3D CAD files can open up a world of possibilities in Unity, but may need some adjustment for best performance. Learn how to reduce the polygon count of CAD files here.
If you want to use a 3D CAD file to create a virtual item for Breakroom (for instance, if you have a CAD file of your corporate headquarters that you want to upload as a landing region), you may need to reduce the polygon count to achieve optimal performance in a runtime environment. You can consult our Review Policies for more information about recommended poly counts.
You can use the Decimate modifier in Blender to lower the polygon count of your model. Start by importing your model into Blender. Select the model in the Hierarchy.
With the model selected, click the wrench icon in the bottom right panel. Click on the Add Modifier drop-down menu, and select Decimate.
In the Decimate panel, you can see that the face count for this object is currently 1,007,616. Adjust the Ratio slider to reduce the face count, and then click the Apply button.
In the picture above, you can see that the ratio has been reduced to 0.8, which is 80% of the original. This gives us an adjusted face count of 806,092.
More information on using the Decimate modifier can be found in Blender's documentation.
In addition to Blender, there are a number of software solutions for reducing polygon count on large files. We recommend the following: