How is a world different from a region? Check out our quick guide to Breakroom-speak, and learn how to define your virtual experience.
If you're new to the Breakroom platform (or to virtual worlds in general), you'll need to master some new tech jargon. Here are a few key terms that will help you get the most out of our Breakroom documentation.
When you purchase a Breakroom subscription, we provide access to your own standalone virtual area, or world. Client worlds are completely disconnected from one another, so no one can log in to your world unless you invite them or otherwise grant them access.
In our more advanced technical documentation, you may see worlds referred to as grids.
Each Breakroom world can contain multiple regions. Breakroom offers a wide selection of region templates, which are plug-and-play areas designed to help you host different kinds of events—everything from corporate conference halls to neon-lit music venues. You can also design your own regions and upload them to your world. Regions contained in the same world are generally disconnected from one another, but you can enable ways for your users to travel between them.
When a user logs in to your world, they are given control over a graphical representation of themselves, called an avatar. Users can customize their avatar's appearance themselves, or choose from a selection of avatars that you define. Avatars can be used to explore the virtual world and interact with other people.
This abbreviation stands for user interface, and it includes all of the menus, maps, buttons, and windows that appear when you log in to Breakroom or access certain features. Breakroom Owners can use the Dashboard to enable or disable specific UI elements for end users.