, interaction, and scheduling tools. The conference system come pre-installed in most [Region templates](https://docs.breakroom.tech/building-new-worlds/region-template-descriptions), and can be [added](https://docs.breakroom.tech/advanced-tutorials/uploading-your-own-region/installing-the-conference-system-components) to any Region.&#x20;

### Moderator tools

Key event coordinators and stakeholders will have access to [moderator tools](https://docs.breakroom.tech/running-your-event/moderator-tools), which allow Moderators to broadcast messages, teleport single users or crowds, manage audience questions, control the audio stream, and assist with presentations.&#x20;

### Breakroom for Training

[*Breakroom for Training* ](#breakroom-training)is a comprehensive learning management system that allows [World Owners](https://docs.breakroom.tech/opening-the-doors/creating-and-managing-user-accounts/world-level-user-permissions#owner) and [World Administrators](https://docs.breakroom.tech/opening-the-doors/creating-and-managing-user-accounts/world-level-user-permissions#administrator) to facilitate online learning. Course designers can create touchback points and track student progress via the [Dashboard](https://docs.breakroom.tech/building-new-worlds/breakroom-dashboard-tour), as well as manage instructor access to in-world tools.
